Ratfolk Caravan Guard

Jagz's page

93 posts. Alias of Idiot Cube.


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Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

I'd rather have Lucille visible and drawing aggro away from me.

"Nyr and Mal can keep one busy while the rest of us gang up on the other. Titus and Lucille should flank it, keep the pressure up and force it to defend itself. And then I'll shoot it until it dies. Simple and straightforward."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"Seems like it can only cover one side of its body at a time. I say we try to surround it."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"Yeah, now that I've eaten and calmed down, I'm not so sure about this one. I'd rather not bring the species closer to extinction if this one isn't posing an immediate threat."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz glares angrily at the drawing on the Glass Mammoth poster while gnawing on a massive drumstick, likely from some birdlike beast.

"Look at this smug pachyderm...probably thinks it's the smartest monster of all. Won't be so smart with six bullets in his see-through cranium!"


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Once Jagz wakes up and is brought up to speed, he is utterly livid.

"Why didn't you guys break the enchantment immediately?! I would've paid for it myself if I had to! "

He takes a deep breath.

"Nah, sorry...it's not your fault. And I'm happy to be alive and all. I'm just annoyed we missed out on this one. Also hungry. VERY hungry."

He storms over to the Curious Chimera. "I'm going to eat twice my weight in meat. And then I wanna take a bounty on something big and stupid, so I can blow off some steam by pumping tons of lead into it."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]
Lucille Shadowsteel wrote:
Part of Lucille's ethos is to protect her minions.
Lucille Shadowsteel wrote:
Maybe the best thing is to give him a quick, painless dead.

Something doesn't add up here.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Fakkin' 'ell, mate.

Jagz's tiny furry form lies before you, unconscious but alive.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Have I regained awareness?


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Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]
Malagar Dragonsworn wrote:
<Jagz, are you alright?>

<......>


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Can I at least blurt out what I know from that knowledge check before I get KO'd?


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Will: 1d20 + 9 ⇒ (10) + 9 = 19 Oh come on.
Ref: 1d20 + 10 ⇒ (9) + 10 = 19 Oh COME ON!!!
Fort: 1d20 + 6 ⇒ (7) + 6 = 13 Somehow this one hurts the least.

Jagz fails at everything.

Kn. Arcana: 1d20 + 19 ⇒ (19) + 19 = 38


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

1d20 + 19 ⇒ (8) + 19 = 27


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"Oh, then yeah. I don't think the dragon's in any danger of being snagged, so that leaves the rest of us in two pairs. How about...me with Malagar, and Titus with the newbie."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz also takes 10 to aid another Malagar.

Also, @Lucille, we could be at this all day, so I wouldn't bother with any "1 minute/level" spells.

"Yeah, as the smallest and most easily snatched person here, I'd prefer we all stick together."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"Great, you can be on 'save the rat if he gets snagged' duty. Everyone else, try to keep line-of-sight with either me or Titus at all times."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz buys six Tracer Bullets (600 gp) before leaving town, and loads two into his pepperbox.

"Here's my idea. I can make See Invisibility extracts, but each one will only last an hour and twenty minutes. So I think I should use them on myself, one at a time, throughout the day. If I see the chameleon coming, I'll try to peg it with one of these tracer bullets. Then it'll be revealed to all of you, and we can dispatch it quickly."

"Also, we should stay close together, and use Mal's psychic collective to stay in constant contact. If anyone sees the chameleon or gets snagged by its tongue, they should immediately alert the others through the collective."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz takes a moment to look her up and down...mostly up.

Big, well-armored, and probably doesn't have any friends waiting for her to come home safely. A perfect meatshield.

"Do you wanna kill things and be rewarded for it with money and gear?"


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Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Praise the sun! \[T]/


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz joins Malagar in looking for the scariest person in the bar, such as, for example, a vampire-like person that radiates evil like some sort of polar opposite of a paladin.

Character introduction now?


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Retcon: Jagz adds Light to his light armor before getting lit at the bar.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Yeah, I changed my mind. I thought we could only get the weapon enhancement when I was deciding how to distribute mine. But I would much rather have a way to not get KO'd so easily.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]
Lucille Shadowsteel wrote:
*Whiping everyone*

Kinky.

Jagz takes the cash payment, reasoning that he already does plenty of damage to most things, living or undead.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

I think I'll do radioactive on my pepperbox (since that's the one I use most often) and solar on my blunderbuss (because the fact that it's an option makes me paranoid that we'll get ambushed by a swarm of vampires some day).

Any objections to me taking two of the eight uses?


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Dude, we NEED the air sacs. They were the whole point of the mission.

Mission Details: High As A Kite wrote:
Some of the locals are obsessed with creating a flying apparatus for long distance travel. The idea of lighter than air flight has been floated (no pun intended) many times, but a source of materials is hard to come by. Study of the Calidusaer's air sacs may well lead to a breakthrough in this branch of science!


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Okey dokey.

