Valeros

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Hey!

I just noticed that the Scaletouched background from Galaxy Guide grats a skill feat that currently doesn't exist: *Don't Panic*. It may be a feat from SF2e Player Core, but I believe it may be the *No Cause for Alarm* skill feat, but the names got mixed up somehow.

Just reporting the issue :)

Edit: Also the Cloud Chemist background mentions *Serum Crafting*, but in the Playtest Rulebook a similar feat is called *Pharmaceutical Crafting*, though I'm less certain about this one. Once agian, the release names of the feats may get changed and those may not be mistakes.


Hey!

First of all I'd like to say that I love that SF2e is going to be fully compatible with PF2e, but also will have its own distinct features. And, as a SF1e powered armor fan I am so looking forward to how it's going to be implemented in a new edition. On the one hand I realize that AC balance is pretty tight in PF2e, and even heavy armors' +1 AC is already a great boost to one's survivability.

On the other hand that makes me even more excited about possible ways it can be designed. Something akin to a temporaty battle form? An "advanced"-is type of armor with lower profeciency for most classes, but some unique perks? A rideable "minion" that one can command akin to the inventor's construct companion with Construct Shell? Or maybe something with completely new mind-blowing mechanics? I really really hope that such a cool feature stays with us in a new edition!

Share your thoughts on how you would like to see powered armor implemented in 2e! :)


Hey folks!

I've recently found myself interested in converting some of Starfinder content - namely classes - to Pathfinder 2e. I was in two minds about where to post it - here or in conversions, but due to the reasons described below I chose the homebrew subforum. And so I'd like to present you my idea of a Vanguard - a chaotic Champion who uses the power of entropy to protect themselves and harm their enemies. It's mostly built around existing mechanics that fit the base class and numberic values used in other abilities that I usually keep in mind while designing homebrews.

Disclaimer: I do know that base Vanguard mechanics in Starfinder have nothing to do with worshiping gods and there aren't any alignment restrictions, so it is by no means a direct conversion of each an every ability - more like a Vanguard-inspired Champion cause that could both give one the feeling of the original class and fit Pathfinder 2e mechanically without breaking anything. It does not rely on any other homebrew elements and is fully compatible with base PF2e rules.

So, without further ado - meet the Vanguard. And do not hesitate to share your opinion in comments below and/or ask questions, if clarification on certain mechanics is needed!