FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
the heavy hitter is down, but jack ain't running shoot bow: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22 dmg: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15 last d6 is fire
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
jack fires two shots at the creature hit: 1d20 + 9 ⇒ (17) + 9 = 26 dmg: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9 last 1d6 is fire
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack will pull out his oil of flame arrow and disperse it on his arrows. They will now do an extra 1d6 fire damage for the next 50 minutesthat was 2 move actions, so I can't attack. That will probably last the entire dungeon.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack could try diplomacy but with someone having rolled a 3 before me, I just assumed we failed and the NPC changed a step from indifferent to unfriendly and the dc would be too high, so I figured we take intimidate, or because our NPCs are evil/neutral characters we just do everyone a favor and kill the mephit. The Mephit is destructive and annoying, but hasn't done anything actually evil/bad so that would make us antiheroes for doing it.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
My character has a +12 in knowledge planes
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack the genie starts wondering, and others ask the questions before him. He starts to pick his brain on the planes and Ember beats him to it. Alright, looks like we are all set then. At least I am.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Continue my improved get em on blue +2 to hit vs blue
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Lady lanius, did you remember get em on blue?
And then fire his Ranged red star plasma pistol hit: 10 + 2 + 1d20 ⇒ 10 + 2 + (15) = 27 vs EAC dmg: 1d8 + 4 ⇒ (2) + 4 = 6 F and E.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack will throw use get-em improved version on yellow
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack continues to use get em on blue +2 to hit vs blue
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Get em on blue +2 to hit against him for everyone.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack will use improved get em on green +2 to attacks on green.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
I'm not sure Jack can participate given he couldn't hear what was said, or even if chatting is only for a minute or longer than that.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack can see Klysk's lips moving but can't make out what he said. Sorry, I'm temporarily deaf from that blast, just tell me later. Though he may or may not say this clearly as he can't hear his own words.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
reflex: 10 + 1d20 ⇒ 10 + (18) = 28
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
Jack doublemoves opening door, cause he has to get to the jinsuls in the first place. I went north and then west, unless that is not an exit. Then I'd go south and then west.
FeMale Janni Aristocrat 1: spd:30, Init:6, Perc:11 Darkvision, AC:24, FF:21, T:13, HP:53/60, 10 fire resistance, Fort:8, Ref:8, Will:6
From the checks from yesterday sense motive: 12 + 1d20 ⇒ 12 + (10) = 22
Today's medicine check, cause healing items cost gold and spells cost a spell slot medicine: 14 + 1d20 ⇒ 14 + (10) = 24 |