Ivar's page

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Abandoned Arts wrote:
Indeed you are. The arcane talent that you're referring to actually adds animate objects to your spell list.

Ah, that explains it. I would definitely take that discovery myself then.

Thanks for the clarification.


I like anything to do with Wizards, but I haven't grabbed this one yet.

I see in the review that one of the discoveries gives a bonus when a wizard casts animate objects. But when I look it up in the reference docs, animate object is a cleric (and bard) spell.

Am I missing something?


My vote: Take out material components.

If you have to have spellcasters with material components, make it an optional trait that earns you an extra feet.


Erik Mona wrote:

The current Epic Level rules are a mess.

The way to make the game more mythic in scope is not to make it more bloated with math.

So if Paizo does an "Epic Level" book, it will probably be a complete re-do. With that in mind, I'm very curious to hear what people think about the idea of play beyond level 20.

What are you looking for conceptually?

What are you looking for mechanically?

If you're skeptical, what can we do that might get you to give this one a try?

Any deal breakers?

I loved the BECMI rules, and the second incarnation of the immortal rules ,Wrath of the Immortals boxed set, was very good and much better than the first Immortals set (the gold box). I'd like to see that return.

When the 3.x Deities and Demigods came out (I believe that was a few months before the epic handbook) I was hopeful because Wizards did a set of books way back before they owned D&D called 'The Primal Order'. That seemed like a perfect system for extending a fantasy game into epic or divine levels. I wasn't happy with the Deities and Demigods book, I didn't need it for NPC gods and I found it to cumbersome for PCs.


Mattastrophic wrote:


The metamagic feats are mostly fine. Making Still and Silent spell be freebies might be a little bit much, especially Still Spell, as one feat would entirely overcome a Wizard's lack of ability to wear armor, and they'd get to suddenly use a shield. Bards, an arcane class which is meant to be able to cast in armor, only gets to wear light armor.

-Matt

Good point about the ability to cast spells without armor. However, there is a feat that reduces arcane spell failure without making the spell 'still'. Maybe there could also be a feat for casting without gestures that doesn't allow for ignoring arcane spell failure?

That is to say, if you can already cast in armor, or if you don't care to wear armor anyway, is "still spell" worth +1 level?


I like the idea of making still spell and silent spell +0. The other metamagic feats I don't have much of a problem with.

In response to Wuffy's complaint about running out of daily spells. I would suggest Pathfinder put in [reserve] feats like they had in Complete Mage. They let a spellcaster go on a lot lonnger without making your daily spells irrelevant.
If you haven't seen Complete Mage, reserve feats give you at-will abilities so long as you are currently able to cast certain types of spells.
The school powers for wizards and bloodline powers for sorcerers are nice, but I'd actually prefer getting a free reserve feat and then getting to choose what my character can do.

That's my $.02

Thanks.