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I'm really interested in finding out how everybody else makes their adventures.
I'm talking humans, elves, dwarves, halflings, gnomes, and half-elves. These days everyone is playing some anthropomorphic animal or some elemental being or just something that is essentially a dark and edgy human. The obvious solution to this issue is just to limit the races... But alas, this only leads to complaints upon complaints. -Sigh-. Does anyone else feel similarly?
Hey guys, I just graduated from high school and I'm going to college in the Fall as an English major. Since I've been playing them since I was a kid and spend many hours a day playing/reading/working with tabletop RPGs, I've decided that at some point in my life, I would very much like to be a writer or game designer for a gaming company (be it Paizo, WotC, etc.)
Last night I was running a campaign with 1st level PCs that appear to be extraordinarily strong. Their party is made of an inquisitor, alchemist, barbarian, and a summoner. And after being through several encounters that day already managed to defeat this encounter rather effortlessly:
Notes: They had no magic items, they had a 20 point buy, and nothing houseruled.
What do you guys think about each player, at start, take one NPC class and one Player class, with the NPC class to show their life before they became heroic? I would make the max level for player be 21 to compensate and they would follow the same CR and level progression as usual. This is for both flavor and mechanic reasons. I find that the game can be a little unforgiving to to first level PC's, so a little more hit points and some skills shouldnt hurt too much, right? |