Ice Sculptor

Jack Ketch's page

117 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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"Well, I've been a lot of people over my life. Jack o'Blades is good enough for me. Me, I grew up in Neverwinter, son of no one. Clawed my way out and that's enough to be said of that. Never fought demons before, but I fought some as thought they were demons. Still, they all bleed when you put them to the sword. Or the ball, as it were," Jack pats his pistol affectionately.


Jack looks positively uncomfortable when the gifts are handed out. He shifts from foot to foot, looking embarassed. "I'm honored. It's been a helluva time with you. One o' the few I've ever spent where I didn't have to watch my back to keep a knife out o' it. I'll do mah best to keep these others alive. I'd like to come back here some day. It seems a good place."


Jack spends the time working on his sleight of hand skills, attempting some small card tricks, quick drawing his pistol and sparring against the elves with his short sword. His martial skills broaden from the sort of close-in fighting one learns in city alleys to something approaching a more proper fighting style. He wanders the elven camp, speaking to the elves and working on his second story skills by climbing, tumbling and working on his contortions.

Eventually befriending a blacksmith, Jack is allowed to borrow some tools to create his bullets, and digs in some rather unpleasant places to gather the materials to create gunpowder.


1d10 ⇒ 2

Jack will spend the downtime practicing his sleight of hand and quick drawing skills, becoming more and more comfortable with his pistol. He'll also probably fabricate some more gunpowder and bullets; he's going to need them.


Is that levelling for everyone or just Ruhk?


"Listen, Hoss, I ain't no one from nowhere, but it seems like you need a hand and since I ain't exactly jumpin' to go nowhere, maybe you'd like some help findin' these friends of yours?"


Jack shrugs at the Blackstaff's outburst, pulls off his boots, places them under his head and is asleep in moments, his pistol held across his chest.


"Sounds like a lot of responsibility to me. I'm more the "love 'em and get the 'ell out of town" type myself. Now where's these people you lost?"


Jack checks his gun to ensure it's in good shape, and holsters it, staring at Ruhk and his magic stick.

"So, is that THE Blackstaff that I've heard songs about? How'd you come by it?"


DM Rennick wrote:


The Elven woman, a mage of some sort based on her robes and weapons, lifts one eyebrow and answers with a sardonic smile, "Devils."

"Well, miss. Perhaps you'd like to tell me more about the evils we face some time, maybe over dinner? Drinks? D...candles?"

To Ruhk, "What's this then? You're missing people? I'll lend a hand."


"My pants! Heck, at least now I got a spare pair of pants. Now, is anyone going to tell me what the heck's going on here? Drow? Demons? Are there any other D words I'm going to get attacked by today?"


"Well, this turned out to be an interestin' day." Jack murmurs to no one in particular. "I'm Jack. I just arrived and my pants were on that wagon that ran away. I'd appreciate it if someone could tell me what the samhell just happened?!?"


Jack edges back from the insane people and their demon-play things. Clearly he has stepped in someone else's troubles...


Jack Ketch wrote:

"Cripes! Is that thing dead? Can it die?!?" Jack trains his other pistol on the creature, but is hesitant to fire until he knows the bullet is needed.

"And, what the heck is going on here? Why is this evil little bastich trying to kill you lot, anyway? And anyone got some pants I can borrow? My last pair just fled on that wagon..."

Edit: Jack reloads his pistol, stepping away from the demon while calling out for answers...


Rennick, I updated Jack with the new gunslinger info, which mainly means he loses one pistol and gains the gunsmith feat.


"Cripes! Is that thing dead? Can it die?!?" Jack trains his other pistol on the creature, but is hesitant to fire until he knows the bullet is needed.

"And, what the heck is going on here? Why is this evil little bastich trying to kill you lot, anyway? And anyone got some pants I can borrow? My last pair just fled on that wagon..."


Jack turns back to the wagon and Finius' desperate attempt to get away. "Darn you, you coward! You've got my spare pants!" Looking back toward the fray, he moves 30 feet to get closer to the demon and the man facing off. He raises his right hand pistol, sights for a quick moment and fires!

Pistol! Touch Attack 1d20 + 2 ⇒ (20) + 2 = 22 Took the -4 for firing into melee. If this isn't so, add 4 to the roll, please!

Critical Confimation! Touch Attack 1d20 + 2 ⇒ (14) + 2 = 16

Damage: 1d8 + 1 ⇒ (4) + 1 = 5 x4 if it's a crit

If you prefer me to roll:
3d8 + 3 ⇒ (6, 4, 2) + 3 = 15

"Take that, you ugly hell-spawned beast!"


