Khabekh-Shu

Jacinth's page

29 posts. Organized Play character for Dax Thura.


Classes/Levels

Aasimar Solar Disciple Mystic 1| SP 0/6 HP 3/10 RP 3/4 EAC 15 KAC 16| F +0 R +2 W +5| Init +2| Percep +10; Darkvision 60'| Lvl 1: 3/3, Cantrip: at will

About Jacinth

Jacinth
Male aasimar solar disciple[pw] mystic 1 Alien Archive 2 99
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense SP 6 HP 10 RP 4
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EAC 15; KAC 16
Fort +0; Ref +2; Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft., fly 20 ft. (Su, average, in space only)
Mystic Spells Known (CL 1st; ranged +2)
. . 1st (3/day)—shooting stars (as magic missile), mind thrust (DC 14), mystic cure
. . 0 (at will)—detect magic (at-will), psychokinetic hand (at-will), stabilize (at-will), telekinetic projectile (at-will)
Connection star shaman
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Statistics
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Str 10 (+0); Dex 14 (+2); Con 10 (+0); Int 10 (+0); Wis 17 (+3); Cha 12 (+1)
Skills Culture +4, Diplomacy +7, Mysticism +7, Perception +10, Piloting +6 (1 ranks), Sense Motive +7; (reduce the DC of Physical Science checks by 5 when recalling knowledge about scientific questions concerning the sun and light by 5; reduce the DC of Mysticism checks by 5 when recalling knowledge about sun-focused religions, the Elemental Plane of Fire, and the Positive Energy Plane)
Feats Divine Blessing[PW][PW]
Languages Celestial, Common, Ignan, Infernal
Other Abilities celestial radiance, healing touch, walk the void
Combat Gear spell gem of share language, spell gem of share language; Other Gear graphite carbon skin, credstick (163 credits)
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Special Abilities
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Celestial Radiance (1/day) (Ex) As a standard action, an aasimar can shed light, causing light within 10 feet of him to increase two steps, up to bright, and light for 10 more feet beyond that to increase one step, up to normal. This lasts for 1 minute, but the aasimar can dismiss it as a swift action. Magical darkness can decrease the light level in this area only if it’s from an item or creature of a level or CR higher than that of the aasimar. An aasimar can use this ability once per day, plus a number of times equal to half his CR or level.
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Defender of the first contact team

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