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Although I have to say I very much like Ultimate Campaign overall, I do have a few glaring questions with the downtown system that I hope someone can clarify.

First off the rules state that a magic item crafter can spend points of Magic Capital towards magic items creation. Is magical capital worth 100gp per point towards the creation of magic items? If so I could earn it for 50gp and a skill check, thus cutting the construction costs of magic items in half. Granted it would take longer to craft the item. Could I then sell said item for double the cost it took me to craft it?

Next up is town spending limits. Do you need to pay for the entire costs (good, capital, labour and magic) before the construction of a building or recruitment of an organisation can begin? Otherwise spending limits for town size seem fairly moot.

Take the construction of an inn for example. It requires 33 points of Goods, 3 points of Influence, 32 points of Labor, and 90 days to build an inn. Now if I am paying the capital as the Inn is being built, even in the smallest throp I can use 180 points of capital over 90 days, much higher than the 68 points needed for the inn. On the other hand, if I need to pay the capital up front it will take 34 days to pay the capital then 90 days for construction meaning 124 days for my inn, which makes sense as this time would be reduced in a large city with better resources and a higher spending limit.

My last query is to do with the "Run a business" downtime activity. Now the description of this activity says the you can spend the day inspiring your workers by personally running your business, and this means you can make a check to earn capital at +10. So in the inn example my inn has a +41 bonus to earn capital and if I run it personaly this increases to a total of +51 correct?

Why then would I not just abandon this activity to earn capital for the inn by itself as soon as I have a skill modifier of more than +10 (which does not take long in pathfinder) Say I have craft(blacksmith) at +18 I could have myself earn capital at +18, and the inn earn capital at +41 for a total of +59 per day.

Perhaps I am reading things wrong here, any clarification would be much appreciated before I use this system in my home game.


Was giving some thought to what actors I would like to play characters in a Rise of the Runelords movie( I can dream can't I?)

It also helps me role-play as I like to imitate the traits of famous actors.

So let me know your thoughts on who you would like to see if ever a movie was adapted from this brilliant adventure path.

I would like to see Hugo Weaving as Justice Ironbriar. He just personifies the cold, calculated intelligence I think Ironbriar would have and he plays great villains.


Me and my players have just finished Burnt Offerings and found it an obsolete joy to play, Paizo have did a magnificent job with the RotRL AE.

That said, after having read next adventure I feel somewhat underwhelmed by the second half of the chapter. The first section with the haunted house and Murder mystery seems like it will be a treat to play but after the players reach Magnimar it all feels a little... rushed. As read it does not appear that they will even know who Justice Ironbriar is when they face him, let alone the motivations of the Skinsaw Cult.

I intend to rectify this redesigning the second half of the adventure path with additional encounters. I'm thinking that I will have Sandponts sheriff ask the party to transport a prisoner on their way to Magnimar and stand in on the trial. That way they will at least have context to who Ironbriar is. I'm also thinking of making foxglove manor something of a dead end, the players will have to do a little more digging to find the Sawmill.

Does anyone else have any additional ideas to insert more of the plot into the second half of is adventure?


My players have all chosen pawns for their PC's from the BB pawn set for our RotRL campaign and I was wondering if anyone knows which publications the art on the PC pawns came from originally, specifically the male elf cleric, the male human rogue and the male human wizard?


I am in something of a unique position given the nature of my work I am away from home for 4 weeks and then home for 4. During my time away I have plenty of time to prepare for our upcoming games, and was wondering how other prepare the adventure paths.

I am running rise of the runelords and so far I have spent my time analysing the encounters and taking a few notes of information I think critical, as well as meaning out how I'm going to play some of the NPC'S at the table.

What preparations do you make for running one of the adventure paths?


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I created this handout for my players in our game. It just provides a list of all the locations they can visit in Sandpoint as well as a brief description of the areas function. Locations are organised by type.

Sandpoint Player Handout


I was wondering if anyone had any ideas for what regional accents certain characters in the campaign world would have. Obviously certain cultures are rooted in real world elements such as the Linnorm Kings being close to Nordic culture or Imperial Cheliax resembling a decadent roman empire. You could therefor inmate italian for cheliax or Norwegian/Scandinavian for people of the North.

For some reason I imagine the people of Ustalav to have a thick cockney English accent, I think this would work well for the Carrion Crown horror themes. Taldor would be another old English accent for me.

This topic does not necessarily imply what voice you use for NPC's at your table as I know that doing accents is not everyone's thing, just in theory what sort of accents you think characters from particular parts of the continent would have.


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Hey I have been something of a longtime lurker on these boards but decided its about time I posted something.

Just got gifted the Rise of the runelords anniversary edition for my birthday and hugely anticipating running this campaign.

As part of my preparation I am focusing on how I am going to roleplaying specific NPC's. I have adopted the following formulae for the major characters in my notes:

Amikio Kaijitsu:

Proprietor of the Rusty Dragon  

APPEARANCE 
• Exotic beauty of Tian decent with a sly smile and lith frame 
• Dragon tatoo that spirals around right arm 

ROLEPLAYING 
• Smile and make fun often but avoid questions on your past or true ambitions. 
• Gently rebuke male advances with a joke. 
• Relish in tales of adventure and reward them with free ale and food.
• You are a very talented singer and samisen player, show this off when you can.

BACKGROUND 
• Strict childhood as part of aristocracy where she was taught music, academic studies and magic.
•Half elf brother Tsuto and father Loijiku -  lost mother some years ago, returned to town after running away to Magnimar to look after ageing father.
• Ex- Adventurer 

Would anyone be interested in a consolidated list like this for all the main NPC's? These notes are made to be used in conjunction with the RotrlAE as they are just bare bones info you need at a glance when the PC's meet the NPC in question.

I was also wondering to how people pronounce Amikio and Shalelu names, they don't sound right when I say them aloud, perhaps I'm pronouncing them wrong...