"Cold iron? Heck, I got cold steel, but iron I left in my other trousers, priest. Can't I just put enough holes in it so it won't float and kick it down a well?!?" Jack sighs, seeing the priest jump off the wagon and follows after him, moving at a trot, drawing his second pistol as he does.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5


Gather Info: 1d20 ⇒ 18

With a flash of steel a pistol is in Jack's hand as he scans the surroundings. His hand is perfectly still, an oddity in anyone's experience of Jack, but he compensates with his swiveling head and roaming eyes.

"What is the samhell was that?!"


Thanks, Rennick. I'll update Jack with the new trait and be ready to go shortly.


Done!


Jack was born on the streets of Neverwinter, cast out by his mother, who he never knew. He grew up as a ward of the Church of Torm, but the harsh discipline required never fit him well. When he was 12 he ran away and was adopted into a gang of street kids who worked as lookouts for the local Thieves' Guild. He worked his way up from there to a basher, guarding the Guild from intrusion. That was his life until the day he was sent along on a job to act as extra muscle to carry out a haul from a rich merchant's mansion. While he was looting a bedroom he discovered a hidden cache containing two pistols and a stash of gunpowder and shot. He had heard of such things, knew their worth and made a quick decision: he grabbed the cache and ran.

He's been on the run from the Thieves' Guild as well as from the merchant for the last two years. He's changed his name several times, finally emerging as Jack Ketch, a man of no particular history and no particular town. Unfortunately for him, the pistols were rather distinctive in decoration, made to resemble two grinning imps, with the barrels firing from their open mouths. Now he's looking to hook up with a band of adventurers, mainly to get away from Neverwinter but also to find some companionship after so many years on the run. He thinks he's home free, but only time will tell...

Rennick, are we starting at 1st or 2nd level?


Rennick,

I still need some guidance on character creation, but here's a basic fighter for your perusal.

James


Zissaren wrote:

Zissaren followed the others up the tunnel, glad that whoever had built them had seen fit to build on such a scale that even he could walk comfortably. When he arrived at the chamber he looked around at the many tunnel mouths and an idea occurred.

"It is a sshame you did not bring your acquaintance with you Jack. They may have been able to have caught the sscent of the girl, or the ssugar. Now we will either have to part wayss or sspend a very long time ssearching thesse tunnelss."

"Indeed. I haven't heard from him recently. Allow me to head back into the air and I will contact him to see if he can attend us. Meanwhile, I must see to my business interests. Being a Marquis does not mean a life of luxury, I assure you!"

Jack will head back down the line from the party, wait until he's out of sight and sound, and

Spoiler:
do his magic cat act.

He will then head back into the chamber, staying as dry as is possible.


nightflier wrote:
** spoiler omitted **

Moving on up.


Nightflier

Spoiler:

When I am in cat form, can I speak? I would guess in a conventional D&D game no, but since this has a certain fairy tale feel to it... Thanks!


nightflier wrote:
The tunnel stretches in front of you far enough that your sight is eventually thwarted by the curving of tunnel wall. Dimensions seem the same as the dimensions of the tunnel near Yanko's inn, so it would be reasonable to assume that the sewer system consists of uniform-sized tunnels. At least those under major streets and squares. Once again, you are taken aback by the lack of bad smells usually associated with the sewers.

"What a strange place this is. Makes one wonder what these tunnels are really used for. Or by." Jack will begin moving forward at around half speed, drawing his silver sword cautiously.


Luff wrote:
"Careful," Luff speaks quietly, fading back into view and offering a hand as Jack reaches the entrance. "There is a strange presence in these tunnels... it is quite a disturbing sensation."

"My good man. what hasn't been disturbing in this strange town?" Jack continues into the tunnel, allowing his eyes to adjust to the light.


nightflier wrote:
** spoiler omitted **

Nightflier

Spoiler:
Might as well try it now!

Climb 1d20 + 1 ⇒ (14) + 1 = 15


nightflier wrote:
** spoiler omitted **

Nightflier

Spoiler:
No problem. I just wanted to make sure I wasn't intentionally ignored. Poor Jack's got a wealth of ego and it bruises easily... Jack will try to climb the cliff.

Climb 1d20 + 1 ⇒ (8) + 1 = 9


Nightflier

Spoiler:
Am I still here? It seems like every time I post I'm not getting any reply from you. Jack went into the water a few posts ago, but I haven't heard anything from you yet. Still there?


