| Jak Dorn |
This sounds fun.
Male Half-Orc Druid 2/Expert 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft., scent; Perception +9
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +1 Dex, +1 dodge)
hp 27 (3d8+3)
Fort +4, Ref +2, Will +8
Defensive Abilities orc ferocity
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Offense
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Speed
Melee greataxe +3 (1d12+3/×3) and
spear +3 (1d8+3/×3)
Ranged sling +3 (1d4+2)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—storm burst (1d6+1 nonlethal damage)
Druid Spells Prepared (CL 2nd; concentration +5):
1st—call animal[APG], entangle (DC 14), obscuring mist[D], stone fist[APG]
0 (at will)—create water, mending, purify food and drink (DC 13), read magic
D Domain spell; Domain Weather
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Statistics
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Str 14, Dex 14, Con 12, Int 14, Wis 16, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Dodge, Keen Scent[APG]
Traits devotee of the green, nomadic (bas'o)
Skills Climb +0, Fly +0, Handle Animal +5, Heal +7, Intimidate +1, Knowledge (geography) +7, Knowledge (nature) +11, Perception +9, Profession (architect) +7, Profession (farmer) +7, Profession (gardener) +7, Profession (shepherd) +7, Profession (woodcutter) +7, Survival +12 (+14 to avoid becoming lost when using this), Swim +0; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Druidic, Giant, Orc
SQ nature bonds (weather domain), orc blood, weapon familiarity, wild empathy +1, woodland stride
Combat Gear oil (5); Other Gear padded armor, greataxe, sling, spear, ale (per gallon) (10), animal harness, anvil, blacksmith, artisan's tools, backpack, bear trap, bedroll, bit and bridle, blanket, winter, block and tackle, bread (20), bucket, candle (3), canteen, chalk, cheese (20), chest, large, coffee pot, cold weather outfit, compass, crowbar, feed (per day) (30), flint and steel, hammer, ladder, maple syrup (per jar), meat (20), milk (20), miner's pick, poncho, pot, saw, saw, shovel (2), skillet, sledge, soap (7), surgeon's tools, tent, medium, 2 gp, 5 sp, 1 cp
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Special Abilities
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Cold weather outfit +5 Fort save vs. cold weather.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Storm Burst 1d6+1 nonlethal damage (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Jak was born without a name, cast out at birth by an Orc tribe in Belkzan for his half man status. He luckily was found by a wandering adventurer. That adventutuer gave Jak to a farmer named Luke Dorn.
Raising the Half-Orc, Luke and his wife Rumila named the boy Jak when he was young and showed a natural talent for farming and nearly everything he set his mind too. A Jack of All Trades.
A green thumb gardener, skilled hunter, and trailblazer. Jak would go on huge expidtions into the wilderness, often gone for weeks at a time.
After one such out, Jak returned to find that raiders had pillaged his father's farm and killed his family. Grief stricken Jak fled, wandering for several years, living in isolation. When he made his way to Absolom and heard of the expidition he decided to stop running, to help people and grow things again.
He is good natured and kind, willing to help and build communities. Fiercely protective of friends, though he currently doesn't have any. He is humble and hardworking, a salt of the earth kind of man.
His appearance is that of most half-orcs, but he is lacking the tattoos and battle scars found on most of his kin. Tall and broad with long black hair he wears in a ponytail, thick arms and worn hands.
Goals: Establish a strong communtiy and own a ranch and farm. Maybe in the distant future be a food merchant to make some money.
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