| JJNinja |
Problem:
I have found that making ranged builds that remain stealthed is incredibly challenging in pathfinder. Firstly, full attacks for these builds are not an option since in order to remain stealthed after shooting, a character must spend a move action. Secondly, Rogue is the class that best thematically fit the sniper archetype yet cannot effectively snipe without the 20,000 gp item: Sniper Goggles.Goal:
Create an unchained rogue archetype that successfully solves both of these problems without creating an overpowered class.Feedback:
1) Do you agree that the "sniper" archetype in pathfinder is underdeveloped and underpowered as is? If not, how would you build a competent sniper using RAW?
2) Do you think that this archetype's design is flawed? If so, what should be changed?Thank you for your time!
Sniper (Unchained Rogue Archetype)
Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse. Snipers, of course, understand that such protestations about “cowardice” and “honor” regarding their profession are in fact merely the bleatings of sheep fearing the slaughter and pay them no heed. Most snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace.Deadly Range (Ex): A sniper is able to make incredibly precise shots from distances that other's could only dream of. He increases the range at which his sneak attack can be applied by 10 feet for every Sniper level he possesses. This ability replaces Finesse Training, Trapfinding, Evasion, Uncanny Dodge, and Danger Sense.
Sniper's Edge (Ex): At 5th level, a sniper gains the skill unlock for stealth. This replaces rogue's edge.
Improved Stealthy Snipe (Ex): At 8th level, a sniper becomes a master of stealth, able to fire shot after shot without giving the enemy a chance to...
Look at the gunslinger dead shot deed, and give something similar to your sniper, basically if you have iterative attacks you roll them all but they actually are a single attack, and if you crit they get all multiplied