Umagro

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Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Grand Lodge

I am winding down my current game and will be gearing up for a new one soon and I have been looking at perhaps running of the older Dungeon mag adventure paths and was looking for any advice as to which one I should choose.

My group has 7 players, 2 girls and 5 guys. We are all at least in our mid to late thirties and have been playing DND for about 15 to 20 years each. They tend to enjoy an equal mix of both tactical combat and Role-Play, not quite as into the exploration/investigation aspects of the game.

Another consideration is that I plan to update the adventures from 3.5 to the PFRPG rules.

So should I go with Shackled City, Age of Worms, or Savage Tide?

Grand Lodge

Could use some help with spending my recently aquired wealth for my PC after playing through my first 2 scenarios ever this weekend. The first was a tier 1-2 and the second was a tier 4-5 (first level PC but most of the rest of the party was higher level. I survived mostly by staying at the back of the party and using my longbow!).

My PC currently has a longbow, regular and blunt arrows, shortsword, studded leather armor and a Rangers kit. He is a 1st level Human Ranger on the archery track.

I currently have 2455 GP to spend, nothing on the chronicle sheets that I plan to purchase at this time. I also have 3 Fame and 3 PP.

My plan as it stands:

Masterwork Composite Longbow, Darkwood (+2 Str) 630 GP
Mithral Shirt 1,100 GP
Wayfinder 250 GP
Wand of Cure Light Wounds 2 PP

total 1980 GP, 2 PP

assuming my pricing is correct, that leaves me 475 Gp and 1 PP.

Should I rethink any of the above purchases? Any special ammo or gear I should add to my shopping list? I will have a copy of Ultimate Equipment soon so I will have access to anything in that tome as well.

Grand Lodge

Due to a recent change in my employment status (in a good way!) I finally have the time to join the Pathfinder Society. My first game will be next week and any advice on my PC would be appreciated.

The general concept is a young man from a rural area (I am thinking somewhere near Sandpoint), spent most of his life learning the skills of a hunter to help feed his family and spent his free time exploring wilderness and nearby mountains and caves. Defenitely a new recruit to the PFS and hasn't seen much of the outside world up till now, and not comfortable in large crowds or structured social situations.

Mechanics wise, I am looking an archer ranger. I always gravitate towards highly skilled characters more than combat oriented or spellcasting PC's.

Race - Human
Class - Ranger

Str - 14
Dex - 18 (+2 racial)
Con - 14
Int - 10
Wis - 12
Cha - 8

Hit Points - 12 (10, +2 Con)

Skills (1 rank each)
1. climb
2. craft: bows (for day job checks and making ammo)
3. handle animal
4. knowledge - dungeoneering
5. knowledge - nature
6. perception
7. stealth
8. survival

the skills include +1 each for human racial and favored class

Feats
1. Point Blank Shot
2. Deadly Aim

That's all I have so far. Will be looking into getting a +2 composite longbow once he has the cash to afford it. Light armor and a melee weapon for backup/mopup.

Also looking at level advancement, probably going with Precise Shot as bonus feat at 2nd level, and taking the animal companion when it opens up.

I could use help with a good choice for favored enemy (goblins? humans?). Does Knowledge: Geography come up a lot as a skill check? Any good fits for a faction to be a member of? Better feat or skill picks?

I am also looking at perhaps switching Int and Wis scores, and taking the Skirmisher archetype from the APG (dropping his spells entirely).

Grand Lodge

Hail Pathfinder players!

I recently jumped back into the Fantasy RPG hobby after far too many years away. I have been playing DND Encounters and although I enjoy 4th ed. it is not the game that I have fond memories of playing back in my youth when AD&D 2nd ed. was the king of the rpg world.

I recently learned about Pathfinder and the forthcoming (at that time) Beginner Box so I bided my time and now I have it in my grubby little paws and I was blown away! It is very much the spiritual successor to the game that I loved back in the day. I also picked up the Core Rulebook and Beastiary, and I am planning a campagn to start in January.

My question here is about character creation, and I aplogize if this sort of thing has been hashed out here before but I am a newbie to these forums.

In 4th ed DND, the new race rules allow for a fixed +2 bonus to one ability score and then a choice between 2 other abilities for a second +2. Has this sort of thing ever been used or considered as a house rule for Pathfinder campaigns? Good or bad results?

To my thinking, it would look something like this:

Dwarf: +2 Constitution, +2 Wisdom or Strength, -2 Charisma

Elf: +2 Dexterity, +2 Intelligence or Wisdom, -2 Constitution

Gnome: +2 Charisma, +2 Constitution or Intelligence, -2 Strength

Half-Elf: +2 to One Ability Score

Half-Orc: +2 to One Ability Score

Halfling: +2 to Dexterity, +2 to Charisma or Con. -2 to Strength

Human: +2 to One Ability Score

All other racial traits would remain the same.

Questions, comments, etc. ?