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Hmm...How would lowering the spell level of cure mod and up for the druid so that they match the cleric's affect those numbers?


ultrazen wrote:

Thanks for the comments.

As I said, the Halfling in my game hides just fine as it is (at around 10th level, a +30 skill modifier, no significant cheesiness involved either) - all there needs to be is somewhere to hide. I do think I should respond to a couple of comments, mostly those saying rogues don't need another buff. The whole reason I allowed this for my game was that by 10th level a rogue could already easily have this ability by dipping into one level of Shadowdancer. (Granted, two of the prereqs are ranks in dancing and the mobility feat, not common rogue stuff, but not exactly a burden to get either.) Alternatively, instead of using this ability, a rogue could make a bluff check to create a distraction to hide (there still needs to be cover of some sort; HiPS does not negate the need for something to hide behind) and have the same effect, assuming the check succeeded. This is not a hide-for-the-whole-combat ability either. Rogues still have to make a hide check (at a -20 penalty) after each attack to snipe, with or without HiPS. It's also not a hide-in-the-middle-of-the-corridor ability either, since there still needs to be some place where you can hide. It basically just negates the need for that bluff check. Anyway, it's not as potent in my experience compared to, say, Crippling Strike.

Um, poodle, that kinda sounds to me like what theives do.

I was rereading the HiPS rules, and while in the RAW HiPS does not negate the need for cover or concealment Camouflage (which Ranger gets at 12) says a Ranger can use the Stealth skill in a natural environment even when there is no cover or concealment. When you add HiPS it seems to imply that the Ranger standing in a field of short grass can disappear before someones eyes and still be standing there.

YAY first post!!

Edit: Nevermind. You were addressing specifically a rogue with HiPS and not Camo