Jagz salvages the air sacs and the M Y S T E R Y - M E A T.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

The air sacs were specifically mentioned in the job listing, so we definitely need those. And I'd personally take the "solar panels" over what could be an oversized appendix.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz uses the power of science to test the properties of each organ, with the intent of finding the one that caused the desiccation.

Take 10 on Craft Alchemy for 32.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz nudges the Calidusaer's corpse. "Is this thing safe to bring back to town? Maybe we should test whether it's still draining water, and which of its organs cause that."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz feels around for a tree or dragon to lean against, then sits down with his pistol in his lap.

"I'll just nap here and shoot anything that doesn't sound like one of you."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"What Titus said. And besides, that Calidusaer isn't going to stay fresh forever. If its guts spoil before we get them back to town, this whole fiasco will have been for nothing."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"Well, that was....rough. But at least we didn't die. In retrospect, I should've expected that a creature with powers based on light wouldn't have much of a range limit."

"Titus, I think we're going to be dependent on your eyesight for the rest of the day, at least. If you can get us and the goods back to town, drinks are on me."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

<Okay...okay. Let's both try to land. I'm not much of a healer, but think I have just enough cure extracts to revive Malagar. Titus, you'll need to be our eyes. Make sure we don't crash into anything.>

Jagz starts to descend carefully.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Oh wait, I forgot I had Bear's Endurance!

Jagz is awake for now, but blind and unhappy.

<Dammit. Okay, how is everyone?>


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Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"....."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Fort: 1d20 + 12 ⇒ (13) + 12 = 25 wow I can't believe I didn't succeed on that what a surprise wow

Jagz falls unconscious while also going blind.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Not to add insult to injury, but...there's no way I'm full-attacking with a broken gun.

Jagz clears his pistol and does the obvious thing.

1 grit spent to clear as a move action, then Deadly Aim on a single attack
Bang: 1d20 + 16 ⇒ (3) + 16 = 19 damage: 1d6 + 12 ⇒ (1) + 12 = 13 fire: 1d6 ⇒ 5 acid: 3d6 + 6 ⇒ (4, 2, 2) + 6 = 14

delayed acid: 1d6 ⇒ 3


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz pulls the trigger three times.

Deadly Aim and Rapid Shot
Bang: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d6 + 12 ⇒ (2) + 12 = 14 fire: 1d6 ⇒ 6 acid: 3d6 + 6 ⇒ (2, 5, 6) + 6 = 19
Bang: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d6 + 12 ⇒ (2) + 12 = 14 fire: 1d6 ⇒ 1 acid: 3d6 + 6 ⇒ (2, 1, 6) + 6 = 15 Misfire!
Bang: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d6 + 12 ⇒ (1) + 12 = 13 fire: 1d6 ⇒ 6 acid: 3d6 + 6 ⇒ (6, 6, 1) + 6 = 19

Delayed acid damage: 1d6 ⇒ 6 per hit

He curses under his breath at the misfire, then rapidly loads four more acidic cartridges.

This thing's gonna blow my damn arm off some day. Good thing I grew myself a spare.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz fires at the creature from 100 feet above.

Flaming Pepperbox Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Bullet Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Fire Damage: 1d6 ⇒ 4
Acid Damage: 3d6 + 6 ⇒ (2, 4, 5) + 6 = 17

Delayed acid damage: 1d6 ⇒ 2


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Everyone can hear it. We're all members of Malagar's psychic collective.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

<Worth a shot.>


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"I'm always ready to kill!"

Jagz takes a swig of de-watered water, drinks some buffs (Heroism, Fly, Barkskin, Bear's Endurance, and DEX mutagen), and loads six acid-infused rounds in his pepperbox.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Jagz chuckles. "You can keep your 'glory'. I'm not gonna risk being turned into rat jerky."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

ROAD TRIP!

"Sounds it'd be best to engage it at night, and from a distance."


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

"Those air sacs could be useful. Let's do it!"


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]
Scavion wrote:
The Calidusaer and the Spincadas sound on theme for our group since we all have some form of flight.

Also, if the underwater hunt is still available after we kill the Calidusaer, we'll have air sacs!


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Maaaaaaaaaaaaaaaan, I dunno.

Even though my build is...sub-optimal for underwater combat, I guess there's no harm in trying.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

I can give out Touch of the Sea infusions, so swimming won't be an issue. Sadly, I don't have anything for underwater breathing yet.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Underwater? But muh guns...

Actually, I forgot I have a longbow, so I guess I could manage.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Part of me is curious about the 7-star mystery meat, but yeah, looking for different jobs is probably wiser.


Male Ratfolk Alchemist (Gun Chemist) / Gunslinger (Siege Gunner) 8 | [dex mutagen] HP 68/68, AC 26 [+4], FF 20, T 19[+2] | Fort +10, Ref +14[+2], Will +9[-1] | Initiative +6[+2] | Perception +19[-1]

Of course. I'm always down for shooting monsters and taking their stuff!

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