Alain

Jaime Lionheart's page

5 posts. Alias of Jolly Roger.


About Jaime Lionheart

crunch:

Paladin 5
NG Medium Human / Humanoid (Human)
Init +1; Senses Perception +8
==DEFENSE==
AC 22, touch 11, flat-footed 21 (+10 armor, +1 dex, +1 natural armor)
hp 49 (5d10+15)
Fort +9, Ref +5, Will +6
Armor Darkwood Full Plate +1, Heavy
Defensive Abilities Aura of Courage (PFCR 61)
==OFFENSE==
Spd 20 ft/x3
Melee Silversheen Nodachi +1 +8 (1d10+13) 18-20/x2 CM +1; brace; [PA]
Melee Cold Iron Earth Breaker +9 (2d6+6) 20/x3
Ranged Composite Longbow +6 (1d8+4) 20/x3 SB [+4]
Special Attacks Smite Evil [2] (PFCR 60-61)
==STATISTICS==
Str 18, Dex 12, Con 14, Int 12, Wis 8, Cha 14
BAB +5, CMB +9, CMD +20
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Extra Lay on Hands (PFCR 124), Fey Foundling (PFCaS: ISWG 286), Greater Mercy (PFUM 152), Power Attack (PFCR 131), Shield Proficiency (PFCR 133)
Skills Diplomacy +8, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +8, Sense Motive +5
SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60), Divine Bond (PFCR 63), Divine Health (PFCR 61), Lay on Hands [6] (PFCR 61), Mercy (PFCR 61)
SU Channel Wrath (PFUM 63), Divine Grace (PFCR 61)
MC Code of Conduct (PFCR 63-64), Oathbound Spells (PFUM 60)
Traits Blade of Mercy (Religion: Sarenrae) (PFAP: LoFR PG 9), Seeker (Social) (PFUCgn 61)
Languages Common, Infernal
==Magic==
Eq'd Magic Amulet of Natural Armor +1, Cloak of Resistance +1

-- HUMAN RACIAL TRAITS --
• Str: +2
• TYPE: Humanoid (Human)
• SIZE: Medium
• BONUS FEAT: Humans may choose a bonus feat at 1st level.
• HUMAN HERITAGE (Strength) : Humans get a +2 bonus on one ability score
of their choice at creation, to represent their varied nature.
• SKILLED: Humans gain an additional skill rank at 1st level and one additional rank
whenever they gain a level.
• Automatic Languages: Common
• Bonus Languages: Any

-- ARCHETYPES --
• You have selected the following Archetypes:
- Oath of Vengeance (Paladin)

-- CLASS ABILITIES --
• FAVORED CLASS (Paladin) : You've gain the following bonuses: Hit Point).
• AURA OF COURAGE: You are immune to fear (magical or otherwise). Each ally within
10 ft of you gains a +4 morale bonus on saving throws against fear effects. This
ability functions while the paladin is conscious, but not if you are unconscious or
dead. (PFCR 61).
• AURA OF GOOD: The power of a paladin's aura of good (see the detect good spell)
is equal to 5. (PFCR 60).
• CHANNEL WRATH: Spend 2 uses of Lay on Hands to gain an extra use of smite evil
that day. (PFUM 63).
• CODE OF CONDUCT: Never commit an evil act. Respect legitimate authority. Act
with honor. Help those in need, punish all who harm or threaten innocents. (PFCR
63-64).
• DETECT EVIL: Your alignment denies you access to this granted power. (PFCR 60).
• DIVINE BOND: You have chosen to form a divine bond with a Celestial Spirit
to enhance your weapon. [PFCR 63]. Its current bonus is +1, it lasts for 5 minutes,
and can be used a total of 1 time a day. These bonuses can be added to the weapon,
stacking to a max of +5, or can add weapon properties: axiomatic, brilliant energy,
defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.
(PFCR 63).
• DIVINE GRACE: You gain a +2 bonus on all saving throws. (PFCR 61).
• DIVINE HEALTH: You gain immunity to all diseases, including supernatural
and magical diseases. (PFCR 61).
• LAY ON HANDS: Heal 2d6 with a touch, or the same as damage undead. Swift action
to heal self. Standard action to heal others. Touch attack to harm undead. 6 times per
day. The following mercies apply against status effects of those you touch:
- Sickened: The target is no longer sickened. (PFCR 61).
• MERCY: The paladin can choose a Mercy that can remove a status effect as part of
Lay on Hands. (PFCR 61).
• OATHBOUND SPELLS: A Paladin's Oath influences what magic she can perform. You
add one spell to the paladin spell list at each paladin spell level she can cast. Her
oath determines what spell is added to the spell list. If the paladin has multiple
oaths, the spells from each oath are added to her spell list. If an oathbound paladin
has more than one oath, she may prepare any one of her oath's spells in that slot
(similar to a cleric choosing one of her two domain spells to prepare in a domain
spell slot). (PFUM 60).
• SMITE EVIL: 2 times per day, swift action to choose an evil target. Ignore its
DR, take +2 to attack and +5 to damage. If outsider, dragon or undead, damage bonus is
+10, but only on the first successful attack. Gain +2 deflection bonus to AC vs.
target while smite is in effect (until target is dead or paladin rests). (PFCR
60-61).
• WEAPONS AND ARMOR: Paladins are proficient with all simple and martial
weapons, with all types of armor (heavy, medium, and light), and with shields (except
tower shields). (PFCR).