"And that, dear friends, is why stealth is a better rule than strength. Let's get into the sewers quickly before the local dock workers decide to call for the Authorities, eh?" Jack quickly jumps into the water, looks distasteful and begins moving toward the sewers.


Luff wrote:

"Very well," Luff chimes, "I shall question those that call this area their home in order to discern the location of an alternative entrance to the sewers. When my investigations are complete I will meet you back here."

He looks over to Jack with a tilted head, "is this grate near location your sources said the sugar smell was located?"

"My sources said it lead here, into the sewers. They were unable to find any alternative passages or discern the trail beyond that."

DM

Spoiler:
DO I see any entrances that a cat might be able to squeeze into?


"Splendid! Once we're in, we can find another entrance for the larger members of the team. Unless of course, they have some means to make themselves smaller?"


"Enough!" Jack stands up to full height and does his best to look imperious. "The poisoning is not important! We shall find your child, sir. We leave now!" With that, Jack walks out the door, heading toward a sewer grate, pausing just outside the door to retch loudly, like a cat with a hairball.


"What was in that damnable soup?" Jack climbs out from under the table, his suit now smooth, his hair impeccable.


Jack swoons in his chair and the momentary lack of control causes his form to blur slightly, becoming somewhat furry. He quickly ducks under the table until he can gain control again.


Fort: 1d20+4=24


nightflier wrote:
A moment later, barmaid returns with a bowl of cabbage and a pint of bear. "On the house, old man. Anything else for the rest of you?" She winks at Jack. "You know, I bet that some parts of you are just the right size..."

"Careful my sweet, or you just might find out!" jack winks lasciviously at the barmaid, then turns back to the discussion at hand. "Oaths are powerful, but I would be comfortable saying I have no interest in the slavery of any of you."


"My people don't have oaths. My people have business arrangements, which must take me away from time to time. Prior commitments, you see."


Jack puts his head in his hands. 'At this rate, he thinks, 'how the deuce am I ever going to gain of a reputation in this town to get anything big done?'

"No bait, not children at least. Although if anyone can look like a child, we could use them as bait. However, my network has a pretty good lead on this. Unfortunately, I may have to be called away for a brief time. If I do, my chief tracker is well, a cat. He'll be more than happy to track for you, provided no one tries to eat him."


Perception: 1d20+8=19


Luff wrote:

** spoiler omitted **

The morning finds the pixie flitting energetically from side to side in the taproom, waiting for the others to assemble.

"Network of informants?" the pixie asks Jack, "would they happen to know anything about the Cocquatrice Knights?"

"Nothing yet, my good pixie, but I'll put the quest to them. In the meantime, we need to find access into the sewers. Have you noticed that the grates are doubly secured? It makes one wonder what the authorities in this city know about the threats from below..."


Come morning, Jack will come downstairs immaculately dressed and ready for the morning.

"Greetings, compatriots! My network of informants has been hard at work overnight and has informed me that there is a lingering scent of sugar in the sewers. I think it is high time we took this investigation underground!"


Jack passes the night in peaceful slumber...

DM:

Spoiler:

Yeah, not really. Jack takes the clothes with the spun sugar on it and shifts into cat form. Using his keener senses, he gets the scent of the sugar and memorizes it. He sniffs around a bit to see if he catch the scent anywhere else nearby, heading out the window which he leaves open.

Perception: IC is down, so I rolled a 7 +8 perception for a total of 15.

Once that is done, Jack will return to the room, curl up on the clothes and fall asleep purring, under the bed.


"Do you still have the shirt covered in spun sugar? I have a ... hound that might be able to track such things by scent.."


nightflier wrote:
Jack Ketch wrote:
"Why do people keep assuming I am a halfling?!?"
"You're not?"

Jack assumes a haughty pose, much like Napoleon: "I am a man of many talents, beholden to no single descriptor. And I can find your child, no matter the risk or enemy."


"Why do people keep assuming I am a halfling?!?"


nightflier wrote:
A tired man walks to your table. He is not very tall for a human, but with broad back and huge muscles under the fat. Bald head shines under the dim light of torches and his bushy beard is more gray than black. He looks sad and tired. "So, you are the strangers that tried to help my Martha. I thank you. You meant well. You can't help, but you meant well - even if one of you is halfling."

