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Well my PCs have done a few things to throw me off track. They actually captured one of the ships from the pirate blockade which they promptly named the Exploding Butterfly and they managed to charm/animal handle the masher (don't ask me how they just did). Now I have them talking about plans to fix their ships (The renamed Sea Wyvern and the Exploding Butterfly) which I crashed into the masher's reef. Now do you think with the materials at hand (the 10 tons of supplies for repairs) and a druid that can cast Wood Shape that a party would be able to fix the ship or ships? Of course there would be a long time frame included in the repairs.
Speaking about tanglefoot bags, I was wondering what other DMs do when the players get ideas of an alcehmical nature (fixing alchemist's fire on the end 10' poles, pouring multiple vials of acid into one large glass container to throw, hitting an enemy that's already hit with a tanglefoot bag with another tangle foot bag). I know there's some adapted rules for different alchemical weapons like long burning alchemist's fire from Dragon 334 but I'm sure things like this have come up in everyone's campaigns at some point or another. I know in the Age of worms we filled a bag of holding with the alchemist's fire vials that were found in a storage room beneathe the arena and dropped it on the undead worm (the name of which escapes me but it was rather discouraging for our DM). Any thoughts or previous experiences would be appreciated.
So my party came upon the Huecuva in the tunnels of Parrot island and maybe I wasn't pronouncing it correctly but our wizard said "Baklava? We're fighting a desert?" After the ensuing laughter a joke came to my head so I turned to the party and said in my best russian accent: "Yes. In Sasserine, Baklava eat you!" I was actually scared at how quiet it was afterwards and I actually started to feel bad but then the wizard (who is the perveyor of the horrible joke) pointed at me, laughed and said "Hahaha! I get it!"
So I've only taken my party down into the tunnels of Parrot Island so far but I've noticed an abnormal (in my opinion) amount of grappling enemies. The thugs on the nixie didn't but the Rhagodessan (grappling fiend), Small Monstrous Crabs ("now the rubber band is on the other claw!") and the zombies all grapple. Craziness! I'm not so experienced with the grapple rules so I had to look them up every encounter. It was grapplefest 2006!
I was wondering what has been the most humorous moment in everyone's AOW campaign so far. I've got a couple I can think of. *DM places model of a Vrock on the table* "This is just a statue." "Ha. He wouldn't actually place that out there to be a monster and say that. He's knows reverse psychology won't work on us. Hahahaha...." "The statue comes to life." "...hahaha wha?!"
So my party encoutered the ulgurstasta and my Elocater was hasted, ran to the lower level of the colleseum and threw the 60 vials of Alchemists Fire into a bag of holding. He then proceded to dimentional door above the beast and empty the bag out. I believe my DM was more then generous by giving me 15 hits on the beast but this was after he had rolled and said that I had gotten 39 through. After rolling 39d6 I got 136 which was a tremendous ammount of damage. We deliberated on how this would work and another one of the players said that since the ulgurstasta has those hairs that it should get concealment. The DM thought that logically even though the hairs stop all mundane projectiles eventually they would be burned away enough for the Alchemist's fire to break through. Now I've been thinking of keeping a bag full of a good ammount of vials for just incase situations and even though the best bag of holding can hold 1500lbs or 1500 vials I would never do that to the DM. At what "level" would you as DMs allow this to go? The ammount of damage that you would allow and such.
When joining the gladitorial games our DM wove in the notion that our party would have to subit a name. After wracking our brains for a couple of minutes and coming up with some really bad ones we came up the Blink Dogs(based on my Elocator character's ability to use dimentional door). We were thrilled. IT fit, it was short, it had a great ring to it and within seconds another member of our party even created a gang sign for us (make 2 ok signs infront of you so they read "bd" now move your hands so that they can be read from someone facing you except your right hand should be on your left side and vice versa). Well that aside I was wondering if any other parties had done this and if so what your party's name is. I'd imagine you'd just use your literal party name instead of coming up with one just for the games.
So ever since my party and I aquired the abandoned mine office my mind has been ablaze with ideas for it. My first idea was that we could turn it into an store but I wasn't sure weather to have a store where we'd sell the items that we picked up on our adventures or actually make it into a store in Diamond Lake that sells things not currently available. Then after asking the DM I was thinking of using the land around the mine office to raise Goats or Cows or something then use them to start a meat/leather industry. You know. Do some good for the community. Then after going into the lizard man lair we picked a bunch of those spotted luminescent mushrooms and was thinking of growing those, though not to the port where it would be an industry. So those are my main ideas. Does anyone have any other ideas/things that your PCs have done? |