Algon the Ever-Seeking

JUSTICE FLAME!'s page

49 posts. Organized Play character for CuriousTrout.


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Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Will put it here, as it may affect my next turn.

Will Save, DC 12: 1d20 + 1 ⇒ (20) + 1 = 21

Yeesh, wish that 20 could have gone on my attack roll.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice rushes the first Orc, finally in reach! With the wind blowing his cape valiantly behind him Justice prepares his might blow of justice, powerful enough to cleave through the darkness of villainy!

Greatsword Nonlethal Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Greatsword Nonlethal Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15

But instead the sun aids the fiends, taking the opportunity to blind Justice and cause his blade to swing wide!

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice begins jogging ahead to try to meet the enemy, his armor bouncing heavily as he huffs along.

Two Move Actions. That's a thing, right?

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice bounds over the unconscious coyote, crimson cloak flowing valiantly in the wind as he assaults the remaining orc. "Your time has come, villain! Watch in awe as you are bested by the shining beacon of righteousness..."

Non-Lethal Greatsword Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Non-Lethal Greatsword Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14

"JUSTICE FLAME!!!

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice maintains his current position and attacks the coyote nearest Babine, letting Oiur's song fan the burning flames of valor within his chest!

Greatsword Nonlethal Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Greatsword Nonlethal Damage: 2d6 + 8 ⇒ (1, 2) + 8 = 11

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice runs in, weaving between Haska and
Oiur. He reaches the Coyote, spins on his heel, and slams the flat of his greatsword into the face of the beast, attempting to send it reeling back.

Greatsword Nonlethal Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Greatsword Nonlethal Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14

"Though they may attempt to extinguish the fire of justice in my heart, they are no villain to me! Slay them if you must, but I shall not!"

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice spends some more time chatting with the Orcs, learning what he can from their culture and trying to build bridges. When he returns to his group he smiles, proud of the day's work.

"A hearty lot theirs is, though they are no villain to me!"

Acrobatics as well for me. Excited about the Martial Flexibility, my all time favorite PC is a Brawler and I have a huge cheat sheet of "If (X Scenario) use (Y Feat)." Shame we only get it once though.

Grand Lodge

1 person marked this as a favorite.
Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

OUR SOULS SHALL BURN WITH THE FIERY JUSTICE OF 100 RAGING SUNS!

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

I'm landed safely in my new home and will be posting regularly again now.

Also, for what it's worth I annotate taking 10 as:

Intimidate, Fiery Glare: 10 + 9 = 19

Which is just the following (without an end bracket)

[dice=Intimidate, Fiery Glare]10+9[/dice

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Gotcha. Gonna be on the road for 8 more hours and just made a quick post. If appropriate, can I be botted for Kardook interaction? Non-lethal is Justice Flame's specialty.

Should be done traveling by tonight.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice sees Kardook sparring and moves over to the pen, eager to prove his mettle in Non-lethal combat!

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Hrm. The schtick about people being locked in the study was just a ruse then?

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Okay, will post tonight. Are we doing anything about the thieves in Blakros museum? Is another table? It seems like we may have left an enormous loose end there.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

And remember, if Justice fights anyone intelligent, self-aware, or shows a want to survive, he uses Non-lethal damage! He's much more effective that way, with Blade of Mercy, Enforcer, and Fiery Glare.

He hits Nonlethal, uses Enforcer, and then Fiery Glare to take 19 on Intimidate checks.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

I'm going to be moving across the country via car over the next 4 days. My posts will be sparse, if at all, and Botting is encouraged. Sorry for the inconvenience.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Diplomacy, Gather Information: 1d20 + 7 ⇒ (8) + 7 = 15

"Blakros was created to share information, they aren't petty thieves. Why would they steal from from you?

Justice is suspicious, watching them begin to take the museum's items.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice steps into position, flanking the beast from opposite the Red ally. "Fiendish Devil, your end has come. Be burned away by the flames of Justice!"

Greatsword Attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Greatsword Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11

Grand Lodge

1 person marked this as a favorite.
Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

I'd never actually watched The Tick before, so I had to watch some. That's exactly how he is.

Grand Lodge

2 people marked this as a favorite.
Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice maintains his current position, attempting to shield those behind himself. As he prepares his next assault, he tries to think if he knows anything about his foes.

Knowledge Arcana: 1d20 - 1 ⇒ (3) - 1 = 2

Of course! There's one piece knowledge I nearly forgot!

Greatsword Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Greatsword Damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12

He swings his Greatsword up to the foe on front of him, than brings it back down with all his might. "I AM JUSTICE FLAME, VANQUISHER OF EVIL!!"

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice deftly dodges the projectile, ducking low and as he approaches and giving his sword a mighty upswing to the core of the creature.

"Your trickery will never succeed against one who burns through the shadows of treachery!"

Greatsword Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Greatsword Damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

"The fire in my belly yet burns, let us continue this assault while our strength lasts! The more we defeat ourselves, the more likely our allies will be unscathed!"

Justice is clearly eager to move to the next foe.

