| Full Name |
Jack Hall |
| Race |
Kish |
| Classes/Levels |
Arcane Soldier 1: Spd:20, Init:3, EAC:13, KAC:13, SP:8/8, HP:12/12, Fort:2, Ref:3, Will:3, Perc:1 |
| Gender |
M |
| Size |
M |
| Age |
22 |
| Special Abilities |
Battle Medic |
| Alignment |
N |
| Deity |
Pharasma |
| Location |
Castrovel: The Wild |
| Languages |
Common, Castrovelian |
| Strength |
14 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
11 |
About Jack Best
Legacy of Vanished Ages (Personal Boon; Limited-Use): I also get +2 to an ability at the end of the creation.
Tune-Bot 2000: Ally boon
Ability Modifiers +2 Str, +2 Wis, -2 Int
Hit Points 5
Size and Type
Kish are Medium humanoids with the kish subtype.
Bonus Feat
Kish select one extra feat at 1st level.
Darkvision
Kish have darkvision with a range of 60 feet.
Survivalist
Kish have a +2 racial bonus to Survival checks and can take 20 on Survival checks to endure severe weather and predict weather.
Theme Knowledge (1st Level)
Having studied and even occasionally treated infirmities and illnesses across the galaxy, you can detect and diagnose a wide array of maladies in both your own species as well as in beings from all walks of life. You have also done extensive research on unusual—even mystical—aspects of biology and chemistry, and now almost nothing in those fields surprises you. Reduce the DC of any Life Science or Mysticism check to recall knowledge about a disease or poison by 5. Medicine is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Medicine checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.
Skill
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 point, 3 dex, 3 trained: 7
2. Athletics: 1 point, 2 str, 3 trained, 2 skill synergy: 8
3. Medicine: 1 point, 1 int, 1 theme, 3 trained, 2 skill synergy: 8
4. Profession Musician: 1 point, 0 cha, 3 trained, 5 clothes and tools, 2 tunebot: 11
5. Survival: 1 point, 1 wis, 3 trained, 2 racial: 7
Feats
Level 1: Toughness
Level 1 Bonus Feat: Skill Synergy Athletics and Medicine
Equipment:
1. Hacking and Engineering Kit: 40 Credits
2. Radiation Clothing: 10 Credits
3. Musician Clothing and Tools: 25 Credits
4. Assault Hammer: 95 Credits
5. Industrial Backpack: 25 Credits
6. 5 R2E Rations: 5 Credits
7. Credstick: 800 Credits