Taja the Barbarian wrote:
1. I'm not interested in whats going on with the Arcane Trickster, that is just what the player has indicated that he will be going that way. 2. Can assign the stats any way.3. Stats don't include any bonuses. 4. That's the problem, was looking at a character that buffs and heals the party, but can if needed share some of the combat load rather than just hiding at the back.
Hi Guys, I need help. I need to build a 4th level Cleric of Desna, but can only use: The Core Book, Advanced Players Guide and Ultimate Magic. The Character's a Halfling with rolled Ability scores comprising of: 17,15, 14, 13, 12, 11. can use the feats presented in the Core Rulebook, the Advanced Player's Guide, and the Inner Sea World Guide. The feats Additional Traits (APG p. 150) and Leadership (CRB p. 129-130) are not available I can have three traits, rather than the two specified as standard in the Advanced Player's Guide (p. 236). One must be a campaign trait, selected from the Rise of the Runelords Player's Guide. The other two can be selected from those presented in the Advanced Player's Guide. I have 220 GP as starting wealth and 6000gp to equip myself with any magic items. broken down as such: 25% weapons and offensive items, 25% armour and protective items, 25% other items, 15% consumable items, 10% coins and mundane items) but you can spend no more than half of your starting wealth on a single item, as a hard limit. The rest of the party consists of: A Synthesist Summoner
Any Help appreciated
With the end of the Paizo control of paper copies of Dungeon and Dragon Magazines and the coming of 4th edition, does this mean WotC will finally manage to hammer the final nail in the coffin of all Greyhawk material that is not Living Greyhawk. Not everyone that loves Greyhawk takes part in the Living Campaign.
Are products currently due for release prior to 4th Edition like the Rules Compendium, Dungeon Survival Guide and Exemplars of Evil and books already released such as the five Monster Manuals going to be effected by forth edition. ie. Am I going to have to bin the 40-50 books I currently own and start again. This may seem like an idiotic question, and I'am all for fourth edition, but when you have spent the equivalent of some small country's economy since 1981 and have a wife that does not share your love of all things D&D, it gets harder to justify your need for another book never mind buying another players handbook when you already own three etc. Just thought I would pose the question as I was going to buy the Rules Compendium.
I am currently trying to put together an idea Ive had to do with the decreasing level of Magic within Oerth. This involves people like Tharizdun, Sehannine, Lendor, The People of the Testing, the Scarlet Brotherhood and a bit of time travel. The problem is that intend to change the perception of tharizdun. The adventurers are going to find out that tharizdun is not the dark and evil deity that everyone percives but is infact the embodiment of magic itself. this will eventually pit the adventurers against good and evil nd work for and against good a evil as they come up against the Cult of Tharizdun and those against the Cult. I am just trying to pull the concept together but do not have all the historic details of tharizdun and the whole business of his imprisonment. Anyone who could fill me in on this info or point me in the right direction would be diamond. I have tried to divulge enough of the idea to help me without giving away how the plot will run. if anyone requires more info to help I will contact them by another means.
Why have Game Mastery gone with the Globe format Map. I have already ordered two campaign workbooks and am expecting them to be a great help in organising my though process(I'm currently using a loose leaf binder) but I cannot understand why they have gone for this format for the Campaign map. maybe it is just me, but i do not know anyone else that uses this format as it complicates design issues and distorts the map. |