Valeros

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Hi!

Admittedly, I haven't read through all the adventure yet, and even though I really like Guild of the Grave World overall, in some places status bonuses feel quite out of place. Specifically where PF2e would use circumstance bonuses. It's not a huge deal, but I couldn't help but notice some peculiar cases.

Examples:
1. The Partial Corpsefolk lineage feat and the Twitching Muscles feat both grant a +5 feet status bonus to land Speed (also, the way they're written they don't stack). It's a permanent increase, and most permanent Speed increases just state that "your Speed increases by X" (e.g. the Fleet feat, Briskwander Vesk heritage).
2. The Necrogourmand feat grants a +1 status bonus to Deception to appear as a non-undead creature. The closest thinkg is probably the borai Only Slightly Dead feat that grants a +4 circumstance bonus to Deception DC. Also the Plantlike khizar feat with +1 circumstance bonus to Impersonate plant life.

3. Encounter Spoiler:
In the Eterrina Riskuan Influence encounter her weakness includes a +1 status bonus for characters who communicate with her in Eoxian or Necril. By the guidelines of the GM Core, using weakness should simply lower the check's DC. Going the "bonus" route, I'd say circumstance bonus would have worked better than status here as well.

4. Encounter Spoiler:
While dealing with Opa Zari, the PCs get a status bonus to negotiation checks if they have dealt with the excuba peacefully. In my opinion it is the situation that favors the PCs and not some specific effect, which should be a circumstance bonus.

Just to be safe I sanity-checked myself in case bonuses are described differently in SF2e than in PF2e, but apparently that's not the case:

Circumstance bonuses wrote:
Circumstance bonuses involve the situation you find yourself in when attempting a check. For instance, using Raise a Shield with a compact shield grants you a +1 circumstance bonus to AC. Being behind cover grants you a +2 circumstance bonus to AC.
Status bonuses wrote:
Status bonuses typically come from spells, other magical effects, or something applying a helpful, often temporary, condition to you. For instance, the akashic download spell grants a +1 status bonus to a chosen Recall Knowledge check.

The conclusion I can drew based on those descriptions and my experience is that in the examples I gave above circumstance bonuses would be a more fittion option than status bonuses.

So, is it just me being overly pedantic or could there be a mix-up between the two types of bonuses?


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Hey!

I just noticed that the Scaletouched background from Galaxy Guide grats a skill feat that currently doesn't exist: *Don't Panic*. It may be a feat from SF2e Player Core, but I believe it may be the *No Cause for Alarm* skill feat, but the names got mixed up somehow.

Just reporting the issue :)

Edit: Also the Cloud Chemist background mentions *Serum Crafting*, but in the Playtest Rulebook a similar feat is called *Pharmaceutical Crafting*, though I'm less certain about this one. Once agian, the release names of the feats may get changed and those may not be mistakes.


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Hey! Thank you for sharing, that really looks cool and convenient to learn / keep track of Kindgom rules.

Also it's really great that you've provided links as I've heard of Vance and Kerenshara's fixes, but not the other two n8_Fi and DerivenFirelion.

If it's not too much of a hassle, it'd be really great to have a list of what you've added to V&K's rule changes from the other two users' suggestions :)


Hey!

First of all I'd like to say that I love that SF2e is going to be fully compatible with PF2e, but also will have its own distinct features. And, as a SF1e powered armor fan I am so looking forward to how it's going to be implemented in a new edition. On the one hand I realize that AC balance is pretty tight in PF2e, and even heavy armors' +1 AC is already a great boost to one's survivability.

On the other hand that makes me even more excited about possible ways it can be designed. Something akin to a temporaty battle form? An "advanced"-is type of armor with lower profeciency for most classes, but some unique perks? A rideable "minion" that one can command akin to the inventor's construct companion with Construct Shell? Or maybe something with completely new mind-blowing mechanics? I really really hope that such a cool feature stays with us in a new edition!

Share your thoughts on how you would like to see powered armor implemented in 2e! :)


It's a really good quick and dirty conversion to run without spending hours on re-doing all the numbers - which is of great help. Thank you!


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Hey!
Sorry I've seen this topic too late. I kinda reached the same conclusion and went for learning Dungeondraft. Really like your maps!

I made fully Book 1 (except the Peacock Manor - I skipped that one) and now I'm almost done with Book 2. Here is the Google Drive link with my maps - I'll be uploading Book 2 stuff in a month or so. I also have the VTT versions for most of them, in case you need 'em.


HumbleGamer wrote:
Quote:
You must never prevent the destruction of things that cannot be saved.

Houston, we have a problem.

And I think there's the alignment part missing ( you need to be chaotic neutral ).

Still reading ( going to add later a comment ).

Thanks for reading!

That tenet was taken straight from the Imot's anathema - it's the closest thing I found to the natural order of entropy being destructive without really restricting a Vanguard to some irrational actions.

As for the alignment - I know that all other causes are strictly tied to one particular alignment and I considered it being "Chaotic Neutral only". But again - I didn't want the Vanguard to be too restrictive. In the end entropy isn't really a force that can be aligned on a good-evil axis. Thus it leans only towards chaotic, be it good, evil or neutral.


Hey folks!

I've recently found myself interested in converting some of Starfinder content - namely classes - to Pathfinder 2e. I was in two minds about where to post it - here or in conversions, but due to the reasons described below I chose the homebrew subforum. And so I'd like to present you my idea of a Vanguard - a chaotic Champion who uses the power of entropy to protect themselves and harm their enemies. It's mostly built around existing mechanics that fit the base class and numberic values used in other abilities that I usually keep in mind while designing homebrews.

Disclaimer: I do know that base Vanguard mechanics in Starfinder have nothing to do with worshiping gods and there aren't any alignment restrictions, so it is by no means a direct conversion of each an every ability - more like a Vanguard-inspired Champion cause that could both give one the feeling of the original class and fit Pathfinder 2e mechanically without breaking anything. It does not rely on any other homebrew elements and is fully compatible with base PF2e rules.

So, without further ado - meet the Vanguard. And do not hesitate to share your opinion in comments below and/or ask questions, if clarification on certain mechanics is needed!