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For the Night is Dark wrote:

Problem:

I have found that making ranged builds that remain stealthed is incredibly challenging in pathfinder. Firstly, full attacks for these builds are not an option since in order to remain stealthed after shooting, a character must spend a move action. Secondly, Rogue is the class that best thematically fit the sniper archetype yet cannot effectively snipe without the 20,000 gp item: Sniper Goggles.

Goal:
Create an unchained rogue archetype that successfully solves both of these problems without creating an overpowered class.

Feedback:
1) Do you agree that the "sniper" archetype in pathfinder is underdeveloped and underpowered as is? If not, how would you build a competent sniper using RAW?
2) Do you think that this archetype's design is flawed? If so, what should be changed?

Thank you for your time!

Sniper (Unchained Rogue Archetype)
Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse. Snipers, of course, understand that such protestations about “cowardice” and “honor” regarding their profession are in fact merely the bleatings of sheep fearing the slaughter and pay them no heed. Most snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace.

Deadly Range (Ex): A sniper is able to make incredibly precise shots from distances that other's could only dream of. He increases the range at which his sneak attack can be applied by 10 feet for every Sniper level he possesses. This ability replaces Finesse Training, Trapfinding, Evasion, Uncanny Dodge, and Danger Sense.
Sniper's Edge (Ex): At 5th level, a sniper gains the skill unlock for stealth. This replaces rogue's edge.
Improved Stealthy Snipe (Ex): At 8th level, a sniper becomes a master of stealth, able to fire shot after shot without giving the enemy a chance to...

Look at the gunslinger dead shot deed, and give something similar to your sniper, basically if you have iterative attacks you roll them all but they actually are a single attack, and if you crit they get all multiplied


I wrote an e-mail and some PMs and didn't get any answer, then noticed his last activity dates back to 2011, so does anyone know something for sure?


Thanks for the help! I'll suggest it immediately to the forum Staff


Hi! I am a user of an italian forum about RPGs, and i would like to suggest to the staff of that Forum to host some pathfinder society games, but before doing that i'd like to know if it's possible.
Currently the forum hosts Play by Forum and Play by Chat games, are these
ways of playing suitable for Pathfinder Society Games?
I've read the guide but I couldn't find answers to my question.
The forum adress is (hope it's not considered spam) www.dragonslair.it


Ok thanks for making it clear


In the case I posted which is my attack routine?


So they are weapon attacks.
Now in your opinion which is the most likeable option:
1) Multi weapon fighting requirements are badly worded and should be rewritten this way:

RAI wrote:
Prerequisites: 3 or more limbs able to wield a weapon

2)My PNG Can't access MWF, in this case my attack routine how should look like? (assuming i'm a lvl 10 rogue using two short swords and a tail attachment)

+5/+5/+5/+2/+2
or
+5/+5/+2/+2/+2
or
+5/+5/-1/+2/+2
?


Also I noticed that kobold tail attachments form a fighter weapon specialization group, if the attack is still a natural attack, why making a new group, it would be in the natural attacks group


It's not clear as it specifically state that they are light weapons, an other similar situations do not help (as a catfolk clawblade is a weapon, but a ratfolk tailblade is a natural attack), i think RAI it should work (as a tail with a blade on it it's not much different from a weapon held in hand), but since i'm building this for a contest i need to use RAW.


Hi! i'm building a kobold png and i liked very much the idea of the tail attachments, i'm building a rogue so i planned to use two shortswords and a razored tail attachment, whwn i came up to the multi weapon fighting feat i saw it states you need to have 3 or more hands, i would like to know if it's intended that a creature with an additional limb (the tail in this case) that can be used to do a manufactured weapon attack can't get access to the multiweapon fighting chain or it's simply bad wording...
Also i would like to be sure tail attachments attacks count as weapon attacks.
Thanks