The Expansionist

JFK68's page

Adventure Path Charter Subscriber. Organized Play Member. 111 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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I have an entire party of Gillmen playing in my campaign, only one took the Slimehunter alternate race feature.


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While I don't consider limiting the legendary surge/power "nerfing", (for the reasons earlier posted), I do acknowledge that it is problematic to adjust the rules mid campaign. Each group needs to make the changes that work best for them.

I am really enjoying this thread and your other one about the failed AP, and while I don't agree with everything, I am finding a large amount of very useful advice on your threads.

Thanks for taking the time for posting your thoughts.


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Anyone considering adding Mythic levels to Karzoug? If so, how many? I was thinking of adding 4-5 levels with the PCs gaining 2-3 through the adventure.

Any thoughts about this would be appreciated.