"I bristle at that comment! I am far more than a common, run of the mill, workaday halfling! I am nobility, sir and my resources are vast indeed! But if our help, aid and succor are to be dismissed in such a spurious manner, then I withdraw my offer. My condolences and good luck with the memorial service."


"Indeed? Perhaps my companions are less defective and more brave in their ebullience? Or perhaps our somewhat disjointed appearance is a feint designed to put the foul and evil off-guard?"

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1 to 50 of 52 << first < prev | 1 | 2 | next > last >>

How would you make the highest strength possible I have enough for the +6 belt of strength and can use any race up to cr 6. I plan on going 2-handed fighter. I can't be evil.


I have the ability to buy a +5 weapon as a 2-handed fighter and am not sure what enchantments to get. Currently I have speed and an ability called impact which is a +1 enchantment which increases the damage step by 1 size category for 3d6 from the original 2d6 but I'm curious as to what you think of as the best enchantments. Thanks.


I am playing a 2-handed tank and want to keep attacks coming to me while dishing out a ton of damage and I saw the ring of blinking which I could see as being very useful but it would also mean every 5th attack would miss so should I get it? I do have antagonize to make sure enemies attack me instead of allies and have a 44 AC. Thank you.


I'm playing a game where we are monsters that have to have 10hd and 10cr and 2 class levels and 6 mythic ranks. What would you suggest as candidates, templates count for the monster cr. Also the creature can't have immunity to fire.


I am planning on being a control wizard/hellknight signifier and see benefits for both summoner's charm and shift. On the one hand summoner's charm will allow me to control the field better but I am not only going to use summoning spells. On the other hand the teleportation subschool allows me to teleport starting at first level, allowing me to circumvent traps and escape from enemies. Between the two which do you prefer, any suggestion woud be helpful.


this is what I have currently but feel like the code is not long enough so I ask what I should add. thanks in advance.

1. Brigands will not be suffered for they are a blight on law.
2. Demons have no rights, they are to chaotic, and thus are lesser creatures who must be destroyed.
3. I will kill those who are in my way but I will not cull the heard if I can avoid it.
4. The end is greater then the means but I should not hurt stander by’s.
5. If I cannot get info torture will be used.
6. I will work with good if it furthers my goals.
7. I will work with chaos even if their chaos is less then our enemies chaos.


I'm interested in Nikola Tesla for a school paper and would like some sources that are credible. I already have Tesla Man Out Of Time and have been told not to use biographies by relatives or his autobiographies. Thanks for any help.


I'm playing a grave knight anti-pali and would enjoy fire immunity, is their a way to get it permanently in paizo only stuff, thanks. If someone were to sugest ring of evasion I already have it.


I have a juju oracle who is 7th lvl and can command 180 HD of undead, what undead would you sugest, I'd rather medium or less so they can fit through halls thanks


In the game their is a PC with to much power that can move his consciousness if his body to another body like simulacrum how should I take him out using a wish?


i have 62k at the moment and want 2 wishes should I buy a luck blade(I) know or wait for 102k and buy it to get both wishes at the same time?


i'm a 7th lvl character with 60k and the following gear, ring of feather fall, ring of evasion, 10 barkskin/giant growth a speed shocking long sword a shield with SR 19 and adi full plate what should I get to buff this character up? I'm going grave knight


I was a pali but because my allies went evil after their original characters committed suicide and I wanted to stay with them I decided to go CE but know the problem is we are fighting lizard folk and I think a LN culture so I was curious how you would word a wish so that I could change my class to say fighter or ranger? Thanks. I also have levels in nobel I wish to keep.


1 person marked this as FAQ candidate.

With the new info on FoB and using one weapon can you combine FoB with TWF and improved TWF for 9 attacks? I am curious because if so I want to make a critical focused monk.


If something has ability drain immunity does it have to have to have ability damage immunity and visa-versa, a friend says yes put I don't think this is right.


As a GM would you allow a player to become a graveknight paladin, I am thinking of doing this by going graveknight then having another player cast atonement on me?


I had an idea of a feat intensive gunslining rogue which at 20th lvl would attack 7 times using speed on both pistols, 2 weapon fighting and multishot so my attack bonus would be 11/11/11/11/6/6/1/1 starting out with fient so subtract dex and armor ac while dealing 261 damage a round on average. What else could I add to increase damage output, and what else should I do for optimization? Thanks in advance.


I am thinking of making a tank but don't know where to start. I have 150k gp to spend but start at 1st level with 2 aristocrat levels. What class is best for tanking in your opinion and best armor. Thank you.


