Ilquis

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Hello to everybody,
I'm making a small phantom thief with the Taunt Feat.

Taunt:

You may be small, but your remarks cut others down to size.
Prerequisites: Cha 13, Small size or smaller.
Benefit: You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.

Now as I will have Bluff, Perception and Disable Device as Unlocked Skills and Now I use Bluff as Intimidate, my question is if I will get Intimidate as Unlocked Skill too or just those 3?

Any Idea?


I was reading all the forum and I didn't get anything abot if a Barbarian's Mount will get the benefit of rage class feature when his rider spend the additional round of rage for the Ferocious Mount Power.

If the answer is yes, could the mount take vital strike chain and furious finish to maximize that?


1 person marked this as FAQ candidate.

Hello to everyone.
I have been looking for the entire paizo forum, even giantitp to find something that could answer my questions, but nothing complete about what I found.

First of all, as the Title says, I was going to Mix the Sensei with the CoI and Monk of four winds, up to lvl 12 monk, 4 paladin, 4 CoI.

Now on, I have a few doubt about if all work.

Mystic Wisdom (Su):
At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have that ability affect one ally within 30 feet rather than the sensei himself.

At 10th level, a sensei may affect all allies within 30 feet rather than himself (spending points from his ki pool only once, not once for each target). At 10th level, a sensei may instead spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump, purity of body, or slow fall.

As I can undestand, if I spend a ki point I can give any ability that I have related on activation to an ally.
Good, so now begin the fun.

CoI Ki Pool (Su):
At 2nd level, a champion of Irori gains a ki pool equal to 1/2 his class level + his Wisdom modifier; this functions like the monk ability of the same name, and levels in this class stack with levels in other classes that grant a ki pool. In addition to the normal uses of this ki pool, a champion of Irori may expend 2 ki points to trigger either his lay on hands ability (if he has it) or his smite evil ability. His class levels stack with paladin levels when determining the effect of such abilities.

As I can understan here, I can spend a Ki Point to activate either Smite Evil/Chaos or Lay on Hands to one ally at lvl 6 or to any ally at level 10.

Question are:
1) If I grant Smite to any ally, it would be bestowed with my bonuses like the paladin aura, or how?
2) If I grant Lay on Hands to everyone in the party, this will trigger Reward of Life for each ally that use Lay on hands in that moment?


1 person marked this as FAQ candidate.

I recently started an adventure with a few friends, and I decided to create a CoI.
I'm Already at 3rd lvl, and with awesome stats.
I Picked Paladin 2 (Divine Grace), Cleric 1 and I will continue with monk from now on.
I would like to know if Channel Energy from Paladin (Hospitaler) get the level improvement like Lay on Hands or Smite from the Ki Pool ability from CoI:

Ki Pool CoI wrote:

Ki Pool (Su)

At 2nd level, a champion of Irori gains a ki pool equal to 1/2 his class level + his Wisdom modifier; this functions like the monk ability of the same name, and levels in this class stack with levels in other classes that grant a ki pool. In addition to the normal uses of this ki pool, a champion of Irori may expend 2 ki points to trigger either his lay on hands ability (if he has it) or his smite evil ability. His class levels stack with paladin levels when determining the effect of such abilities.

The idea came from the Ki Channel Feat:

Ki Channel Feat wrote:

Benefit(s): When you channel positive energy to heal living creatures, any creature that could be healed by the channeled energy can choose to regain ki from it instead. Affected creatures regain a number of ki points equal to the number of dice healed by the channel. A creature regaining ki in such a way must either regain ki or be healed by the channel (it cannot gain both).

If the 1st quote works, a Paladin (Hospitaler 6), CoI 10, should have an efective level of 13. Adding the Phylactery of Positive Channeling we get 9d6 of Channel Energy or 9 Ki Points at the same point...

With 10 uses of Channel daily, we are talking about 90 ki points from this source only...

If doesn't work, I guess that 4d6 or 4 ki point by each use is quite better than 1 by one of the bronze gong...

What do you think people?


I would like to know if there is any chance to do it, because I can't find anywhere, and I didn't see any old threads about this point of the game.

Thanks in advance!!


Hi there,
I'm Playing a Monk/Synthesist and I have the Snake and Janni Styles, to get the AoO based on the Miss Chance and the +4 for trip attempt.
I also have the trip evolution with the bite attack, in conjunction with Improved Trip and Gr. Trip to get +8 bonus with the maneuver.

I would like to know, if I have to take Feral Combat Training (bite) to use the bite or not at the moment to make the attack of opportunity and tripping him.

Let me make the sequence of the round.
1 - Enemy try to hit me,
2 - Fail (of course),
3 - AoO from me (Snake Style),
4 - Bite as the unarmed strike AoO,
As hitted with the Bite, trigger Janni Tempest for the +4 on trip attempt.
5 - Trip attempt Successful - AoO from Greater Trip
6 - AoO from Vicious Stomp
7 - Inmediate Action to make another attack from Snake Fang (Bite I guess)

Now, I would like to know if I can make that routine or not, as if in 5&6 steps, I can use the Claw Attack to hit the enemy to boost the damage thanks to the rend evolution.

Thanks in Advance