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Adventure Path Charter Subscriber
![]() I'm preparing to run the updated version of RotRL, and I've got a random idea rolling around in my head that I want to get some outside input on. I was thinking of bringing some elements of JR into RotRL, specifically giving each PC a campaign trait from both APs (we roll randomly and I'm not letting them know that the additional trait is from JR) and letting them select an additional trait,(so they begin play with 3 traits). Then as the AP progresses, introducing the letter from Amieko's grandfather--possibly finding it on her brother after they rescue her. This would put the PCs in a position to choose which route they wanted to pursue. I would play up that there are other adventurers that would pick up whatever "job" they did not want, i.e. they wouldn't feel like they were abandoning either Amieko or the town. My thoughts on this is that they would pursue the JR AP and then at the conclusion they would recieve word that their counterparts are overdue/missing requiring them to investigate---jump into the RotRL AP about midway through the 5th installment, and then finish it up. Unfortunately if they do go the JR route they will miss the Skinsaw Murders and Hook Mountain Massacre. If they decide to go with RotRL right off the bat, no problems, I'll just run with it, just thought it would be different to give them a curve ball their not expecting. Any thoughts???? ![]()
Adventure Path Charter Subscriber
![]() My GM requested that I put this question to the board. How much are you folks charging for a adamantine vial? I'm using it to protect my potions for alchemical allocation. I suggested 150-200gp, the price of 2-3 adamantine arrow heads. Anybody wish to share what they are doing in their campaigns? Thanks ![]()
Adventure Path Charter Subscriber
![]() Has anyone statted this creature up yet? I've seen nothing concerning abilities or specific characteristics....just that it is Treerazors abode. As such, I'm envisioning something about the size of the tree in Avatar, perhaps a bit smaller, giving some slam attacks ala the Treant and the ability to throw some of the bodies impaled on it's branches. I'll probably throw in some spell like abilities and physical attributes designed to hamper the PCs through/around the tree. It'll probablyhave a fairly high SR too, I'm thinking 40ish. Looking for some advice/suggestions. My view is that this "tree" should be in the CR 22 range. All thoughts, comments, and snide remarks are appreciated. Thanks! ![]()
Adventure Path Charter Subscriber
![]() Anyone else considering giving the Zen Archer Snap Shot at 9th level instead of Reflexive Shot? They appear to be pretty much the same--except for the Rapid Shot requirement. Giving Snap to the ZA would also open up then Improved/Gtr feats without the need to take Rapid Shot. Any thoughts?? ![]()
Adventure Path Charter Subscriber
![]() Hello All, Just wondering if anyone out there has house rules for adjusting the 5 ft step based on size, or speed? I'm considering eliminating it for small and smaller creatures, and increasing it to 10' for large, 15' for huge, and so on. This would, of course, greatly increase the combat capabilities for larger sized creatures, but why not? I just don't see why larger creatures should be limited to a 5' step. I'm also thinking about allowing a 5' for each full 30' of movement. So a small creature with 30' mvmt would get a 5' step, a medium creature with 60' would get 10'. The adjustments for size and speed would not stack, the creature would take the better of the two modifiers. I'm sure this has been discussed in many groups, have any of you found a workable solution? Any thoughts or comments would be appreciated. Jeff ![]()
Adventure Path Charter Subscriber
![]() Hi All, Looking for some constructive criticism for the build below. I am designing him for the Carrion Crown AP. Playing him as a traveler/refugee from Qadria, skill monkey/linguist/reluctant fighter. Rogue-5 Fighter-4 Shadowdancer-1 Duelist 10 Pathfinder Materials only please. 20pt build Str 7, Int 15 (bump at 8), Wis 14, Dex (15+2)17 (bumps at 4, 12, 16, 20), Con 14, Cha 10 Half-Elf--Bonus Feat--Skill Focus Stealth Traits: Watching Taldor (+1 to Init, draw weapon as a free action in surprise round)
1-Rogue SA 1d6, Trapfinding, Dodge
With select gear--which I know never happens--his AC is 47, Base 10+ Int 6+ Dex 12+ Nat Ar 5+ Dodge 1+ Deflection 5+ Armor(Bracers) 8--or there abouts. HP average about 180, we max the first 3 levels, then offer a DM re-roll if we don't like our roll. Initiative +19
He turned out being a lot tougher fighter than I had initially imagined, Saves are so-so, +15/+28/+12. So any suggestions, I like the build, just looking for things that I might have completely over-looked, or did not consider. Thanks for your time looking this over. Jeff ![]()
Adventure Path Charter Subscriber
![]() OK, I have a Wizard who has been engulfed by a Shaggoth, I have little to zero chance of making the concentration check to cast a spell normally. May I use my Arcane Bonded staff to cast Teleport when I am grappled given that the staff needs to be "wielded" and that when grappled you may only use one-handed or light weapons to attack. Also, in the Magic Item section it states that the staff must be "held forth" to activate. So would it be possible to teleport in my given situation. Another nagging question, When the said teleporting wizard teleports, does the grappling creature have a chance/option to go along in effect continuing the grapple. I remember some creature from the Savage Tide AP that would touch a PC and then teleport away with that PC if the PC failed a Will save. Anyone know of any rules, house or otherwise that might address this? Thanks for your thoughts. Jeff ![]()
Adventure Path Charter Subscriber
![]() Hey Guys, Looks like these 2 issues were not sent, probably due to billing issues with an expired date on my credit card. In any case, I am interested in getting them sent to me as well as continuing my subscriptions. Can you just add them to the next shipment, or do I need to order them seperately? Many Thanks,
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Adventure Path Charter Subscriber
![]() Looking for ideas for a cool capstone ability for a Dragonfire Adept, anybody care to share their thoughts on this? We are playing fairly close to the 3.5 version of the DFA, I have nixed a couple of the breath effects, but other than that not much has changed. I thank you for your ideas. ![]()
Adventure Path Charter Subscriber
![]() Hey Folks! Looking for some ideas on builds for Tar-Baphon. I'm planning on having my adventurers assault Gallowspire around levels 18-20. I envision the final encounter including his mummy queen and the Soulstone, which I also do not have stats for. My current thoughts are for the Queen to have 15-17 levels of cleric, and the Soulstone to be artifact level having an enhanced Unholy Aura effect in addition to maximizing all necromatic spells. As far as Tar-Baphon...I've been tossing around a Cleric/Sor/Mystic Theurge 3/9/10, but I'm having a hard time giving him levels of Cleric as he wasn't a ardent follower of any philosophy (other than the Whispering Way, which he developed). I'm also thinking he is a bit low leveled, should he be 26-28???? As it is, this will be a bad ass encounter for "non-epic" characters. Just looking for some thoughts/advice. Thanks. |