JPacacha's page
10 posts. No reviews. No lists. No wishlists.
|


Okay, you want to tear apart someone else's post...let's tear apart the way that you play your characters shall we...first off...wizard...if you so choose to specialize in a specific school, two other school are in opposition to you, so you won't have access to them...That would stand to reason that you have NOT mastered the secrets of the universe...Being level 1 you have what? Cantrips at your disposal? Far from casting an instant death spell on someone I think...more like shiny flashing lights designed to distract someone...or minor damage dealing spells that a simple fighter can out power with a short sword...again...far from the secrets of the universe...but on the other hand...let's take another caster since you are apparently so fond of them and discuss the sorcerer...straight from the Pathfinder core rulebook it states "someone born with innate mystical ability"...meaning that there was no school attended and thus, no certificate...Now, I don't know how your campaigns are run, but I was planning on starting mine at level one...If you roll up a level 20 toon and decide that that is the way you are going to do it then fine, I will concede that you do indeed understand the mysteries of the universe...If you want to discuss other classes we can as well. A level one fighter is as someone said earlier, someone who decided to pick up a dagger and go monster hunting or join the local military. A rogue is someone who learned how to pick a lock and flip a switch. I can go on and on. My point being, when you got your first job I am almost positive that it wasn't pulling six figures for a fortune 500 company, it was probably when you were in high school at some fast food joint like the rest of the world. If it wasn't kudos to you, but your character probably won't be so lucky. The only reason that I am frustrated is that you had nothing positive to say other than "keep trying" before you even offered to ask about anything other the basic overlying points, you immediately decided that you didn't like it and you were going to tell me all the things that you would have done better. I will repeat myself, this is my FIRST ATTEMPT. I am not responding defensively, I am responding logically to your valid arguments and providing counter, and logical, rebuttals of my own. However it seems that you have some sort of support system here that I do not possess, and therefore will have that support system respond to my posts in kind, and I will look like a fool again. I do not care. I understand that this is an open forum, and things like this will happen. I apologize for any ill will that I may have caused anyone, and Adamantine Dragon, even though I disagree with your methodology, I do respect you as a human being and therefore will acknowledge your right to an opinion. However, I may suggest acquiring all the facts before providing such degrading criticism in the future. Thank you all for your time.
And most of all I want to thank
Mark Hoover
Sleet Storm
Ximen Bao
Cao Phen
DrDeth
kmal2t
Goth Guru
Bruunwald
Humphrey Boggard
MMCJawa
and
Abu
Even though I know that you mean well, and you do point out that I am being sensitive about something that I personally keyed every letter on, I do appreciate your feedback. Just remember, that when you decide to call someone over sensitive about things that they personally created, and are not enjoying people deciding that they personally don't like the overall idea so they basically tear it apart from its very core and tell them that every single thing that they have done is WRONG...just remember that some people will take it more personally than others, because they are different, or as you put it "special". Because some people have Autism, and took the advice of an actual psychologist and created a world where they could feel comfortable, and feel proud for once in their depressing, God forsaken life, and wanted ideas on how to make it better, and not listen to a few strangers tell them what a horrible job they did over and over.
@Mark Hoover
Thank you for actually giving me some things I had forgotten, honest areas to improve on, and things to consider. Being the only person here that has decided not to be a complete and total jackwagon. Not everyone will play a character like a complete @$$hat. For clarification. The outline has nothing in actuality to do with the campaign itself. It is mostly an outline of the maps in general with notes on what could possibly happen in addition to what may happen. I appreciate the fact that you chose to give me advice based on what experiences that you personally had versus trying to tell me (granted, as a rookie GM) that no matter what everyone will basically pull a giant F You card and say screw it. So...@Mark Hoover...thank you for restoring my faith in humanity, and this particular community.

Okay, here we go, I didn't want to go this route however, I feel that my hand has been forced. First thing is first. Do you actually read my posts in their entirety before deciding to write a rebuttal or do you just make assumptions and then decide to be as harsh as possible? I know that you claim that you mean no offense, however, I would like to point out to you that CRITICISM and DEGRADATION are two very different things. To refute your arguments, I never once said that the side jobs needed to be completed. They are optional...The characters have no memories of their previous lives, and only know their names and their jobs based on what is written on the tombstone of their open grave. The world on the back of a turtle is NOT Terry Pratchett...that concept is actually Hindu in origin and was adopted by him for the Discworld series. So there's that assumption down your proverbial tube. The turtle is an ISLAND...I believe I've said that numerous times at this point, and once you get into the tower proper you will discover through NPCs and painting and such that the turtle is actually a limbo of sorts for those lost at sea, so she provides all that the people living on her need. So there's you arguments refuted...I believe that that is all of the major ones you gave.

