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Jack Speed-Runner's page
259 posts. Alias of DoubleGold.
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Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Dotting in, will post details when character is makeable.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Yeps, thanks for running.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will try knowledge planes: 1d20 + 12 ⇒ (16) + 12 = 28
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
the heavy hitter is down, but jack ain't running shoot bow: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22 dmg: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15 last d6 is fire
shoot bow: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22 dmg: 1d8 + 6 + 1d6 ⇒ (3) + 6 + (6) = 15 last d6 is fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
So am I up again and how do negative levels work? especially since these are irregular pcs with classes that aren't technically playable.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
jack fires two shots at the creature hit: 1d20 + 9 ⇒ (17) + 9 = 26 dmg: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9 last 1d6 is fire
hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16 last 1d6 is fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will pull out his oil of flame arrow and disperse it on his arrows. They will now do an extra 1d6 fire damage for the next 50 minutesthat was 2 move actions, so I can't attack. That will probably last the entire dungeon.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack goes through, then tries to figure it out linguistics: 1d20 + 7 ⇒ (14) + 7 = 21
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
perception: 1d20 + 11 ⇒ (4) + 11 = 15
knowledge planes: 1d20 + 12 ⇒ (17) + 12 = 29 Jack points out this information to others.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack moves to the southeast door to check it perception: 1d20 + 11 ⇒ (6) + 11 = 17
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
He was checking the ground around him.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will check for traps then perception: 1d20 + 11 ⇒ (5) + 11 = 16
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Well then, let us go find that focus, who wants to be the brave one to go first?
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
planes: 1d20 + 12 ⇒ (9) + 12 = 21 Ah interesting, looks like it is a necessary cyclone then. reveal spoiler
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
will save: 1d20 + 6 ⇒ (12) + 6 = 18 jack is able to maintain it and make it there okay.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Guess I got to fly my way out of here. fly: 1d20 + 15 ⇒ (19) + 15 = 34
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
reflex: 1d20 + 8 ⇒ (16) + 8 = 24 quick, everyone panic harder, you're not panicking hard enough.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Oh no, the ship is about to sink, everyone panic.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
perception: 1d20 + 11 ⇒ (6) + 11 = 17 Yeah, where although once pointed out I assume we would see it.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Is there room for more? as he tries to get into the airship
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack could try diplomacy but with someone having rolled a 3 before me, I just assumed we failed and the NPC changed a step from indifferent to unfriendly and the dc would be too high, so I figured we take intimidate, or because our NPCs are evil/neutral characters we just do everyone a favor and kill the mephit. The Mephit is destructive and annoying, but hasn't done anything actually evil/bad so that would make us antiheroes for doing it.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack was suggesting to kill or intimate the mephits by the way.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
My character has a +12 in knowledge planes
air wysps Jack turns towards her allies. Well, this ain't going well, but, the Mephit should shape up with some discipline, or a scare.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack the genie starts wondering, and others ask the questions before him. He starts to pick his brain on the planes and Ember beats him to it. Alright, looks like we are all set then. At least I am.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Player DoubleGold
Character: Mandower Steel Strong
135676-6
Normal Speed
Ancient Osirion Faction
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack moves onto the ship. Just leave them guys, this fight is over.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
We have to get were the ladder is? Jack doublemoves 60 feet gets me to the start of the ladder, unless that is the wrong way, Jack will just doulemove to the ship
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Improved get em on blue and fire hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (17) = 29 dmg: 1d8 + 4 ⇒ (7) + 4 = 11 electric and fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Improved get em on red range 3 and soft cover applied
hit: 10 + 2 - 4 - 2 + 1d20 ⇒ 10 + 2 - 4 - 2 + (18) = 24 vs EAC dmg: 1d8 + 4 ⇒ (7) + 4 = 11 electric and fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Improved get em on pink hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (11) = 23 vs EAC
dmg: 1d8 + 4 ⇒ (1) + 4 = 5 fire and electric
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Continue my improved get em on blue +2 to hit vs blue
And Jack fires again. He will have to deal with an annoying damage reduction, hoping the dice roll high, cause he ain't getting close up
hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (10) = 22 vs EAC dmg: 1d8 + 4 ⇒ (7) + 4 = 11 electric and fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Lady lanius, did you remember get em on blue?
