Jack the Medium's page

4 posts. Organized Play character for blashimov.


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Grand Lodge

Just btw, I'd place Jack into skills since by default he only has 4th level spells, and his primary feature is adaptability.

Grand Lodge

Sorry! I thought I had everything on the alias!

background:

Jack having contact with the spirits enabled a quest for esoteric knowledge of all sorts. He prides himself as a man who can handle anything and solving a grand mystery such as why the lights went out is irresistible.

character sheet:

Jack
Human Medium
NG M Humanoid (Human)
Initiative +2; Perception +4,
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Defense
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AC: 17 (scale mail)
hp 10 (1d8 + 1 con + 1 FC)
Fort save +1, Ref save +2, Will save +2
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Offense
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Speed 20ft
melee: longspear +2 1d8+3
ranged: javelin +2 1d6+2
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Statistics
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Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 14
Base Atk 0; CMB 2; CMD 14
Feats Fast Learner (both feat and skill point each favored class level, Improvisation (+2 to untrained skill checks, can make trained only checks untrained)
Traits Latent Psion: +2 will vs mind effecting
Stargazer: They say the strange technological ruins
scattered throughout Numeria came from the skies several
thousand years ago. The concept of life on other planets far
beyond Golarion has always fascinated you, and you’ve long
hoped to learn more about what life on those other planets
may have been like. You’ve heard stories about the strange
alien creatures found in Numerian dungeons and hope to
learn all you can about them—perhaps some of these aliens
can be found in the caverns below Torch! You gain a +2 trait
bonus on Knowledge checks to identify alien monsters’
abilities and weaknesses. In addition, you gain a +1 trait
bonus on Knowledge (geography) checks, and this skill is
a class skill for you. You are treated as if you possessed the
Technologist feat for the purposes of resolving checks to
identify an alien creature using a Knowledge skill and for
all Knowledge (geography) checks. If you already possess
the Technologist feat, then your trait bonus on Knowledge
(geography) checks increases to +3.
Skills (7) : perception, use magic device, diplomacy, linguistics, knowledge arcana, religion, planes.
Languages Common, dwarven, elvish, Androffan
Special Qualities none
Other Gear:
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Racial Features:

One feat and one extra skill point per level

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Class Features:
Knacks, spirit, spirit bonus +1, spirit power (lesser), spirit surge 1d6

Grand Lodge

GM_DBH wrote:

The list of possibles so far.

possibilities:

Melee.

Roga - Human male Barbarian (Savage technologist).
Valeria Starr - Human Female Gunslinger (Pistolero).
Arrenopos - Android male Fighter (Aldori Swordlord).
Jeremiah Johnston - Male Human Gunslinger.

Skills.
Tybalt Cosgrove - Half-Elf male Investigator.
Ryder-XIII - Android male Investigator (Empiricist).
Anjru Kazan - Human male Skald (Urban).

Divine.
Harrash - Half-elf Male Inquisitor of Iomedae (Sacred beastmaster).

Arcane.
Saria Cambert - Human Female Sorcerer (Impossible Bloodline).
Alsande Baine - Android male Arcanist (Blood arcanist (Nanite)).
Dilana Hemlock - Human Female Witch.
Penok - Human Male Spiritualist.
Adrien Belmont - Human male Summoner.
Lettu 'Wings' Kan - Elf male Magus (Eldritch Archer).

An interesting showing so far, some good characters showing up.

I'll close the recruiting on April 9th. (Note I'm on GMT +12)

Did Jack not meet your standards or did you miss him..? Certainly have a bit more for the complete character, lemme know if that's it. Thanks,

Grand Lodge

I submit jack, a medium of all trades. Short backstory: Jack having contact with the spirits enabled a quest for esoteric knowledge of all sorts. He prides himself as a man who can handle anything and solving a grand mystery such as why the lights went out is irresistible.