J-Gal's page

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I wish to get rid of my account, so if someone could close or delete it for me that would be most helpful. Thank you.


I'm really interested in finding out how everybody else makes their adventures.
The method I usually follow is writing a old-school module-esque adventure complete with the rumor tables, random encounter tables, and encounters that could be far outside the party's skill level (gotta know when to run). I'm also really into non-linear storytelling, with maybe 5 hooks spread around but never just a completely open sandbox for the PCs to rape and pillage. I try to work in difficult moral decisions when I can and try to tempt the players with red herrings. One thing I really struggle with is making the world dynamic, changing noticeably because of the PCs actions with progressive villains.
So what guidelines do you create your adventures with? Or do you run modules? Or a mixture of both?
Feel free to bounce campaign ideas around too. More the merrier.


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I'm talking humans, elves, dwarves, halflings, gnomes, and half-elves. These days everyone is playing some anthropomorphic animal or some elemental being or just something that is essentially a dark and edgy human. The obvious solution to this issue is just to limit the races... But alas, this only leads to complaints upon complaints. -Sigh-. Does anyone else feel similarly?


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Hey guys, I just graduated from high school and I'm going to college in the Fall as an English major. Since I've been playing them since I was a kid and spend many hours a day playing/reading/working with tabletop RPGs, I've decided that at some point in my life, I would very much like to be a writer or game designer for a gaming company (be it Paizo, WotC, etc.)
But I have no idea what kind of education is needed for the industry, how to make yourself known, or where to even begin.
Any suggestions for a GM and writer who wants to take it a step further?


Last night I was running a campaign with 1st level PCs that appear to be extraordinarily strong. Their party is made of an inquisitor, alchemist, barbarian, and a summoner. And after being through several encounters that day already managed to defeat this encounter rather effortlessly:
1 Dire Boar
2 Small Earth Elementals
4 Foot Soldiers
1 Hedge Wizard
I have no idea how they did this, but I was wondering if there is a way to realisticaly challenge them, as this encounter is already way beyond the encounters I should be throwing at them (I was testing just how strong they were.)
Am I misunderstanding the difficulties of encounters given in the book?

Notes: They had no magic items, they had a 20 point buy, and nothing houseruled.


What do you guys think about each player, at start, take one NPC class and one Player class, with the NPC class to show their life before they became heroic? I would make the max level for player be 21 to compensate and they would follow the same CR and level progression as usual. This is for both flavor and mechanic reasons. I find that the game can be a little unforgiving to to first level PC's, so a little more hit points and some skills shouldnt hurt too much, right?


In my campaign setting, the origins of humans are that they are a hybrid between elves and orcs. Seeing as Humans are comparable geneticly with both races, I thought it would make sense.

Good idea, or just really strange?