-- GENERAL FEATS --
• EXTRA LAY ON HANDS: You can use your lay on hands ability 2 additional times
per day. (PFCR 124)
• FEY FOUNDLING: Your strange connection to the First World and the fey infuses
you with life, and whenever you receive magical healing, you heal an additional 2
points per die rolled. You gain a +2 bonus on all saving throws against death
effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons
(although you can wield cold iron weapons without significant discomfort). (PFCaS:
ISWG 286)
• GREATER MERCY: When you use your lay on hands ability and the target of
that ability does not have any conditions your mercies can remove, it instead heals an
additional +1d6 points of damage. (PFUM 152)

-- COMBAT FEATS --
• ARMOR PROFICIENCY (LIGHT / MEDIUM / HEAVY): When you wear a type of
armor in which you are proficient, the armor check penalty for that armor applies only
to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and
Tumble checks. (PFCR 118)
• POWER ATTACK: Take -2 to melee attack rolls for +4 in melee damage bonus (+6
for 2HD or with natural weapons that do 1-1/2 Str mod, +2 for off-hand or secondary
natural weapons). Lasts until your next turn. (PFCR 131)
• SHIELD PROFICIENCY: You can use a shield and take only the standard
penalties. (PFCR 133)

-- TRAITS --
• BLADE OF MERCY (Religion: Sarenrae): When striking to inflict
nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on
your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a
slashing weapon. (PFAP: LoFR PG 9)
• SEEKER (Social): You are always on the lookout for reward and danger. You gain
a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
(PFUCgn 61)

-- WEAPONS --
• COMPOSITE LONGBOW: You need at least two hands to use a bow, regardless of
its size. You can use a composite longbow while mounted. If your Strength bonus is
less than the strength rating of the composite bow, you can't effectively use it, so
you take a –2 penalty on attacks with it. [Weapon 3 (PFCR)]

-- MAGIC ITEMS --
• AMULET OF NATURAL ARMOR +1: This amulet, usually crafted from bone or
beast scales, toughens the wearer's body and flesh, giving him an enhancement bonus to
his natural armor. [CL: 5th] [Neck (PFCR)]
• CLOAK OF RESISTANCE +1: These garments offer magic protection in the form
of a resistance bonus on all saving throws (Fortitude, Reflex, and Will). [CL: 5th]
[Shoulder (PFCR)]

Background:
Jamie always thought himself as a knight and protector of pretty women and other innocents since he was young, playing knights and monsters with the other kids. He always chose to be the knight of course.

Jamie became a paladin to the goddess Sarenrae at the young age of 18 and stayed with her until today. For many years he fought her battles to fight injustice where he could and he was very good at it. He gathered a troupe of young, like-minded individuals and sought to fight grave injustice where they could find it.

It was during one of these battles that he suffered a grave head injury battling a large flesh golem of a powerful necromancer. Though his teammates were able to save him from certain death he was a changed man thereafter. Gone were the days of impulsively rushing into fights or wrecking judgement. He either learned patience that day or the injury changed something for good. Unfortunately the accident also left some other scars on him including a very bad memory. It is often that he forgets names or even facts even though they were only told to him moments ago.

He tried to take things differently and from that day sought to change evil and injustices from the source by discussion instead of the sword. Unfortunately not everyone is as receptive to his words though they make so much sense to Jamie. Only when it absolutely necessary will he draw his sword, and even then he will try his best not to kill his adversaries. Perhaps from receiving mercy from the sword that foes will learn the redemption that can be found in Sarenrae's beliefs.

Personality:
Jamie is a patient and good-natured man. He has known the folly of youth and tries to point this out to other young adventures so they may survive the challenges that life will surely send their way. Only acts of pure evil could anger him and in such instances his wrath and prowess in battle is great.

Appearance:
Jamie was already in his twenties when he suffered the injuries to his body and face which left him with several streaks of grey in his once flowing blonde locks that left many women swooning after him.
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