The Plagued One

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Thanks for all the help and suggestions. Will be creating my.character tonight and will be using this for sure!


Chess Pwn wrote:
which races are allowed? and how are you doing stats? are traits allowed? can you take the extra trait feat if not? And we can get you a nice outline for a warpriest

Being that we are all pretty much new players in our game, the GM, who has a lot of experience with d&d, is being really generous with stats. We are not using a buy system. Instead we are rolling for stats, 5d6 and dropping the lowest 2. If we roll a state under 12 we can reroll it.

I am not sure if we are allowed to use traits or not. I have to check on that one. As far as races he's pretty open as long as we have the material available, whether in a book or online resources that we can reference at the table via a tablet.


Chess Pwn wrote:
Sounds like you'd enjoy warpriest AND it covers your desire for healing and status removal. I don't see a compelling argument for you to be a cleric over warpriest. And when you go warpriest play an arsenal chaplain, unless you have specific blessings you really want.

Ya know, I think you're right. I just have no idea how to build this now lol. I think I will make a backup character sheet of a cleric just in case I die and need a replacement that'll be better at keeping us alive.


Quentin Coldwater wrote:
I'm personally not a big fan of long buffing routines in combat. Most combats are over in 3-4 rounds, having to spend 2 rounds of it powering up means you're missing half of the fight. Prioritise attacking over buffing, unless you're either in a tight spot, or can't reach the enemy.

I think that is one of my issues and why I kind of wanted to go warpriest originally. I want to be in combat, I want to be killing things lol. A lot of what I have read talks about the cleric buffs and making combat more manageable, but if that is going to take a couple rounds, or even 1 round when I could instead be in melee range and hitting stuff, why waste the round with buffs? Making a decision on a character is way more difficult in this game than I thought it would be...


Sissyl wrote:


You could also go for summoning. This is feat intensive, but gets you a huge advantage for your party as soon as you can summon as a std action.

Blaster clerics are pretty much strictly inferior to a wizard, so I would say play a wizard instead.

Can you explain the summoning thing a bit? Not something I have looked into yet. How exactly does this work? And besides summoning something and having it fight for me, what else do I do during combat?


Chess Pwn wrote:

If you're only worried about HP heal, warpriest is great! Have the party use some gold to buy a wand of cure light wounds, and now you have plenty of healing. No spells used.

HP healing is best done with wands out of combat.
HP healing in combat better be an emergency action and rarely needed.

I think that is why I may be hesitant to go for warpriest. that would mean we have no one to heal status effects. Is this a huge deal? Will it make things way more difficult? Or will it just be kind of annoying?


Conjoy wrote:

Clerics are great, and as has been mentioned by others, can do a lot more than heal. Because you can do so much, picking and choosing how far to invest in things that almost always have diminishing returns is a key element of building a good Cleric.

Some key stat knowledge:
Your AC is just not going to keep up, and in a group of 5 you'll be unlikely to get more than one attack of opportunity per round. Dex does other things too, but I suggest leaving this at 10.
Cha 13 is a pre-req for a key Channeling Feat (Selective Channel). And while Channeling is often seen as a less than optimal action, its a resource pool you have. A measly 13 Cha (a buy cost of only 3 Ability point with most races) and two Feats allows to do this in combat as a Move Action. This is great in terms of action economy and resource usage.
Str: The difference between Str 14 and Str 16 is +1 to hit and +1 to damage from a 2 Handed Weapon, if you can cast an extra spell of almost any level, you will benefit your group more. Str 14 with Divine Favour/Power up will give you solid output for a buy cost of only 5.
Level 3 comparison between Str 18 and Str 14 with a Longspear with Divine Favour and Power Attack active:
+6 doing D6+10 or +4 doing D6+7

As mentioned in all the guides, going first is very important, so advise Improved Initiative as your first Feat, Toughness is also very useful.

Would it be worth taking heavy armor proficiency to up my AC? Or is this something that wouldn't be worth the cost of a feat?


Just a Mort wrote:
Check if the ranger is going melee or range. If ranger is melee, you may consider either picking up a reach weapon, and the feat phalanx formation, or picking up a bow(go worship Erastil) and go full archer.Otherwise the front lines might get a little cluttered. Evangelist will help the ranger, rogue and bloodrager do their jobs.

The ranger will be ranged. She is all about using a bow. So the only other frontline fighter we will have is the bloodrager. I was hoping to be able to more buff myself and smash heads than being a buffer for the rest of the party. I saw someone mention above the warpriest, which I was actually looking at before I decided on cleric, I am just worried that won't be good enough as the only healer in the group.


As far as books pretty much just core players guide, advanced players guide and advanced class guide. I'm sure I could talk my DM into something else if I found something I wanted to use. He is pretty easy going and wants us to play what we find fun.

I'll definitely check out the guides. I'm on mobile so it's a bit hard to browse at the moment.


Hi. So I'm playing my first campaign this weekend. We are playing the RotRL campaign starting from the beginning at level 1. So far the party will consist of a Ranger, Bloodrager, Wizard, and Rogue. Being that we have no healer, I decided to play a cleric. I want to make a more battle focused cleric that can heal when absolutely needed during battle, but can heal pretty well out of battle as well.

I am not sure how to go about this or what domains to choose or weapon to specialize with. I'm thinking high Str/Wis/Con. And based on domains would like to keep my character on the good side of alignment. I have read that Desna is a good diety, but I don't know about the weapon choice with the starknife. So really any suggestions or help in building this character to not be useless would be great! Also not sure what feats to go with and how to progress.

Thanks in advance!