Rolan

JJJ's page

Organized Play Member. 25 posts. No reviews. 1 list. No wishlists.


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Led Zeppelin
Poison


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I really want more material for all classes. How about an 'Advanced' book for each class. Not the length of the current advanced book, maybe 36 pages like some companion books. These book would include updated basic class features along with archetypes, and a break down for making a custom archetype similar to how the advanced races broke down race creation. They could also include a small section of pre-build npc's with a variety of flavors.


Great Program Kyle!
I noticed that when adding the skeleton template, the creatures natural armor bonus actually increases. The creatures natural armor bonus is being added to the new skeleton natural armor instead of replacing it.


Cheapy wrote:
You've lost concentration by splitting the action up.

Please explain.


LazarX wrote:
Orcadorsala wrote:

Can you spend a standard action in one round and then another in the second round to complete a full round of casting?

Let's say the character moves, then starts casting Summon Monster by spending a standard action. The round passes as the other people do their stuff, and on the character's next initiative, she completes casting by spending a standard action (thus the monster appears), then moves again.

Like this?

No you can't split your spellcasting action. It's all or nothing.

just like Quatar said. YES.


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Since you don't mind multi-classing try a Gunslinger(Musket Master)5/Luring Cavalier (Musketeer)15. The musketeer levels will qualify you for fighter feats like weapon specialization. Another class to combo with the gunslinger is paladin (no archetype needed).
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Gunslinger feats you need (and need fast):
Lv 1: Rapid Reload (free for the musket master)
Lv 1: Point Blank Shot
Lv 3: Rapid Shot
Lv 4: Deadly Aim (time to do some killing)

After 5 levels of gunslinger the class IMO really doesn't add a lot to itself.

And always use alchemical cartridges. At level 3 you will be able to reload a musket as a free action.


Does anyone remember Ask Max?


My moms favorite, which means we watched it a lot, was The Ugly Dachshund


Wiggz wrote:
JJJ wrote:
Why don't we throw the Luring Cavalier in the mix?

Because nobody likes Cavaliers. Don't you remember Eric?

:P

What if just one person liked Eric? Could we include the cavalier?


Why don't we throw the Luring Cavalier in the mix?


darth_borehd wrote:

Candleshoe with a young Jodie Foster

Saw that one a lot but not as much as Bride of Boogedy and Swiss family Robinson.


Woo Flaxman wrote:

No thank you to JRR Tolkien and Robert Jorden. I like my fiction to swing with a bit more zing.

...
Won't touch any Warhammer novels, or any other licensed properties.

+1

The Warhammer world is pretty cool but their novels read like army list for the game.

Have you given Brent Week's Night Angel a shot?


VM mercenario wrote:
JJJ wrote:
Dal Selpher wrote:

With these rules, I would threaten to make the following

...

Levels 11-20
Mystic Theurge + Mystic Theurge

I'm pretty sure there are no prestige classes allowed in gestalt build.

My choices...
AM BARBARIAN/AMY ALCHY

Read the OP, in this thread you can. Tough you can't get the same prestige class twice, like you can't take the same class twice.

your right. guess I should read instead of skim.


Dal Selpher wrote:

With these rules, I would threaten to make the following

...

Levels 11-20
Mystic Theurge + Mystic Theurge

I'm pretty sure there are no prestige classes allowed in gestalt build.

My choices...
AM BARBARIAN/AMY ALCHY


Thanks for all the advise. I plan on talking to my GM about some things. I guess kingmaker is a difficult AP (because of the sandbox design) but I really don't want to remember it by the number of characters we had to make but for the story we helped create.
This experience is good for me since I typically GM. It helps me keep in mind game balance as it applies to challenges & PC's.
And yes, at least one encounter (the large plant & rattle caps) dice happened.


Tahotai wrote:

Did you guys not go into the basement of the stag lords fort or something?

You've got about 10,000 gold plus whatever the holy symbol and sorc bow are worth. In comparison, my players took out Kressle's camp, stag lord's fort, dealt with the kobolds and mites and finished the radish and returning the wedding ring quest. Selling everything that wasn't nailed down netted them about 22,000 gold. Which should be even higher for your group since you've explored more hexes by the sound of it.

In addition, you sunk a good chunk of your resources into the amulet of mighty fists which is a really overpriced item.

Your levels are correct for where you are now.

If you know you're going to be fighting trolls, you should consider stocking up on items to help fight trolls.

We went down into the cellar but the druid there was to much for us. We were already depleted of everything from the staglord fight which was another fight we had no business surviving (he shrugged off 2 hold person spells with a dc of 17 and outright killed our 2 melee PC's in sequential rounds). So we shut the trap door and burned the place down. After the fire died out we searched the ruins for a day and found nothing of value.

The amulet was a gift from the GM to the monk because it was this players 3rd character in three games. We really haven't had enough gold to buy any magic equipment. Most of our resources (which is not a lot) go to buying healing potions wand of cure light wounds alchemy fire and scrolls that are hopefully useful against the encounters we have.


Rickmeister wrote:
You want epic battles where you have to use your wits, your feats/spells and anything you have at your disposal to become VICTOR!!