I'm going to be joining a campaign where we begin with 3 lvls. aristocrat and 1 heroic class 1st and 2nd we have 159k to spend I have 108k left. Tell me anything that comes to mind please. I get two traits.
So far this is my build.

barbarian:
hp: 16 dr 3/ or 8/magic speed 30 (20 with armor) Str 16 dex 10 con 19 int 10 wis 10 cha 10 init- AC 29 (+9 full plate +4 shield +5 nat +1misc) 16 touch 28 flat AC 30 if move +1 from scimitar to AC 31 if fighting defensively SR 19 Fort 7 Ref 0 Will 3 Bab +2 CMB 5 CMD 7 defending keen +1 scimitar +6 crit 16-20/X2 1d6+4(6 rage) skills Acrobatics 5 climb 6 Intimidate 4 perception 5 AC items SR tower shield (+4) invulnrabile adamantine full plate +9 Ami of Nat armor +5 feats heavy armor prof., tower shield prof., dodge special abilities fast movment, rage/8 rounds per day 9


What combo's have you seen or used that worked? I'll start with sape wood then iron wood, make any weapon/armor you want and summon monster 1 to find traps.


Is it much harder to gm evil campaigns and do you have anything else to add? thanks.


The tittle says it all, I already know about h(d+s)+cds I think thats the equations are way, but what other equations are their?


My idea is that a group of adventures will be plane red shifted to earth, on one hand they will be much stronger like the barbarian is equivalent to the hulk. What I would like are some weapons and vehicles that you have translated to Pathfinder rules. If you have other ideas for modern stuff please suggest, they will start at first lvl. Also area 51 stuff will work well. Thanks for the help in advance.


Human 2-weapon Fighter 20lvl
Hp 324
AC 44(49)(10+10 celestial armor+8 dex+10(2 ring’s of protection)+5(clock of resistance)+1 dodge (+5 when full attack))
Str 28(16 +2 +2 +2+6+2wish)
Dex 28 (15+2+2+6+3wish)
Con 30 (15 +2 +2+6+3wish)
Int 10
Wis 10
Cha 7
Attack 2 speed keen vorpal mstrwrk short swords+1(from wish) (37/37) from haste/37/37/37/37/37/32/32/27/27/22 1d6+9/2d6+18 17-20/ vorpal
Belt of physical perfection +6, boots of speed 3 rings of 3 wishes, lavender/green ellipsoid ioun stone (Absorbs spells of 8th level or lower), ring of invisibility, hand of glory, ring of protection X2 +5

Defensive flurry+5, twin blades, double strike, improved Balance, equal opportunity, perfect balance, deft doublestrike, double defense
Feats: Dodge, 2-weapon fighting, power attack,cleave, weapon focus (short sword), double slice, mobility, sidestep, imp. Sidestep, two weapon fighting greater, two weapon fighting improved, weapon focus greater, improved inititave, death from above, wind stance, lightning stance, weapon finesse, piranha strike, toughness, diehard, godless healing,


I am not very good at min maxing or optimizing and it's bothersome for me because I want my characters to survive more often can people tell me how to optimize/min max please?


So I have not played druids in a long time and want to play one if people could give me ideas on builds and feats for the builds that would be great


I'm a capoiesta in real life and want to make a capoiesta style feat, something to do with acrobatics probably.


If you could give me links or your two coppers on the history of RPGS, especially Gary Gygax and before RPGS that would be great. Thanks to all who help and if pazio staff contribute that would be wonderful as I could use your two coppers as a primary source.


I have some ideas for his backstory, he is a caninephile, and a literature loving ranged archer, what should stats be and feats be, I'm thinking of stacking urban ranger and skirmisher and I want to be roguish, I'll take a wolf animal companion I ride as a mount.


1. sniper with crossbow (might upgrade to rifle) 2. 2 weapon rogue (possibly knife thrower with 2 weapon fighting and rapid shot) 3. Scout with lance SA is multiplied yes? Sugestions on how to make useful to. What race, if sniper my DM okayed goblin.


