Ivarrwolfsong's page

Organized Play Member. 42 posts. 3 reviews. No lists. No wishlists. 11 Organized Play characters.




So I'm making a weapon / shield build ranger. The fluff is he is an Ulfen warrior and wanderer, moving from conflict to conflict, battle to battle in search of meaning. He worships Gorum and has spent much of his early life among the minor skirmishs between other humans in service of minor lords among the Linnorm Kings. I'm going with a more forlorn, "ubi sunt" type of feel.

Level 5 - Ranger (Divine Tracker / Infiltrator) 4; Medium 1
Str 18 (17+1 at 4th)
Dex 14
Con 14
Int 8
Wis 13 (+1 at 8)
Cha 12

Traits - magic Knack (ranger): other trait ... Shield Bearer?
Feats-
1- imp Shield bash
1 human - Spiked Destroyer
2 Ranger - Shield Slam
3 (Medium) - Spirit Focus- Champion
5 - power Attack
(Might swap 3 and 5)

I'm taking War and Destruction as my blessings from Divine Tracker and Human and Evil Outsider as my pref enemies, respectively.

I'd two-hand my large shield, getting a free bullrush from Shield Slam which allows a swift action attack with armor spikes from Spiked Destroyer. At range I'll throw weapons at penemies I suppose, but with access to the untyped +10 speed boost from the War Domain and access to Longstrider or Expeditious Retreat, I can close quickly.

Two hand Shield Bash damage (+1 enhancement)
+6 str
+6 power attack
+2 spirit bonus (medium)
+2 seance bonus (medium)
+1 trait
+1 enhancement
+2 Destruction Blessing

+20 damage (+24 vs Humans; +22 vs Evil Outsiders)
Free Bullrush (and knocked prone if hit a wall) with swift action armor spikes attack.

Armor Spikes (always count as 1 handed) +1 enhancement.
+4 str
+4 power attack
+2 spirit
+2 seance
+1 enhance
+2 Destruction Blessing

+15 damage

At Ranger 6, I'm leaning toward Shield Master, but may take Two Weapon Fighting and give up 2 handing my shield for an extra attack. Alternatively, I could forgo a Str belt, get a dex belt and take TWD as a normal feat.

Any suggestions?

EDIT - for PFS


Am I missing something (totally possible) or does this seem like an error?

"Divination

Divination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells.

Many divination spells have cone-shaped areas. These move with you and extend in the direction you choose. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell."


As a warpriest of Gorum, I add *Lead Blades* to my spell list as a 3rd level spell.

As Lead Blades is a divine spell level 1 for a Ranger, could I buy a divine level 1 Lead Blades wand and use it w/o UMD?


Per the description of Spellstrike, it appears that a multi-use/multi-touch spell delivered through the weapon would only benefit from the weapon’s crit range for the one attack that is substituted for the free touch attack granted when casting a touch spell.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack . Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell . If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Basically, Spellstrike does 2 things:
1) Whenever the magus casts a touch spell, he can deliver it through his weapon. A spell such as chill touch or frostbite has multiple touches. As the description of Spellstrike indicates that you can deliver the spell through your weapon, and the spell is a multi-touch affair, it makes sense that you are still delivering the spell on subsequent touches.
2) It allows you to use your weapon to deliver the free touch attack granted when casting a touch spell as a normal melee attack. If you do so this , the spell benefits from the weapon’s crit range, but not multiplier.

So here is an example of an 8th level magus with haste attacking with a +3 rapier:
Using spell combat, Max casts frostbite from 10 feet away from Mr X and Five Foot Steps in.
Attack 1 – Max designates this as his free attack (replacing the normal free touch attack from casting a touch spell) from Spellstrike. He rolls an 18 and then confirms the crit. He does 2d6+6 with his +3 rapier (crit) AND 2d6+16 from frostbite (crit).
Attack 2 – This is Max’s primary attack. He rolls a 19 and crits with his weapon. Since frostbite allows one touch per level, he can also deliver another blast of spell damage. However, because this isn’t the free attack gained from Spellstrike (the “this attack” referred to in the description above), the spell does not benefit from the rapier’s 18-20 crit range. The spell still has a 20 crit range. Max does 2d6+6 with his +3 rapier (crit) AND 1d6+8 from frostbite (not a crit).
Attack 3 – The hasted attack. If Max hits, he will still do weapon+spell damage since he has 6 touches left for frostbite. He rolls a 4 and misses.
Attack 4 – the iterative attack. Max rolls a 20! Both the rapier (crit range: 18-20) and the spell (crit range: 20) crit! He does 2d6+6 with his +3 rapier (crit) AND 2d6+16 from frostbite (crit).

Is this correct or incorrect? Please explain your answer.