I really want more material for all classes. How about an 'Advanced' book for each class. Not the length of the current advanced book, maybe 36 pages like some companion books. These book would include updated basic class features along with archetypes, and a break down for making a custom archetype similar to how the advanced races broke down race creation. They could also include a small section of pre-build npc's with a variety of flavors.
LazarX wrote:
just like Quatar said. YES.
Since you don't mind multi-classing try a Gunslinger(Musket Master)5/Luring Cavalier (Musketeer)15. The musketeer levels will qualify you for fighter feats like weapon specialization. Another class to combo with the gunslinger is paladin (no archetype needed).
Gunslinger feats you need (and need fast):
After 5 levels of gunslinger the class IMO really doesn't add a lot to itself. And always use alchemical cartridges. At level 3 you will be able to reload a musket as a free action.
Woo Flaxman wrote:
+1 The Warhammer world is pretty cool but their novels read like army list for the game.Have you given Brent Week's Night Angel a shot?
VM mercenario wrote:
your right. guess I should read instead of skim.
Thanks for all the advise. I plan on talking to my GM about some things. I guess kingmaker is a difficult AP (because of the sandbox design) but I really don't want to remember it by the number of characters we had to make but for the story we helped create.
Tahotai wrote:
We went down into the cellar but the druid there was to much for us. We were already depleted of everything from the staglord fight which was another fight we had no business surviving (he shrugged off 2 hold person spells with a dc of 17 and outright killed our 2 melee PC's in sequential rounds). So we shut the trap door and burned the place down. After the fire died out we searched the ruins for a day and found nothing of value. The amulet was a gift from the GM to the monk because it was this players 3rd character in three games. We really haven't had enough gold to buy any magic equipment. Most of our resources (which is not a lot) go to buying healing potions wand of cure light wounds alchemy fire and scrolls that are hopefully useful against the encounters we have.
Rickmeister wrote: You want epic battles where you have to use your wits, your feats/spells and anything you have at your disposal to become VICTOR!! I have no problem with epic fights, but is every fight epic? It seems like every encounter ends up with the GM CLEARLY pulling punches. I can think of 3 encounters that were not epic. A spider in a hole, some wolf things in the plains and a wolf thing in some briars. Every other encounter had us clearly on the ropes early in the encounter. The worst encounter was at the lizard fort. My GM gave us the post from Oleg's and there was a Tig's post. So, being heroes we head off to find him. We were level 4 and ended up facing off against the lizard king and the will-o'-wisp. This was clearly a TPK. We could not flee since the lizard king intended to kill Tig. We also had no idea there was a will-o'-wisp or that the lizard king could eat our front line fighters for breakfast. The biggest thing is that the whole part is getting frustrated at our GM for railroading us into these encounters. After games we will talk and he assures me that he is running the AP as written. I'm not expecting a cake walk but it would be nice to feel like we are powerful adventurers able to hold our own in the wilds of this unknown land. Just once we would like to face odds that look unfavorable and actually overcome them without help from the GM. If every encounter in Kingmaker is epic please let me know so we can move past this AP.
Trinam wrote:
We are actually exploring every hex as we move south. We have also done 80% of the side quest posted at Olegs. There has been no lewt that I would deem phat. The best item we found was a magical spear from an encounter at a river. Most of the items we find are mundane. I do know that we 'missed' a gold mine.(Our ranger spotted it but failed on the check to know what she was looking at. I'm not sure how you mistake a gold mine unless it was ore she spotted.) Our GM is a little opposed to us building up our town just to get magic items. As such he pushes us out of the town to adventure. I don't think we have ever received extra XP that was not a fight or an encounter in town like Gregori(?).
As of right now I hate Kingmaker. I don't hate the story arc, I hate this overwhelmed feeling our party has. Let me explain. Since we started our campaign just about every fight seems to come to a point where the GM clearly is pulling punches as to not TPK us. The latest example was this abandoned castle in the south lands (I think we are on the 2nd module). As we approach we see an opening with a raised portcullis. We approach cautiously and perceive no alarm for concern so we proceed through the gate. It was trapped and came crashing down on our clerics bloody skeleton hydra. A failed save dealt 28pts of damage. Our monk scales the wall then gets attacked by a quickling(?) the next round and he quickly scales the wall again to get away. We then proceed to make our way around to the crumbled section of wall and go in. Party member attacked again, quickling goes in the tower. We follow. Monk and Paladin make it to second floor, are both dominates in sequential rounds. Rest of part is attacked on stairs by quickling and some other thing. Long story short. GM 'forgets' to use quickling right, it dies, no more flank for other monster to sneak attack. Monster that is dominating stays in combat. We barely survive the fight. I don't mind tough fights but every fight has been like this. My GM assures me he is running it by the AP. So far we have had 5 pc deaths and should have had a lot more if the GM wasn't pulling punches. We are looking for a troll lair in the south and I have a feeling we are going to die to a player and the adventure will end. We had problems killing 2 trolls by themselves. We have been back to our town and spent a lot of time building our kingdom but we are continually urged to find these trolls. I know Kingmaker is deadly but is it this deadly that it becomes tomb of horrors? Or is our GM leading us to death? I really want to enjoy this campaign because its my first as a PC in nearly 10 years but I find myself analyzing CR of fights instead of enjoying the adventure. Our part is as follows:
Between us all we have a few magic items: Paladin +1 shield, Ranger +1 bow, Monk +1 mighty fist, cleric holy symbol, sorcerer eldrich bow. We have about 1900gp between us all and have picked up and sold everything we find. We all do have masterwork weapons and the best mundane items you can buy.
hogarth wrote:
Thanks for the help and direction
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