Jack continues his improved get em on blue +2 to hit
And then fire his Ranged red star plasma pistol hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (15) = 27 vs EAC dmg: 1d8 + 4 ⇒ (2) + 4 = 6 F and E.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will throw use get-em improved version on yellow
He then throws his last stickbomb grenade at the intersection recorded throw: 3 - 4 + 1d20 ⇒ 3 - 4 + (19) = 18 -4 cause range 3 I think. DC 5 to hit square. Green dot on map. Reflex DC 15 or become entangled. 10 foot area blast.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack continues to use get em on blue +2 to hit vs blue
and fires his plasma pistol hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (12) = 24 vs EAC
dmg: 1d8 + 4 ⇒ (4) + 4 = 8 electric and fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Get em on blue +2 to hit against him for everyone.
Ranged red star plasma pistol hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (10) = 22 vs EAC
dmg: 1d8 + 4 ⇒ (8) + 4 = 12 electric and fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will use improved get em on green +2 to attacks on green.
He then throws a stickbomb grenade behind them, far enough behind them, so it hits green and blue and not his allies.
hit square: 3 + 1d20 ⇒ 3 + (16) = 19
They need to both make reflex saving throws dc 14 or be entangled for 2d4 rounds.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack helps develop the relationship diplomacy: 14 + 1d20 ⇒ 14 + (8) = 22
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will take 10 minute rest give he has lots of RP, so he might as well go in rested and regain 5 SP
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
I'm not sure Jack can participate given he couldn't hear what was said, or even if chatting is only for a minute or longer than that.
Though he will ask each one, how is your day and tell them to give me a thumbs up if great diplomacy: 14 + 1d20 ⇒ 14 + (4) = 18 We will talk later when I get my hearing back.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack can see Klysk's lips moving but can't make out what he said. Sorry, I'm temporarily deaf from that blast, just tell me later. Though he may or may not say this clearly as he can't hear his own words.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
reflex: 10 + 1d20 ⇒ 10 + (18) = 28
fort: 3 + 1d20 ⇒ 3 + (4) = 7
He can't hear himself say it, but he says get em on blue +2 to hit
Where is blue?
Jack will fire his red star plasma pistol at him or whenever he pops up hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (4) = 16 vs EAC dmg: 1d8 + 4 ⇒ (4) + 4 = 8 electric and fire.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will use improved Getem on Green +2 to attack rolls vs him.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack doublemoves forward. Had to get by my allies and past the walls, now I can actually do stuff next turn, see what kind of things the pregen has
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack doublemoves opening door, cause he has to get to the jinsuls in the first place. I went north and then west, unless that is not an exit. Then I'd go south and then west.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
An explosion, we better investigate that. Unless it was an announced detonation, like the building was suppose to be torn down.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
If App-L's mystic cure wounds doesn't do the trick, Jack will feed him a MK 1 healing serum if necessary, or if one of them is still in danger of dying he will.
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
From the checks from yesterday sense motive: 12 + 1d20 ⇒ 12 + (10) = 22
medicine: 14 + 1d20 ⇒ 14 + (5) = 19
Today's medicine check, cause healing items cost gold and spells cost a spell slot medicine: 14 + 1d20 ⇒ 14 + (10) = 24
Male Reflection Dwarf Ruffian Rogue 3: Speed:20, AC:20, 40/40 HP, 7 Fort, 11 Reflex, 8 Will, 8 Perception, 11 Stealth, Darkvision
Jack will look too behind App-L perception: 12 + 1d20 ⇒ 12 + (10) = 22
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