Risen Guard

JackTheRedCreeper's page

Organized Play Member. 8 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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I too agree against the "have a well rounded party".

By stagnation I mean the "most scifi shows use their starship in space, so we'll do that aswell". Just because everywhere else their ships are very restricted, it doesnt mean that our ships have to be restricted aswell.
It's like if all FPS games became corridor shooters because CoD. Experimentation is necessary.

Either way, you're right with the last lines - Wanting the ship to be both a hole filler but also something that doesn't immediately break the system is the biggest challenge of this. In the end, I want it to be an extension to the players, rather than its own separate entity.


The idea of giving abilities to the ship is to help cover holes in the party. As soon as you have to start rolling your dice, then this idea is failing. Just think about MOBAs or other games where someone's forced to do the "healer" role or similar.

And I disgress about keeping the ship as a "home/transport" because that's what most sci-fi shows do. That just leads to stagnation, and that's where starships are right now - powerful but useless outside of space-related stuff.


1: Already exists (Expansion Bay)
2: Most ships already allow this, although having a clear "This ship can/can't" would be nice
3: I've been thinking about something like this, the main problem is credits. Starships and vehicles are a party money sink...

Thanks for the suggestions though!


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The current state of starships leaves a lot to be desired. They basically only exist whenever the party is travelling, which makes managing a starship somewhat awkward.

This homebrew aims to provide starships with out-of-space uses, making them feel more personalized and useful, and helping players with abilities, skills, etc they may bad at. This is done by giving all starships a few base abilities, which can be expanded further by investing into them, plus other abilities players can invest in.

Link: https://docs.google.com/spreadsheets/d/1SGPBHpKxoqlkeyWBlM9FkL1K8UhRsfoAZDz -pqSjDk8/edit?usp=sharing

I'm also looking for more suggestions. The abilities should be something that anyone can use regardless of build or party composition, or something that helps with covering a missing role.


(since I don't see an edit button, I'll have to do with another post, sorry)

Hm, I think I'll move this map to a personal project and release it alongside a pack or something. It became absurdly big (since it's a gauntlet style) and appart of "where it's set", it doesn't really have much to do with the Diaspora.

Still, thanks to you guys for providing me with the motivation to make something!


Battlemap's done and the whole thing is set up. However, this is my first time writting for others. Are there any written guidelines I can follow?


Timitius wrote:
JackTheRedCreeper wrote:
Hmm, I'm mostly confident on my ability to make battlemaps, and I have an idea involving some gladiatorial games - could try and make a oneshot of sorts set in the diaspora, with all the environmental differences it has, and I can tie it in to an underground organization that has similar challenges all over the galaxy. Would that be ok as a submission?

So, that sounds great...but, exactly what do you think the word count on that is? 1500? That would be a two-page article.

If you are angling for a bigger article, then we'd need to talk. We have to approve stories and adventures that want 3000 words or more.

To be honest, I dont know hahah. Ill have to start working on the core (the map + info on it for GMs) then slap on the lore. I dont think the base will be too long, so with some extra backstory, less than 1500 words.

Wont be a 4 hour oneshot, more of a self-contained sidestory. The kind of stuff you pull during downtime.

I'm glad you like the idea though! Exactly the kind of motivation I need to get working :)


Hmm, I'm mostly confident on my ability to make battlemaps, and I have an idea involving some gladiatorial games - could try and make a oneshot of sorts set in the diaspora, with all the environmental differences it has, and I can tie it in to an underground organization that has similar challenges all over the galaxy. Would that be ok as a submission?