Vampire

Jack Allorei's page

33 posts. Alias of Greg Donaldson.


Full Name

Jack Allorei

Race

Half-Elf

Classes/Levels

Synthesist Summoner 1

Gender

Male

Size

Medium

Age

20

Special Abilities

Summon Monster 1 6/Day

Alignment

CN

Deity

Nethys

Languages

Common, Elven, Draconic, Dwarven

Strength 10
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 14
Charisma 16

About Jack Allorei

Background:

An orphaned Half-Elf of no notable birth, Jack's earliest memories are of the Korvosa City Orphanage, wrestling with the other children and playing hide and seek. He also remembers Matron Uthgardt, a foul-tempered Half-Orc with no time for jokes and jibes. She also had a rather nasty habit. She was addicted to shiver, and late in the spring of Jack's eighth year Jack was sold to Gaedren Lamm so the Matron could continue her addiction. Thus began Jack's time as a "Little Lamm".

Jack was actually quite capable as a lamb, intelligent, charismatic, and more than a little bit of a smart-ass. This would get Jack in trouble, but then he would turn around and have what Gaedren needed before Gaedren knew he needed it. It wasn't till his 11th year, the year the dreams started, that Jack left Gaedren's service.

Jack had been sent out on another thieving mission, to go find some random bauble that might fetch a handsome price. His pickpocketing had turned up nothing, but while scrounging the dumps (as sometimes things were accidentally discarded that were worth quite a lot), Jack came across a peculiar necklace. It was tarnished, but when polished showed a mask with one side of black, the other of white. It didn't take him long to find the temple of Nethys and he stayed and listened to the sermons of the High Priest all day. When he returned to Gaedren and gave him the holy symbol, Gaedren flew into a rage. Gaedren smashed the holy symbol and beat Jack senseless. The next day he limped as best he could to the Temple of Nethys, and took shelter with the priest and acolytes.

It was during this time that Jack was training that he explained his vivid dreams to his tutor. Always it showed magic flowing into Jack, filling him with power and transforming Jack into something...else. The tutor grew quite excited, and Jack was locked away for several years in intensive lessons. Now Jack has completed his training, and would kindly like to talk to Gaedren with his fists...or his claws.

Description:

Aged 20 and standing around 5' 8", Jack dresses as one who had lived on the streets and might not be welcome. He wears a dark blue cloak with the hood up, scarred hands often appearing underneath to shake hands. His dark hair, unruly, sometimes can be seen peaking underneath the hood, and his green eyes are the color of fresh cut grass. The clothes under the cloak are utilitarian and a peasant brown, with the only oddity being a repaired symbol of Nethys pinned above his heart.

When his eidolon is summoned, Jack is overlayed with the picture of a masked man, similiar to the mask of Nethys. The overlay is flimsy and hard to get a clear sight on, as if the connection is tenuous. However, the eidolon does have long arms that end in claws, and occasionally you see the mask open to reveal rows of jagged teeth.

Jack's Statistics:

JACK ALLOREI CR 1/2
Male Half-Elf Summoner (Synthesist) 1
CN Medium Humanoid (Human/Elven)
Init +1; Senses Low-Light (60 feet); Perception +8
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DEFENSE
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AC 14, touch 11, flat-footed 13. (+1 Dex, +3 Armor)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Longspear, +0, melee (1d8/x3)
Range Acid Splash, +1, 25 ft, (1d3/x2)
Summoner Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (1/day) Rejuvenate Eidolon Lesser, Mage Armor
0 (at will) Detect Magic, Read Magic, Acid Splash, Light
--------------------
STATISTICS
--------------------
Str 10, Dex 12, Con 12, Int 14, Wis 14, Cha 16
Base Atk +0; CMB +0; CMD 11;
Feats Combat Casting, Skill Focus: Perception
Summoner Weapon Proficiencies
Skills Acrobatics +0, Climb -1, Escape Artist +0, Knowledge: Arcana +6, Perception +8, Spellcraft +6, Stealth +0, Swim -1, Use Magic Device +7
Languages Common, Elven, Draconic, Dwarven
SQ Summon Monster I 6/Day
Combat Gear: Longspear, Dagger, Studded Leather
Other Gear: Backpack, Hemp Rope (50 ft), Grappling Hook, Crowbar, 7 days rations, 2 waterskins, holy symbol of Nethys, Spell Component Pouch, two changes clothing.
20 Gold, 36 Silver, 20 Copper
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Traits
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Religious: You found a holy
symbol of the god you worship today
while on a job for Gaedren and, intrigued by
it, you snuck off to attend services. When Gaedren found
out, he beat you to within an inch of your life and broke
your holy symbol. Your faith let you block out the pain,
and you escaped his control and took shelter in the church,
where you spent the rest of your youth. You gain a +2 bonus
on Concentration checks.
Child of the Streets: You grew up on the streets of a large
city, and as a result you have developed a knack for picking
pockets and hiding small objects on your person. You gain
a +1 trait bonus on Sleight of Hand checks, and Sleight of
Hand is always a class skill for you.

Eidolon Statistics:

Note: The Eidolon is set up as if per Synthesist Rules, thus why the Eidolon has higher mental stats than normal.

MASKED EIDOLON CR 1/2
Eidolon (Biped) 1
CN Medium Outsider (Human/Elven)
Init +1; Senses Low-Light (60 feet); Perception +8
--------------------
DEFENSE
--------------------
AC 16, touch 11, flat-footed 15. (+1 Dex, +2 Natural Armor, +3 Studded Leather)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Claws, +4, melee, 10 foot reach, (1d4+3/x2)
Melee Bite, +4, melee (1d6+3/x2)
Range Acid Splash, +2, 25 ft, (1d3/x2)
Summoner Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (1/day) Rejuvenate Eidolon Lesser, Mage Armor
0 (at will) Detect Magic, Read Magic, Acid Splash, Light
--------------------
STATISTICS
--------------------
Str 16, Dex 12, Con 13, Int 14, Wis 14, Cha 16
Base Atk +1; CMB +4; CMD 15;
Feats Combat Casting, Skill Focus: Perception
Summoner, Eidolon Weapon Proficiencies
Skills Acrobatics +1, Climb +3, Escape Artist +1, Knowledge: Arcana +6, Perception +8, Spellcraft +6, Stealth +9, Swim +3, Use Magic Device +7
Languages Common, Elven, Draconic, Dwarven
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EVOLUTIONS
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Claws (Free)
Limbs (Arms) (Free)
Limbs (Legs) (Free)
Bite (1 Point)
Reach (Claws) (1 Point)
Skilled (Stealth) (1 Point)