The Expansionist

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Adventure Path Charter Subscriber. Organized Play Member. 111 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Adventure Path Charter Subscriber

I must have missed a e-mail. The expiration date on my card is updated, please get me caught up with my Adventure Path subscription. I think I'm only behind by 1. Thanks!


Adventure Path Charter Subscriber

Is a Bard that has become a lich now unable to use his nice morale affects on itself due to their undead immunities?


Adventure Path Charter Subscriber

How long are the teams employed? If I recruit a team of elite archers for 380gp (or the appropriate outlay of goods/influence and labor),is the cash a recruitment cost,or is that a monthly/semi-annual cost?

Thanks


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Adventure Path Charter Subscriber

Anyone considering adding Mythic levels to Karzoug? If so, how many? I was thinking of adding 4-5 levels with the PCs gaining 2-3 through the adventure.

Any thoughts about this would be appreciated.


Adventure Path Charter Subscriber

I'm preparing to run the updated version of RotRL, and I've got a random idea rolling around in my head that I want to get some outside input on. I was thinking of bringing some elements of JR into RotRL, specifically giving each PC a campaign trait from both APs (we roll randomly and I'm not letting them know that the additional trait is from JR) and letting them select an additional trait,(so they begin play with 3 traits). Then as the AP progresses, introducing the letter from Amieko's grandfather--possibly finding it on her brother after they rescue her. This would put the PCs in a position to choose which route they wanted to pursue. I would play up that there are other adventurers that would pick up whatever "job" they did not want, i.e. they wouldn't feel like they were abandoning either Amieko or the town. My thoughts on this is that they would pursue the JR AP and then at the conclusion they would recieve word that their counterparts are overdue/missing requiring them to investigate---jump into the RotRL AP about midway through the 5th installment, and then finish it up. Unfortunately if they do go the JR route they will miss the Skinsaw Murders and Hook Mountain Massacre. If they decide to go with RotRL right off the bat, no problems, I'll just run with it, just thought it would be different to give them a curve ball their not expecting. Any thoughts????


Adventure Path Charter Subscriber

My GM requested that I put this question to the board.

How much are you folks charging for a adamantine vial? I'm using it to protect my potions for alchemical allocation.

I suggested 150-200gp, the price of 2-3 adamantine arrow heads.

Anybody wish to share what they are doing in their campaigns?

Thanks


Adventure Path Charter Subscriber

Has anyone statted this creature up yet? I've seen nothing concerning abilities or specific characteristics....just that it is Treerazors abode.

As such, I'm envisioning something about the size of the tree in Avatar, perhaps a bit smaller, giving some slam attacks ala the Treant and the ability to throw some of the bodies impaled on it's branches. I'll probably throw in some spell like abilities and physical attributes designed to hamper the PCs through/around the tree. It'll probablyhave a fairly high SR too, I'm thinking 40ish.

Looking for some advice/suggestions. My view is that this "tree" should be in the CR 22 range.

All thoughts, comments, and snide remarks are appreciated.

Thanks!


Adventure Path Charter Subscriber

Please cancel my roleplaying game subscription. But please continue sending my APs!!!!

Thanks a bunch,
Jeff


Adventure Path Charter Subscriber

Anyone else considering giving the Zen Archer Snap Shot at 9th level instead of Reflexive Shot? They appear to be pretty much the same--except for the Rapid Shot requirement. Giving Snap to the ZA would also open up then Improved/Gtr feats without the need to take Rapid Shot.

Any thoughts??


Adventure Path Charter Subscriber

Hello All,

Just wondering if anyone out there has house rules for adjusting the 5 ft step based on size, or speed?

I'm considering eliminating it for small and smaller creatures, and increasing it to 10' for large, 15' for huge, and so on. This would, of course, greatly increase the combat capabilities for larger sized creatures, but why not? I just don't see why larger creatures should be limited to a 5' step.

I'm also thinking about allowing a 5' for each full 30' of movement. So a small creature with 30' mvmt would get a 5' step, a medium creature with 60' would get 10'.

The adjustments for size and speed would not stack, the creature would take the better of the two modifiers.

I'm sure this has been discussed in many groups, have any of you found a workable solution?

Any thoughts or comments would be appreciated.

Jeff


Adventure Path Charter Subscriber

Hi All,

Looking for some constructive criticism for the build below. I am designing him for the Carrion Crown AP. Playing him as a traveler/refugee from Qadria, skill monkey/linguist/reluctant fighter.

Rogue-5 Fighter-4 Shadowdancer-1 Duelist 10

Pathfinder Materials only please.

