| Jack-of-Flames |
Hi!
Admittedly, I haven't read through all the adventure yet, and even though I really like Guild of the Grave World overall, in some places status bonuses feel quite out of place. Specifically where PF2e would use circumstance bonuses. It's not a huge deal, but I couldn't help but notice some peculiar cases.
Examples:
1. The Partial Corpsefolk lineage feat and the Twitching Muscles feat both grant a +5 feet status bonus to land Speed (also, the way they're written they don't stack). It's a permanent increase, and most permanent Speed increases just state that "your Speed increases by X" (e.g. the Fleet feat, Briskwander Vesk heritage).
2. The Necrogourmand feat grants a +1 status bonus to Deception to appear as a non-undead creature. The closest thinkg is probably the borai Only Slightly Dead feat that grants a +4 circumstance bonus to Deception DC. Also the Plantlike khizar feat with +1 circumstance bonus to Impersonate plant life.
Just to be safe I sanity-checked myself in case bonuses are described differently in SF2e than in PF2e, but apparently that's not the case:
Circumstance bonuses involve the situation you find yourself in when attempting a check. For instance, using Raise a Shield with a compact shield grants you a +1 circumstance bonus to AC. Being behind cover grants you a +2 circumstance bonus to AC.
Status bonuses typically come from spells, other magical effects, or something applying a helpful, often temporary, condition to you. For instance, the akashic download spell grants a +1 status bonus to a chosen Recall Knowledge check.
The conclusion I can drew based on those descriptions and my experience is that in the examples I gave above circumstance bonuses would be a more fittion option than status bonuses.
So, is it just me being overly pedantic or could there be a mix-up between the two types of bonuses?