Grand Lodge

1 person marked this as a favorite.
Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice slowly staggers over to the swarm of runes, running his hand over them. "These runes were designed to protect from evil. Remember your true purpose, noble glyphs!"

Linguistics: 1d20 - 1 ⇒ (6) - 1 = 5
Linguistics: 1d20 - 1 ⇒ (2) - 1 = 1
Linguistics: 1d20 - 1 ⇒ (8) - 1 = 7
Linguistics: 1d20 - 1 ⇒ (3) - 1 = 2
Linguistics: 1d20 - 1 ⇒ (14) - 1 = 13
Linguistics: 1d20 - 1 ⇒ (2) - 1 = 1
Linguistics: 1d20 - 1 ⇒ (4) - 1 = 3
Linguistics: 1d20 - 1 ⇒ (11) - 1 = 10
Linguistics: 1d20 - 1 ⇒ (7) - 1 = 6
Linguistics: 1d20 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

I admit I don't understand any of this, so I give that problem to you fellows!

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice is again forced to scrape away at the glue that holds him down, grumbling in frustration.

Greatsword Damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

I take it that's an untyped bonus, not piercing or slashing, and can punch through the Swarm's resistance?

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice hacks away at the glue, scraping it away with his sharp blade.

Greatsword Damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11

Justice lets out an uproarious laugh, slicing the glue away with his sizzling Greatsword. "Slowing us down will only slow your demise, cowardly glyphs!"

What size are the swarming runes, or does that require a check? Are they Tiny, or are they Fine or Smaller?

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

"What foolishness!" Justice springs over to Haska, placing a hand on his shoulder. "Just as the rest of us, you are a valued Pathfinder, with skills invaluable to staving off the throes of darkness! Do not sell yourself short, friend Haska!" With a flourish he points his Greatsword to the sounds of the Garden. "We shall go and battle the fiends that terrorize our garden!"

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice takes a 5-foot diagonal step, creating an opening for fellow allies should his attack miss. With the ragesong burning in his chest and flames licking off the blade of his greatsword, he bellows out.

"Fall, foul creature!!"

With all his might, he slams the greatsword crashing down.

Ragesong Greatsword Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Ragesong Greatsword Damage: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

"Alphonze!!" Justice rushes forward, charging with Greatsword held high over his shoulder, its blade burning with a red hot heat. "Keep your villainous hands to yourself, vile creature!"

He slams his Greatsword down with all his might, using the momentum from his charge to fortify the blow.
Charging Greatsword Attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Charging Greatsword Damage: 2d6 + 3 + 1 ⇒ (1, 5) + 3 + 1 = 10

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

"Indeed! Let us not dwell in areas we've already cleansed, upstairs!"

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

"Of course, I have some rations! A stupendous idea Babine!" Justice offers a small bite to the dogs, then gives the remainder to Babine to help lead them.

Aid Babine, Handle Animal: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Babine with a clutch nat 20.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice stares intently at the hounds, unsure of how to handle such wild beasts. "I'm unsure of how to tame a rabid animal, but if we come to blows I shall attack in such a way to leave it alive."

Justice lowers his stance, taking on a posture of non-aggression, and holds his arms out.

Aid Another, Handle Animal: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

"Blast this armor, the fiend is just out of my reach!" Justice shouts his frustration at being so close yet so far.
"Fight me you coward, and be burned to cinders by the flame of Justice!"

Intimidate Demoralize, Fiery Gaze: 10 + 9 = 19
Save=10+HD+WIS

Probably immune to fear effects though.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

That is strange, I do recall the first post where you threw your javelin as well.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Anyone with a sharp eye can immediately notice an almost instinctual twitch when Haska says "Villain."

"Perhaps the lad is just eager to begin burning through the evil that plagues our fair city! I share his fiery enthusiasm, and time is of the essence. If anyone has a plan, they'd best share it quickly, for my blade seeks to end this villainy!"

Justice begins to run after Babine, approaching the doors of the museum.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Oops, I accidentally did one of my posts as my Forum Name and not Justice. Sorry about that!

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

The hero listens intently, a hand on his chin as if deep in thought. "I lack the knowledge necessary to deal with such unusual foes in the garden, my blade is better spent on breathing foes."

He turns to face his allies, expression hidden behind his helm. "What do you think?"

When his final ally arrives, Justice places an armored hand on his shoulder. "Welcome, young one. With yet another blade at our side, truly the fiends have no chance!"

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

As Justice lacks the training in those skills, and those checks can't be made untrained, I don't roll for those checks, correct?

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Justice listens intently to the small halfling's words and lets out a boisterous laugh when she scurries away. "It warms my heart to see a soul overflowing with such energy! Come comrades, Let us see what information there is to be harvested from our allies!"

Justice pushes his way into the crowd, chatting with other Pathfinders and seeing what he can learn. Diplomacy, Gather Information: 1d20 + 7 ⇒ (3) + 7 = 10

He can't manage to glean any useful info, but that does nothing to dampen the hero's spirits. He didn't walk away entirely fruitless, he did learn yet another tool to strike fear into the heart of villainy!

