Khabekh-Shu

Jacinth's page

29 posts. Organized Play character for Dax Thura.


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Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

"Yes. And the people use bio-luminescence in their communication."

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth eventually wakes up and uses his mystic abilities to see to his wounds (healing touch). He then tries to help finish exploring the facility.

Dismiss storm Mysticism: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Searching the lockers, he discovers some weapons. "We could have used these a bit ago."

I, too, can wait for my chronicle. No day job roll, by the way. Enjoy the holiday and fall back in love on your anniversary.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

In that case, Jacinth spends a Resolve to stabilize.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Because of Boris' Inspiring Boost, I have Jacinth at 3 hit points.

Jacinth full withdraws.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Oh snap! Jacinth is better at giving it than he is at taking it. Will: 1d20 + 5 ⇒ (16) + 5 = 21

After forcing the induced headache down, Jacinth retaliates. Shooting Stars (as magic missile): 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Mysticism: 1d20 + 7 ⇒ (2) + 7 = 9

Jacinth moves into the room and casts Mind Thrust at 3pulsesthen2 (one of the greatest names ever)
Mind Thrust DC 14: 2d10 ⇒ (9, 6) = 15

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth is ready.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth recoils a bit from the liquid Bleu offers. "Er, no. I'm ok now. Thank you though. We can hold onto this in case someone else gets injured."
Jacinth will keep the spell gems.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

"Who is this a temple to?" Jacinth calls out.

Mysticism: 1d20 + 7 ⇒ (1) + 7 = 8

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth tries his spell again.

Telekinetic Projectile
V KAC: 1d20 + 2 ⇒ (19) + 2 = 21 Bludgeon: 1d6 ⇒ 4

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

What are the creatures? Mysitcism: 1d20 + 7 ⇒ (3) + 7 = 10

Jacinth telekinetically propels some of the debris at red.
Telekinetic Projectile
V KAC: 1d20 + 2 ⇒ (5) + 2 = 7 Budgeoning: 1d6 ⇒ 2

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth goes along with the group. Ready to support his allies.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth takes a look around. "I wonder if any of the descendants of the original staff is still here."

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth will cast a healing spell.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

I reiterate
It takes him several attempts and some help from his friends before Jacinth is finally able to scrape and claw his way up the slope. Tired, bruised, cut, and bloody, the mystic slumps to the ground once he makes it to the shelter.

He looks at the attempts to communicate with the alien. "How is he? I can heal him some if needed."

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth rolled several rounds worth of trying to climb out.

Fort: 1d20 ⇒ 20
Fort: 1d20 ⇒ 16

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Sorry. Missed that part of the post.

Jacinth tries to cross the bridge while being buffeted by the storm.

Acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8

He falls into the chasm and has to try and scramble out.

Athletics: 1d20 - 1 ⇒ (10) - 1 = 9
Athletics: 1d20 - 1 ⇒ (1) - 1 = 0
Athletics: 1d20 - 1 ⇒ (10) - 1 = 9
Athletics: 1d20 - 1 ⇒ (14) - 1 = 13

It takes him several attempts before he is finally able to scrape and claw his way up the slope. Tired, bruised, cut, and bloody, the mystic slumps to the ground once he makes it to the shelter.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth depends on his armor to protect from the storm.
Fort: 1d20 ⇒ 5
Fort: 1d20 ⇒ 15
Fort: 1d20 ⇒ 8

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

"Yes. We traveled in the slow moving meteor. We call it a spaceship."
Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

"I'm not sure who the Sky Mother is. Perhaps the creature that attacked us while trying to land. If that is her, she left."
Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

"I also don't know who the Sky Minder is. Sorry."Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

It looks like diplomacy won't work for Jacinth. He has neither of the other skills.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Just happy to have survived the encounter with the Besmaran Whelp, Jacinth allows it to break off. He finally turns to the planet only when he's sure it won't come back.

Once they land and disembark, his sense of wonder is obvious. "To boldly go..." And just seeing the aliens causes him to squee in glee.
Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24

"Does someone have a datapad or something that can mimic the different lights they're putting off? They're trying to talk to us."

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth growls as he continues to try and evade.

Evade: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth tries to keep some distance between the Starfinders and the starfaring creature.
Evade: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Oh come on! Why does this dice roller hate me?

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Sorry for missing a day. I remember moving the ship and posting, but I guess I didn't actually submit the post or something.

Evade: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Jacinth flies in close to the creature to give the gunners a better shot.

Flyby: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

"What is that and why is it interfering with us?"

Evade: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

Sorry, got lost in real life.

This is only Jacinth's second scenario.

Has Marked Field Agent and Faction's Friend slotted as well as T-Shirt Re-Roll

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

We're trying to work out starship skills. If you haven't already, note your ability or lack thereof in the discussion tab.

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

"And what about the planet? Is it inhabited?"

Acquisitives

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

The plane touched walks in confident, happy, and glowing.
"Greetings, everyone. I trust all are having a good day."