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Quijenoth wrote:
OK I have to ask, what does the "Pizza" menu on the LootWare window offer? :)

you'll see on my initial post that this is pizza-ware. You give me and my game group some pizza if you find the software useful. Not quite as cute as the pizza matrix I've seen on a DM screen which helps you decide what to order based on the preferences of your players. :)


Kolokotroni wrote:
I would be willing to have a look. Good luck in the spit and polish phase.

Maybe a couple of screen shots will help show what I'm talking about better than my short descriptions. With a bit of luck we can redirect things from programming language posturing to how tools (irrespective of programming language) can make the job of DM easier.

LootWare screen shot.

This shows a list of common items for an average party level of 5, medium fantasy level, medium XP progression. That adds up to 1550 GP of loot, and the randomly selected list matches that value. If I wanted to toss some coins in, I could just modify the counts, or delete some items and select an option to top it off with random coins. The budget is there for reference, and is not forced. The two progress bars show the relation between the target and actual amounts. For instance if you have more loot than budgeted, the value display goes red, and the budget progress bar is shorter than the actual.

You might notice I did something a bit unusual with wands. To be able to treat them generically along with all the other equipment, I broke out their cost per charge, and use the quantity as the number of charges in the wand. The software automatically noted that the budget only allowed for 24 charges on the Wand of Doom, based on the other items already selected.

XPWare screen shot.

This shows that a party of 5 players, average level 4, with average difficulty gives you a CR 4 recommendation for the encounter. From there, I've chosen one CR3, one CR 1/2, and have 200 XP left over to choose before I have a match. The color coding shows I can add another CR 1/2 to get an exact match, or I can add more than one of CR 1/8 through 1/3 to get to the goal of 1200 XP for the encounter.


I've been writing some tools for myself (C# is great for tools like this), and was wondering what the interest level is in using them, and if there are other similar tools that come to mind that could be added to the set. There are two tools so far, both designed for the game master:

LootWare - You set the XP progression, average level, and other adjusters as specified in the PF handbook, and it gives you a GP budget for a typical encounter. Then you can generate a random loot list using several different methods which can include ordinary equipment, just magic, or use the officially documented random selection methods. You can also just pick stuff from menus to add to the horde. It also lets you create custom armor, weapons, and intelligent items.

XPWare - You set the group size, levels of the members, and difficulty of the encounter. You then select which CR of critter you want and how many, and it calculates for you when you've matched your settings for the players. It does the math for you to show XP per player. This is all done matching the methods from the PF handbook.

So, let me know if you think this would be useful. I can package it up into an installer and put it out on my web site, but it's not available yet due to a little missing spit and polish, and making sure I do what I need to for OGL.

I'm leaning toward releasing them as pizza-ware. You toss a donation into the pizza fund if you like it, and we eat pizza in your honor at our next game. :)