I believe that I was misunderstood. All of the characters wake up in open graves. With a ring on their finger that bears the symbol of the town that they are in. The townsfolk will constantly refer to the characters as the "Knights" (but this in no way modifies the players choices during character creation, it is simply a title). There is only one actual town, but within this town is a graveyard that has a mausoleum at its center. The mausoleum only has one room, with a secret "closet" if you will if the players fulfill certain obligations. Then the town proper has you standard armory, blacksmith, general store, magic supplies, tavern, and inn. There are little side "jobs" to do throughout the town such as the good old standby "kill the rats in the basement" for the inn owner. "Go find the guys who stole my brew" for the barkeep. "Go find my necklace that was stolen" for the town harlot. As well as a blind information broker at the town center that if given money, food, or items will give hints to the giant tree "a.k.a. big dungeon" in the background. The barkeep will actually give the party their main quest of the big tree thing. Then they will travel through the wilderness (only one path, but there is the possibility of going through the woods, however, they are on a small island). The tree itself has ten actual stories, but one floor is a giant spiral path that will actually lead up seven floors, and two basements. There is prisoners that will become NPCs if the requirements are met. There are secret rooms with treasure hoards, there is an entire cult devoted to the final adversary to fight. As well as the final guys six "guardians" that are supposed to be fought solo. As well as various NPCs throughout the dungeon that will tell you the story of the tower, the island, adn the Knights if you meet the requirements. There is a labyrinth on one of the floors, as well as some floor that seem innocuous until they approach the edge and are shouted at by singular adversaries. With the final guy defeated they move to a observation deck of sorts with a pedestal at the center. Then the head of the turtle that they are on the back of rises and talks to them for a bit, giving them choices on how to proceed. I tried to give as much information as I could without giving away all of my ideas. I hope this helps.
Any character path will fit in just fine with what I have constructed, and while I'm not entirely sure what AP means, I believe that I have left the aspect of personal characters pretty much as open as a pre-constructed campaign. The only catch that could possibly occur is someone who would rely heavily on animal companions or dominance over wild creatures being that the majority of my adversaries are humanoids.
The only problem with that is that while I am fairly proud of what I wrote. I don't necessarily want anyone to be able to access it until I feel that it's been perfected. That is why I was just hoping that I could have two or three people take a gander before releasing it to the masses.
Fight boars in the forest for 18 levels or something South Park like that...
The Maps and NPC sheets are not included in that number. They are in addition. And as far as staying on track the main dungeon itself is a large tower with really only two ways to travel...Up, or down. There is plenty of things to do inside the tower, however, there isn't really a "Hey I'm just going to start walking east and keep walking until I find something completely unintentional"...Also, the entire "world" *spoiler* is on the back of a giant turtle. So, there is no option to leave the "island" anyway. It's pretty much "clear the tower, or do nothing"

|
1 person marked this as a favorite.
|
I have written an campaign to completion. Of course, this is supposing that all player characters don't try to get crazy with their role playing. There is four travel areas/towns, two dungeons, as well as an overlying plot line that the players will uncover as they progress. Since the basic outline of what I am assuming will be a level one to epic level campaign is completely written, I was hoping for some feedback, constructive criticism, and someone to tell me if something is completely ridiculous or not. Feel free to message me since I have no idea how to add attachments to this post. As well as the complete file is almost 185 pages. If anyone has the spare time or desire it would be greatly appreciated. If I am allowed to post my actual email address within this post someone just let me know and I will add my email address so that any who have the desire may contact me directly.
P.S. The reason I am seeking this assistance is that this is my first ever campaign that I have written from scratch, with no primer to go off of, as well as being a first time GM, and been on hiatus as a player for almost ten years.
Thank you in advance.

I have written an campaign to completion. Of course, this is supposing that all player characters don't try to get crazy with their role playing. There is four travel areas/towns, two dungeons, as well as an overlying plot line that the players will uncover as they progress. Since the basic outline of what I am assuming will be a level one to epic level campaign is completely written, I was hoping for some feedback, constructive criticism, and someone to tell me if something is completely ridiculous or not. Feel free to message me since I have no idea how to add attachments to this post. As well as the complete file is almost 185 pages. If anyone has the spare time or desire it would be greatly appreciated. If I am allowed to post my actual email address within this post someone just let me know and I will add my email address so that any who have the desire may contact me directly.
P.S. The reason I am seeking this assistance is that this is my first ever campaign that I have written from scratch, with no primer to go off of, as well as being a first time GM, and been on hiatus as a player for almost ten years.
Thank you in advance.
|