Cruel Devotee

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Lord_Rachen wrote:

So my group is turning into a bunch of "Murder Hobos" that think they still are the heros of the campaign...they are not anymore...and I was thinking of some ideas for a new campaign because things are probaly gonna go south for them soon...

Was thinking about just doing a goblin or monster campaign for them so they can just go full murder hobos...

Sooo wanted to get some input on the differences of running an evil PC campaign vs monster campaign.

Greetings,

You have received good counsel from the other respondents and I can only offer up the following thoughts to consider to salvage your current campaign:

1) We all game because we want to have fun.

2) As GMs we know that, despite our most meticulous planning, players are just like cats and toddlers and will do whatever the hell they want to do. Take a deep breath and repeat after me: that’s okay (which is something that’s really hard for me to do).

3) If you’re not having fun, then it’s more likely than not, that your players aren’t having fun. You need to talk with them and find out where they’re at and what they want from the game. They also need to understand what you want from the game and what are your concerns.

Hopefully, after everyone’s cards are on the table, you and your players can agree on a forward trajectory for the campaign. If not, then have an appropriate deity descend upon your PCs, admonish them for being very naughty, and then banish them to a realm where every creature is hostile and needs to be neutralized to ensure the survival of the PCs. The only rewards being the tools (ammunition, appropriate weapons, healing potions, food & water) necessary to live and fight another day. Their final goal being the opportunity to return to the “real world” so that they can retire, write their memoirs and die peacefully of old age.

For what it’s worth.