
Ivan Vora |
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It's not nearly as concerning as the archetype, I agree; it breaks a far less integral part of the game. But 1d8+d8/2lvls on yourself every round is out of line with every other available option. It needs a 10 minute cooldown.
This is especially noticeable at lower levels, when fewer healing options are online and a simple treat wounds check might have a 1 hour cooldown (no continual recovery!) and fail to bring you back to full.
The worst abuse case is a party of nothing but exemplars with scar of the survivor, since they can heal up after every combat in less than a minute without any investment in alternative means of healing. That's more than a little off. Sure, it's not something I'd think you'd /want/ to do, necessarily, but the fact you can bothers me.
Healing yourself every turn means you dont use your others trascendence ikons, means also you spend 1 action every turn just to shift inmanence and other action on healing, so you wont contribute to combat at all.
If you are talking out of combat healing, its a nice thing to have but not a gamechanger ability, sure, if you have combat after combat with 1 minute pauses this healing become golden, but this is not something usual, at least in my experience.
Consider also that Scars inmanence is basically nothing, so you are paying a price for that healing action, wich btw i find really temathic with the class feel.
Victors Wreath and dedication is where the focus should go, those are the broken things on the class imo.
Cheers.