Rotrovio

Jacques McKeown's page

2 posts. Organized Play character for bookrat.


Full Name

Jacques McKeown

Race

| SP 7/7 HP 11/11 | RP 3/3 | EAC 12; KAC 12 | F+2; R+3; W+2 | Init: +3 |

Classes/Levels

Perc: +0, SM: +0 | Speed 30ft | Status: None.

Gender

Male NG Human Xenoseeker Soldier 1

Size

M

Age

25

Strength 10
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 13

About Jacques McKeown

SFS # 61613
Experience 0
Slotted Faction Wayfinders
Wealth 6 Credits

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:
___________________________________________

Name Jacques "Jack" McKeown
Class Soldier (Phrenic Adept) 1
N Medium humanoid (Human)
Init +3; Senses Perc +0, SM +0,

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Defense
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EAC 14, KAC15
SP 7 HP 11 RP 3
Fort +2, Ref +3, Will +2

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Offense
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Speed 30 ft.
Melee Survival Knife +4 (1d4+1 S)
Ranged Azimuth Lazer Rifle +4 (1d8 F), 1d6 Burn)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities Psychokinetic Hand

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Statistics
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Str 10, Dex 16, Con 10, Int 14, Wis 10, Cha 13

Skills (7 Skill Points/Level)
Acrobatics 7*c
Athletics 4*c
Bluff 1
Computers 2t
Culture 6*tc
Diplomacy 5*c
Disguise 1
Engineering 2tc
Intimidate 5*c
Life Science 6*tc
Medicine 2tc
Mysticism 0t
Perception 0
Physical Science 2
Piloting 3
Sense Motive 0
Sleight of Hand 3t
Stealth 3
Survival 4*c

*Skill Points Invested
t Trained Only
c Class Skill

Starship-Combat Version of Skills
Same as above - no class features affect skills

Feats
Skill Synergy (Diplomacy, Culture)
Minor Psychic Ability (Psychokinetic Hand)

Languages Common, Vesk, Ysoki, Kasatha

Other Abilities
Psychokinetic Hand - (25 ft + 5 ft/2 levels) Move Action: Propel object up to 1 bulk 15 ft in any direction. Can: Shut doors, lids, work simple buttons, trigger alarm, etc. Can't: Fire a gun, use a computer, etc.

Combat Gear
Azimuth Lazer Rifle (1d8 F, 1d6 Burn, Range 120)
Survival Knife (Operative/Analog, 1d4 S)
Frag Grenade (1d6 B, Explode 15', Range 20)

Other Gear
Stationwear, Flight Suit
Titanium Alloy Cable line (50')
Personal Comms Unit
Medpatch kit
Tool Kit, Survival
Serum of Healing (2)
Starstone Compass
Consumer Backpack
Everyday clothing
Hygeine kit
Mass Produced Tent
Battery (20 charges)

Total Bulk: 3
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Special Abilities
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Theme: Xenoseeker

Theme Abilities:
Theme knowledge:
You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Race: Human

Race Abilities:

4 HP
+2 to one ability (Dex)
1 feat (Skill Synergy)
+1 skill point per level
Size: Medium
Speed: 30

Class: Soldier (Phrenic Adept)

Soldier Abilities:

7 HP per level
7 + Con Mod SP per level
4 + Int Mod Skill Ranks per level
Class skills: Acrobatics (Dex) Athletics (Str) Engineering (Int) Intimidate (Cha)
Medicine (Int) Piloting (Dex) Profession (Cha, Int, or Wis) Survival (Wis)

Proficiency: Light Armor, Heavy Armor, Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades.

+1 BAB
+2 Fort
+0 Ref
+2 Will

Primary Fighting Style: Sharpshooter

Sniper's Aim: When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover.

Archetype: Phrenic Adept

Archetype Abilities:
None yet

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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless:

All My Boons:

Bot Me!:

Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions. Please include your main ship skills for Starship Combat here.

Charli Poshkettle is an enthusiastic if somewhat ineffective combatant. In the first round of combat, she always uses her get ‘em ability to help the team.

[dice=Stabby (survival knife)+Get ‘em] 1d20+2+1[/dice]
[dice=Slashing Damage]1d4[/dice]

[dice=Pew Pew (azimuth laser pistol)+Get ‘em]1d20+2+1[/dice]
[dice=Flame Damage]1d4[/dice]

In ship combat, she happily serves as Captain or Science Officer. As a Captain, she likes to lead off with a taunt.

Etc...

Spoiler:
Will our heroes survive this mysterious new attacker? Will they figure out what the machinery inside the supposed asteroid was for? Tune in next time for the exciting continuation of Dead Suns!

Same star time, same star channel!