JD Ashelman
|
The six of you are huddled around the dining table of your hostess, Dronma Bursum, an enthusiastic old dwarven researcher. Upon your arrival to Bilmyre, a mysterious dwarven ghost town turned rustic village, she approached all of you with claims of some great discovery, and through bribery, flattery, or promises of adventure and fame, she got all of you to agree to aid her in her research.
Airy humming can be heard from the kitchen as Dronma washes cups for your tea. The dwarf woman's home is sparsely furnished with oak furniture and aging brass, with a large stone fireplace warming the main room that you all sit in. A kettle begins to whistle from its dangling perch over the flames, and Dronma walks in, carrying a tray filled with cups in one hand and scooping up the kettle by the handle with the other. She sets the tray down and begins to pour the water over the ground up leaves.
Dronma spoke quietly in a thick northern dwarf accent, "Thank you all for waiting! I truly am appreciative of you kind souls' services, I was just starting to suspect no one would come to my aid!"
She begins to pass out the cups, which now give off a strong earthy scent, with small hints of mint. She wipes her hands on her apron, smiles, and walks into another small room.
She hurries back in, carrying a small map, a few other pieces of paper, and some small stone artifacts."Is everyone ready to get started, then?"
