| Jack Stargazer |
Looks great so far, I especially like your short explanation of social interaction.
I find the base traits to be a bit boring though, here's what I'm using with my group:
Athletic Champion: +2 to Escape Artist checks, becomes a class skill
Disgraced Noble: +2 to Bluff checks, -2 to all Social skills if target knows your true identity, Bluff becomes a class skill
Rising Star: +2 to Disguise checks while pretending to be someone important or famous, Disguise becomes a class skill
Senatorial Hopeful: +1 to all checks to Influence people in social combat
Taldan Patriot: +2 to Sense Motive and Perception when interacting with Taldan nobility
Young Reformer: +1 to Disable Device, becomes a class skill, can disarm magical traps like a Rogue
A flat +1 to a skill check is fairly weak for a campaign trait, which tend to do a +1 and other things, or a +2 conditional.
The Character creation section would be very large. I can suggest a few:
The following would be very good archetypes:
Empiricist Investigator
Urban Barbarian
Urban Ranger
Alley Witch
Any arcane spellcasting class (Wizard, Magus, Sorcerer, Arcanist) is going to be very well regarded in Taldor with their relationship to Azlant and arcane magic.
This might be the best game for a Vigilante since Hell's Rebels.
Race wise, human is obviously going to be the most well received, with Elves, half Elves and Dwarves close behind. Half Orcs and Tieflings are likely to have some social issues unless they can pass for human.
People of obvious Qadiran descent would be viewed with suspicion.
I suspect Ifrit would work well, not just because of their natural attractiveness, but because in Qadira they are often kept as slaves, and so those in Taldor might be the most fervent converts in comparison.
Obviously any other class focusing on a high Charisma or Intelligence could be fairly useful. You should emphasize how important social skills are in this game, and that probably nobody should be hard dumping CHA.