Jack
Human Medium
NG M Humanoid (Human)
Initiative +2; Perception +4,
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Defense
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AC: 17 (scale mail)
hp 10 (1d8 + 1 con + 1 FC)
Fort save +1, Ref save +2, Will save +2
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Offense
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Speed 20ft
melee: longspear +2 1d8+3
ranged: javelin +2 1d6+2
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Statistics
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Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 14
Base Atk 0; CMB 2; CMD 14
Feats Fast Learner (both feat and skill point each favored class level, Improvisation (+2 to untrained skill checks, can make trained only checks untrained)
Traits Latent Psion: +2 will vs mind effecting
Stargazer: They say the strange technological ruins
scattered throughout Numeria came from the skies several
thousand years ago. The concept of life on other planets far
beyond Golarion has always fascinated you, and you’ve long
hoped to learn more about what life on those other planets
may have been like. You’ve heard stories about the strange
alien creatures found in Numerian dungeons and hope to
learn all you can about them—perhaps some of these aliens
can be found in the caverns below Torch! You gain a +2 trait
bonus on Knowledge checks to identify alien monsters’
abilities and weaknesses. In addition, you gain a +1 trait
bonus on Knowledge (geography) checks, and this skill is
a class skill for you. You are treated as if you possessed the
Technologist feat for the purposes of resolving checks to
identify an alien creature using a Knowledge skill and for
all Knowledge (geography) checks. If you already possess
the Technologist feat, then your trait bonus on Knowledge
(geography) checks increases to +3.
Skills (7) : perception, use magic device, diplomacy, linguistics, knowledge arcana, religion, planes.
Languages Common, dwarven, elvish, Androffan
Special Qualities none
Other Gear:
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Racial Features:
One feat and one extra skill point per level
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Class Features:
Knacks, spirit, spirit bonus +1, spirit power (lesser), spirit surge 1d6