One other thing I'll recommend if you have it is there are rules for Mighty Whips and something like the scorpion whip in the Sword and the Fist (D&D 3.0 Fighter guide) The mighty allows you to impart your strength bonus which helps and the other whip has better damage (d6) and doesn't read that it has the old problem of not damaging things with the natural armor/+3 bonus.
I allowed those for a ranger with 2 weapon fighting but left in that you still provoke Attacks of Opportunity when using the above whips. Don't know if this will help or not though.