20pt build Str 7, Int 15 (bump at 8), Wis 14, Dex (15+2)17 (bumps at 4, 12, 16, 20), Con 14, Cha 10

Half-Elf--Bonus Feat--Skill Focus Stealth

Traits: Watching Taldor (+1 to Init, draw weapon as a free action in surprise round)
Rich Parents (Starting gold=900)

1-Rogue SA 1d6, Trapfinding, Dodge
2-Fighter Mobility
3-Rogue Evasion, Finesse Rogue, Dervish Dancer
4-Fighter Improved Initiative
5-Rogue SA 2d6, TS +1, Weapon Focus
6-Fighter Armor Training 1
7-Fighter Weapon Specialization, Stealthy
8-Duelist Canny Defense, Precise Strike
9-Duelist Improved Reaction +2, Skill Focus Escape Artist
10-Duelist Enhanced Mobility
11-Duelist Combat Reflexes, Grace, Critical Focus
12-Shadowdancer Hide in plain sight
13-Duelist Riposte, Bleeding Critical
14-Rogue Uncanny Dodge, Fast Stealth
15-Rogue SA 3d6, Iron Will
16-Duelist Acrobatic Charge
17-Duelist Elaborate Defense, Pirahna Strike(Power Attack for Dex base)
18-Duelist Improved Reaction +4
19-Duelist Deflect Arrows, No Retreat, Toughness
20-Duelist Crippling Critical

With select gear--which I know never happens--his AC is 47, Base 10+ Int 6+ Dex 12+ Nat Ar 5+ Dodge 1+ Deflection 5+ Armor(Bracers) 8--or there abouts.

HP average about 180, we max the first 3 levels, then offer a DM re-roll if we don't like our roll.

Initiative +19
Base Attack +17/+12/+7/+2
with feats,abilities, and magic +31/+26/+21/+16--+3 if SA, Holy Scimitar of Subtlety.
Damage: d6+25/or 28 if SA +2d6 Holy +3d6 sneak--crit, normal multipliers and add 4d6 bleed,(not sure if the bleed can stack, I'm negotiating with my DM, if not, then take some Str or Dex)

He turned out being a lot tougher fighter than I had initially imagined, Saves are so-so, +15/+28/+12.

So any suggestions, I like the build, just looking for things that I might have completely over-looked, or did not consider.

Thanks for your time looking this over.

Jeff


Adventure Path Charter Subscriber

OK, I have a Wizard who has been engulfed by a Shaggoth, I have little to zero chance of making the concentration check to cast a spell normally. May I use my Arcane Bonded staff to cast Teleport when I am grappled given that the staff needs to be "wielded" and that when grappled you may only use one-handed or light weapons to attack. Also, in the Magic Item section it states that the staff must be "held forth" to activate. So would it be possible to teleport in my given situation.

Another nagging question, When the said teleporting wizard teleports, does the grappling creature have a chance/option to go along in effect continuing the grapple. I remember some creature from the Savage Tide AP that would touch a PC and then teleport away with that PC if the PC failed a Will save. Anyone know of any rules, house or otherwise that might address this?

Thanks for your thoughts.

Jeff


Adventure Path Charter Subscriber

Hi There,

Just placed the aforementioned order. It appears, per the e-mail, that you will be holding Sunken Empires until the Heart of the Jungle is released.

Please send Sunken Empires as soon as it is available.

I need my fix.

Thank you,

Jeff


Adventure Path Charter Subscriber

Hey Guys,

Looks like these 2 issues were not sent, probably due to billing issues with an expired date on my credit card. In any case, I am interested in getting them sent to me as well as continuing my subscriptions. Can you just add them to the next shipment, or do I need to order them seperately?

Many Thanks,
Jeff


Adventure Path Charter Subscriber

Looking for ideas for a cool capstone ability for a Dragonfire Adept, anybody care to share their thoughts on this? We are playing fairly close to the 3.5 version of the DFA, I have nixed a couple of the breath effects, but other than that not much has changed.

I thank you for your ideas.


Adventure Path Charter Subscriber

In reference to the above staff, if the Sorceror should die and then be raised, what is the effect on his Arcane Bonded item? Does he need to create another, or does the item "re-energize" when the character is raised?


Adventure Path Charter Subscriber

Hey Folks!

Looking for some ideas on builds for Tar-Baphon. I'm planning on having my adventurers assault Gallowspire around levels 18-20. I envision the final encounter including his mummy queen and the Soulstone, which I also do not have stats for. My current thoughts are for the Queen to have 15-17 levels of cleric, and the Soulstone to be artifact level having an enhanced Unholy Aura effect in addition to maximizing all necromatic spells.

As far as Tar-Baphon...I've been tossing around a Cleric/Sor/Mystic Theurge 3/9/10, but I'm having a hard time giving him levels of Cleric as he wasn't a ardent follower of any philosophy (other than the Whispering Way, which he developed). I'm also thinking he is a bit low leveled, should he be 26-28???? As it is, this will be a bad ass encounter for "non-epic" characters.

Just looking for some thoughts/advice.

Thanks.


Adventure Path Charter Subscriber

My question is could a creature---say, a storm giant, use improved vital strike as part of a charge along with cleave/great cleave if they hit (and continue hitting different adversaries in range)?


Adventure Path Charter Subscriber

Hi There,

I have my subsciption set to receive my books and APs together to save on shipping costs. The above order only lists the Bestiary, isn't there an AP due this month?

Thanks,
Jeff