I have no problem with epic fights, but is every fight epic? It seems like every encounter ends up with the GM CLEARLY pulling punches. I can think of 3 encounters that were not epic. A spider in a hole, some wolf things in the plains and a wolf thing in some briars. Every other encounter had us clearly on the ropes early in the encounter. The worst encounter was at the lizard fort. My GM gave us the post from Oleg's and there was a Tig's post. So, being heroes we head off to find him. We were level 4 and ended up facing off against the lizard king and the will-o'-wisp. This was clearly a TPK. We could not flee since the lizard king intended to kill Tig. We also had no idea there was a will-o'-wisp or that the lizard king could eat our front line fighters for breakfast. The biggest thing is that the whole part is getting frustrated at our GM for railroading us into these encounters. After games we will talk and he assures me that he is running the AP as written.

I'm not expecting a cake walk but it would be nice to feel like we are powerful adventurers able to hold our own in the wilds of this unknown land. Just once we would like to face odds that look unfavorable and actually overcome them without help from the GM. If every encounter in Kingmaker is epic please let me know so we can move past this AP.


Trinam wrote:

It sounds like you've been going from objective to objective. That is murder in this ap.

Explore everywhere. With a fine toothed comb, if possible. You're probably missing some phat lewt, and some extra exp. Your party is currently in no shape for those trolls.

We are actually exploring every hex as we move south. We have also done 80% of the side quest posted at Olegs. There has been no lewt that I would deem phat. The best item we found was a magical spear from an encounter at a river. Most of the items we find are mundane. I do know that we 'missed' a gold mine.(Our ranger spotted it but failed on the check to know what she was looking at. I'm not sure how you mistake a gold mine unless it was ore she spotted.) Our GM is a little opposed to us building up our town just to get magic items. As such he pushes us out of the town to adventure. I don't think we have ever received extra XP that was not a fight or an encounter in town like Gregori(?).


As of right now I hate Kingmaker. I don't hate the story arc, I hate this overwhelmed feeling our party has. Let me explain. Since we started our campaign just about every fight seems to come to a point where the GM clearly is pulling punches as to not TPK us. The latest example was this abandoned castle in the south lands (I think we are on the 2nd module). As we approach we see an opening with a raised portcullis. We approach cautiously and perceive no alarm for concern so we proceed through the gate. It was trapped and came crashing down on our clerics bloody skeleton hydra. A failed save dealt 28pts of damage. Our monk scales the wall then gets attacked by a quickling(?) the next round and he quickly scales the wall again to get away. We then proceed to make our way around to the crumbled section of wall and go in. Party member attacked again, quickling goes in the tower. We follow. Monk and Paladin make it to second floor, are both dominates in sequential rounds. Rest of part is attacked on stairs by quickling and some other thing. Long story short. GM 'forgets' to use quickling right, it dies, no more flank for other monster to sneak attack. Monster that is dominating stays in combat. We barely survive the fight. I don't mind tough fights but every fight has been like this. My GM assures me he is running it by the AP. So far we have had 5 pc deaths and should have had a lot more if the GM wasn't pulling punches. We are looking for a troll lair in the south and I have a feeling we are going to die to a player and the adventure will end. We had problems killing 2 trolls by themselves. We have been back to our town and spent a lot of time building our kingdom but we are continually urged to find these trolls. I know Kingmaker is deadly but is it this deadly that it becomes tomb of horrors? Or is our GM leading us to death? I really want to enjoy this campaign because its my first as a PC in nearly 10 years but I find myself analyzing CR of fights instead of enjoying the adventure.

Our part is as follows:
Monk 5
Sorcerer 5
Paladin 5
Cleric 5
Ranger 5

Between us all we have a few magic items: Paladin +1 shield, Ranger +1 bow, Monk +1 mighty fist, cleric holy symbol, sorcerer eldrich bow. We have about 1900gp between us all and have picked up and sold everything we find. We all do have masterwork weapons and the best mundane items you can buy.


Cleric of Caffeine wrote:
Just finished Ravenheart by David Gemmel. Loved it! Got to pick up the next in the series.

I love David Gemmell (may he rest is peace) but the last book of this series is a real let down. Have you read the Waylander series? If not, I highly recommend it.


Changes by Jim Butcher. Getting ready for Ghost Stories. The Dresden Files is by far the most read series in my collection.


hogarth wrote:

http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts/dungeon/ shackledCity/whereOnGolarionDoesShackledCityBelong

http://paizo.com/dungeon/messageboards/shackledCity/shackledCityLocationInG olarion

There are more out there, but this should get you started.

Thanks for the help and direction


I plan on running this AP but I have a few questions...
1) I have all the relevant issues of dungeon for SC. Is the hardback worth it for the extra content if I have all the dungeon issues?
2) Where in Golarion is a good place for Cauldron to be located?


Dragonborn3 wrote:
Because Paizo listens to their community.

Could not have said it any better. 3.5 seemed to me to be all about quantity over quality. What we really wanted was a quality game. That's what I get from Pathfinder


Sabol Design. has very nice mini storage but are a little pricey.

Also look for plastic fishing lure containers at your local super store