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I'm looking to start up a new group with a handful of my long-time friends, but unsure on what Adventure Path/Module to run and looking for some advice. A few details:
Thanks in advance!
Hey guys, Playing a Dervish Dance Magus in ROTRL right now, towards the end of the 3rd book. I've got a pretty decent idea of my build up until 15th level, where I'm going to take Spell Perfection (Shocking Grasp). My question is, what Metamagic feats should I grab for Spell Perfection? I've got Intensify already, and was looking at a combination of Maximize/Elemental (Acid)/Quicken for the other two. Quicken/Maximize means I can get off 2 Shocking Grasps a round as 1st level spells, but Elemental means I'm not screwed when fighting a Electricity immune creature. Any suggestions?
Can a character take 10 on an Acrobatics check to make a jump, provided he is not in immediate danger or distracted? I'm aware taking a 20 would be impossible, as this would mean taking a 1 as well (and failing the jump) but nowhere in the take 10 entry is it suggested that taking 10 means taking 1-9 first.
Alright, so my group and I just hit level 4 in RotRL. As a Magus, that means next level I get my first Bonus Feat. The question is, how useful are item creation feats? I've never actually played a PF campaign for longer than 3 sessions, so I'm unsure.. The way I see it now, I can either grab an average combat feat (like Improved Initiative), a metamagic feat for later levels, or Craft Magical Armor and Weapons/Wonderous Items. I'm the only arcane caster in the group, and likely to be the only one who grabs an item creation feat, so I doubt they'll be any overlap. Suggestions?
Hi guys, So my Magus has just hit level 4 in ROTRL. We've defeated 3 of the encounters so far (including the BIG one), but still a few to go. I am, however, stuck for spell choices. 2nd level spells don't seem as black and white as 1st level. So far, I'm looking at Bulls Strength and Glitterdust. Frigid Touch does the same damage as Shocking Grasp.. Anyway, spells are as follows: 1st: Shield, Frostbite (for the fatigue), Shocking Grasp x2
I have the Spellscars Arcana, so I'm planning on putting a few utility spells as scars to cast later (True Strike and such) Any suggestions?
So my group is playing through RotRL, and we've just hit level 3. All great, problem is I'm a newish player and don't know what my next feat should be. Stat block is as follows: Spoiler:
Male Tiefling Magus 3 NG medium humanoid Init +4 Senses Darkvision (60) Listen +1 Spot +1 DEFENSE AC 16, touch 12, flat-footed 14 hp 33 Fort 5 ,Ref 3 ,Will 2 OFFENSE Speed 30 ft Melee +1 Longsword +4 (1d8+4/19-20/x2) or +1 Longsword +6 (1d8+5/19-20/x2) Ranged Shortbow +4 (1d6/x3) Space 5 Reach 5 STATISTICS STR 16 DEX 14 CON 14 INT 18 WIS 8 CHA 8 Base Atk 2 Grp50 Feats Combat Casting Skills Appraise +5, Bluff +2, Climb +5, leatherwork +8, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (history) +6, Knowledge (planes) +8, Perception +1, Sailor +3, Spellcraft +10, Survival +0, Swim +5, Appraise +5, Bluff +2, Climb +5, leatherwork +8, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (history) +6 Languages Common, Infernal, Draconic, Varisian, Kelish, Osiriani Gear Scimitar, Shortbow, Boar spear, +1 Longsword, Iron - Cold Longsword, Arrows (20), Horse - light, Bedroll , Backpack , Waterskin (2), Rope - hemp (50 ft), Flint and Steel, Torch (3), Flask (empty) (4), Saddle (riding), Sunrod (3), Sailor outfit, Leather tricorn hat, Potion of Cure Light Wounds (CL: 1) I was going weapon focus, but my weapon's likely to change a bit. I do seem to be hit a fair bit, so toughness/dodge look good too. I took spell-scars as my Arcana (no group wizard, so I've got to do all the spellcasting). Also, what should my next goal for equipment be? I was looking at magic rings or metamagic rods. |