Intimidation +1 for my chosen skill.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

At the table, a man in coquelicot armor beams proudly at his surroundings, the upper half of his face concealed by a mask fashioned in the image of a burning flame."Blessed is he who looks upon such a magnificent sight! So many agents here, ready to travel the world and snuff out its evils! Truly I am honored to count myself among them." He looks at his tablemates, his eyes blazing a bright orange behind his mask. "Greetings, fellow Pathfinders! I am the burning hand of order, Justice Flame!" His introduction raises loud enough to cause a few other tables to glance over, something that seems to slip his notice. Instead he continues with a smile, looking at his companions. "And on this most momentous gathering, who do I have the honor of sharing my cup with?"

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Day Job!

Perform, Actor: 1d20 + 7 ⇒ (9) + 7 = 16

In his Social Identity of course.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision
GM Hmm wrote:

@ Redelia, Chris Marsh et al --

I might be talked into being a second GM for that holiday run, or just watching as an onlooker, particularly if you guys are looking for a fast game!

@ Justice Flame --

I could see it as good flavor with no mechanical benefit. However... Have you thought about dipping alchemist on this character? Alchemist / Bloodrager crossing is surprisingly good for melee. The Beastmorph mutagens are flavored as having you erupt with scales, feathers, and other odd animal parts. Plus as an alchemist you could get tentacle discoveries, plus a ton of other gross stuff.

I have a bloodrager / alchemist mix in a home game of Rise of the Runelords that I simply love. Eddy has picked almost all of his discoveries by how gross they are. I've never done this with a character before, but it works great and has been just hilarious.

Thanks for the response! He very well may end up going the path of Alchemist, but for now as a PFS character he has to start at level 1, and that's his level 1.

I didn't intend to have any mechanical effect from them of any kind, I just wanted to know if it's alright having a little bit of zany character flavor coming from the "bizarre and alien and tentacles" bloodline. I know PFS has to follow rules fairly strictly.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Question from left field here.

I'm currently making a Half-Orc Bloodrager with the Aberrant Bloodline. He's a pirate, and I'd like to flavor him as having small, vestigial tentacles and rubbery, eel like skin as a result of his bloodline. Think Davey Jones.

That said, what are the rules, if any, on flavoring characters? He's got crap CHA so it would fit.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision
GM Dennis wrote:
Also, Levi, are you ok with JUSTICE FLAME! being shortened to Justice at times during gameplay? Is there another short version you'd prefer? Anyone else have specific ways they'd like/not like their character to be referred to?

Yeah, during gameplay or in general just call him Justice. JUSTICE FLAME! is just how he'll always refer to himself.

Also he doesn't know he's an Ifrit, nor does he appear as one because of the Almost Human Trait he has.

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

Greetings! I signed up with my Brawler but I'll be playing as my Avenger Vigilante, who's essentially an Intimidate Fighter in combat.

1) Levi
2 JUSTICE FLAME!
3) Grand Lodge
4) 246666-3
5) (Pending)

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

"That's correct Fettuccine, I am the magnificent JUSTICE FLAME!" With a flourish he tumbles into the center of the room...

Acrobatics: 1d20 - 2 ⇒ (7) - 2 = 5

... and proceeds to bound off of a table, completely losing his balance and crashing into the floor in dramatic fashion.

"By the gods, this treacherous table looks to impede my quest of righteousness! With it's fiendish plotting I nearly twisted my ankle of justice!" He stands up, somehow still with a proud smile. "A band you say? By Serenrae, you're a genius! We shall create songs for the bards to sing, tales of our unending quest for justice to strike into the hearts of villains across Golarion!"

Grand Lodge

Male LG Ifrit Vigilante 1 | HP: 11/11 | AC: 17/Touch: 12/Flat: 15 | CMB: +4, CMD: 16 | F: +2, R: +4, W: +1 | Init: +2 | Perception -1, Sense Motive -1 | Darkvision

A man clad in colorful scale mail that sparkles in shades of yellow, orange, and red enters the lodge, a Greatsword slung across his back whose blade glows as if heated. His face lies hidden beneath a helm, fashioned into a style of burning flames. As he enters he throws his hands up in dramatic fashion, his voice bellowing through the hall.

Perform: 1d20 + 7 ⇒ (2) + 7 = 9

"Greetings, fellow Pathfinders! For those whose eyes have not yet gazed upon my splendor, I am the great JUSTICE FLAME! I am the hand of Justice, he who casts the wicked to the shining beacon of righteous deliverance, and protects the weak and sick from the burning flames of evil! Wherever trouble may lie, or fiends may prey on those less fortunate, my burning sword of punishment shall strike! As sure as the sun shall rise, so too shall I, JUSTICE FLAME, walk further down the path of all that is good, clearing the cretins from the road. No man, woman, or child shall fear knowing that the great JUSTICE FLAME is there, protecting them from the beings that lurk in the darkness! For when they reveal their wretched maw, they shall not taste flesh, no! They shall taste the scorching heat of JUSTICE!! No matter..."

It becomes clear he doesn't intend to stop this speech anytime soon.

This is me officially trying out a Vigilante, I plan on having fun with it without trying to be the "main character" as that's a pitfall of Vigilantes it seems.