Our party needs a healbot, not that I want to be one much but we have a new player and I don't want to force it on him and we have a pali who should be a fine healbot but the player says I should be the healbot My question how do you play a healbot and what class is best?


what do you think? At 20th lvl I would get 16/16/11/11/6/6/1/-2/-2 flurry so my damage output not including crit, str or to hit would be 200 dmg or if I multi classed ninja and had monks robes and flanked 320 dmg. What do you think. This site has some stuff about what I might do as a monk rogue. http://paizo.com/forums/dmtz51pe?Roguemonk


tittle says it all, not BMG, PG, APG, or bestiarys would you sugest, can be AP's


The tittle says it. So I have wanted to try to DM but I'm not sure how, I know rule #1 is have fun but I want to know how long an action description is or how to make a campaign/ module. I want to work up to ToH but I need tips on how to DM how many monsters in an encouter, should I rail or not rail or any other ideas you have please.


Well I know I do but who else dose, and do you now Games of Berkely?


I have this idea for a character where I would combine ninja monk or rouge monk how should I do it, I want to be able to flurry and deal sneak attack damage a lot I'm thinking 3lvl rouge 17th lvl monk so I deal 2d8+2d6SA for 7 attacks if all attacks hit I could deal between 23-59 damage vs between14-40, what do you think? How should I progress, more levels in rouge/ninja maybe?


Me and some friends want to do a Star Wars based campaign and I feel the Jedi knight should combine the monk and the Magus but my attempt failed sugestions are needeed.


I'll start, would you then say Batman is CG with LE tendincies or LE with CG tendincies?


My DM is will not let me get toughness once I said fine he kept on penalizing me, the problem is that if I were to go to a diffrent game I would die. What should I do about this? I didn't realize we were going to get a cleric soon, well I didn't rember anyway, we had not had one.


Runt
-10 str, -3 con
BAB -5
can't wield weapons of your size catagory.


sniper (self explanatory/rouge)
dual pistol
heavy weappon (a horse drags say a cannon, you use it)
infiltrator (rouge mostly but imagine firing a graple rifle over a wall.)
alchemical gunslinger (alchiemist, sorrcer, or wizard/gunslinger) you craft and use magical weapons and amo.
add more please


gunslinger lvl. 1
1/2 elf
hp. 12
ac. 15
inititave 6
str. 10
dex. 20
Con. 16
int. 11
wis. 17
cha. 8
BAB +1
MW rifle +2 60ft. X4 1d10
acrobatics 6
perception 6
stealth 8
feat pt. blank shot
Special abilitys: adopted (darkvision 60ft.), elven reflexs, Alkansar defender


You begin in a tavern; there are three people inside, not including you when a man comes in holding a piece of parchment. Blood spurts from his mouth as he falls forward and the scroll skitters to the middle of the room. Do you look at it? When they look at it, they learn of a dungeon, which is said to hold powerful magical weapons/ spell books. Another adventure (human fighter joins you.)

When they set out, they come across a band of six goblins, hidden in tree dc 15 perceptions & snipping with short bows (203 xp each.)
Soon you come upon a stone basin in which you must put a drop of blood into per person to prove you are the heroes of legend. Once you do, the basin lowers into a staircase that goes underground. You find yourself confronted by a 2 hobgoblins with drawn long swords (300xp to each person)
You continue when you come across a cave with stalactites all across the ceiling. 50% of them (20) will fall towards you if they hit take 1d6 damage +1d4 acid DC 15 to avoid they then will try to do touch attacks at -4 1d4 acid speed 5ft, hp 5 ac 3 10-7 dex. (500xp each person)

As you continue in you see an ogre carrying a massive club. Fight him. Once he is killed as you loot him you find a key on him that fits into a lock on the wall, it opens a door revealing 2 scimitars (treated as light weapons when wielded together & gain a special ability every level), a book of magic (every spell that the owner sees is written in the book/ imprinted in his mind, he can cast 1 extra spells of each level per day at 10h level and every even level their after.), a bow (Don’t need ammo, gains a special ability every level.), a 2 daggers (changes sneak attack die to d8, every 3 levels sneak attack damage is increased by 1d8, at 12lvl gains invisibility, at 15th greater invisibility at 18th teleportation)


for instance, 2-weppon fighting, great cleave, whirlwind, five foot reach, flury of blows: 1 attack to every player around you per flury of blowsX2 +if you take some one down you get an extra attack


Str: Dark vision, +1 Armor, +2 Dex & the virtually unused crafty
Weaknesses: Light sensitvity, -4 Str & -2 Con
So why do people use them & why did pazio make them a playable race?


What feats/weppons should I use, preafrbly kukri because of the 18-20 crit range.


Some one I know says you cannot enchant an already made sword, is this true? On a secconed note could I remove a blade of a sword and put a cold iron blade in without loosing enchantments? If not could I dip the blade into molten cold iron to make it a cold iron blade?

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