Eldran Tesh

Ivan Lazarev's page

87 posts. Alias of Melasoul.


Full Name

Ivan Lazarev

Race

Lysandran

Classes/Levels

1 Noble 1 Merchant 2 Rogue* [Stamina 27/27 | Lifeblood 13/13 | AC: 19 | T: 13 | FF: 16 | Fort: 2 | Ref: 6 | Will: 4 | Init: +3 | Per: 8 | Stealth: 10 | Bluff: 10 | Dip.: 10 | Sense Motive: 8] [Inspired 1/1]

Gender

Male

Age

22

Languages

Galactic, English, Russian, German, ???, ???

Strength 7
Dexterity 16
Constitution 13
Intelligence 20
Wisdom 12
Charisma 17

About Ivan Lazarev

Full Name and Titles:
The Honorable Ivan Arkady Leonid Lazarev of New Piter

Base Stats:
Str: 7
Dex: 16
Con: 13
Int: 20
Edu: 12
Wis: 12
Cha: 17
Soc: 13

Fort: 2 (1 Merchant, 1 Con)
Ref: 6 (3 Rogue, 3 Dex)
Will: 4 (2 Noble, 1 Merchant, 1 Wis)

Stamina: 27 (6 Noble, 6 Merchant, 6 Rogue, 5 Rogue, 4 con)
Initiative: +3 (3 Dex)
Speed: 9

XP: 9,000

Offense:
Base Attack Bonus: 1
Total Attack Bonus: +4 (1 Base, 3 Dex)

Weapons
Weapon Name: To-Hit (Damage) [ROF (Clip Size)] <Range> - Notes
Masterwork Autopistol: (1d10 p) [1 (15)] <45m> - Laser Pointer
Masterwork Body Pistol: (1d6 p) [1 (5)] <9m> - Laser Pointer
Masterwork Saber (cutlass):] + 5 (1d8-2 18-20 s) - Contains family emblem
Masterwork Blade: +5 (1d6-2 19-20 p)
Masterwork Dagger: +5 (1d4-2 19-20 p) <3m>

Ammo
1 Auto Pistol Clip (15)

Defense:

AC
Base: 19 (10 base, 3 Dex, 6 Adv. Cloth) [+1 with Shield]
Flat Footed: 16 (10 base, 6 Adv. Cloth) [+1 with Shield]
Touch: 13 (10 base, 3 Dex)

Armour
Name: AC bonus (Max Dex) [Check Penalty] <Speed> - Notes
Masterwork Advanced Cloth Armor: 6 (6) [0] <6> - Styled as Court Clothes
Masterwork Small Steel Shield: 1 [0] - Contains family emblem, only used in sword duels.

Skills:
Appraise +10 (2 rank, 5 int, 3 class)
Bluff +10 (4 rank, 3 cha, 3 class)
Bribery +8 (2 rank, 3 cha, 3 class)
Driving +7 (1 rank, 3 dex, 3 class)
Diplomacy +15 (4 rank, 3 cha, 3 class, 3 Skill Focus, 2 Persuasive) [+2 when negotiating payment, +3 vs/ underworld]
Disguise +7 (1 rank, 3 cha, 3 class)
Entertain/Dance: +7 (1 rank, 3 cha, 3 class)
Gambling: +13 (4 rank, 5 int, 3 class, 1 Dumb Luck)
Intimidate: +10 (2 rank, 3 cha, 3 class, 2 Persuasive) [+2 when negotiating payment]
Knowledge/Interstellar Law +6 (2 rank, 1 edu, 3 class)
Knowledge/Homeworld +4 (0 rank, 1 edu, 3 class)
Leader +9 (1 rank, 5 int, 3 class)
Linguistics +10 (2 rank, 5 int, 3 class)
Pilot +10 (2 rank, 5 int, 3 class)
Perception +8 (4 rank, 1 wis, 3 class)
Professional/Administration +8 (4 rank, 1 wis, 3 class)
Sense Motive +8 (4 rank, 1 wis, 3 class) [+2 when negotiating payment]
Stealth +10 (4 rank, 3 dex, 3 class)
Technology/Communications +6 (2 rank, 1 edu, 3 class)
Technology/Mechanical +5 (1 rank, 1 edu, 3 class)

* - Can always take 10.

Feats and Traits:
Traits
Inspired: A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration. Once per day as a free action, roll twice and take the better result on a skill check or ability check.
Hard Bargain(refluff of Mercenary): For everything there is a price, and you are a negotiator at heart. You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.

Feats
Human - Connection (Underworld)
World - Vessel (Ground/Wheeled)
Level 1 - Dumb Luck
Noble - Armor Proficiency (Light)
Noble - Weapon Proficiency (Marksman)
Noble - Weapon Proficiency (Swordsman)
Noble 1 - Vessel (Starship)
Merchant - Armor Proficiency (Light)
Merchant - Armor Proficiency (Vac-Suit)
Merchant - Weapon Proficiency (Marksman)
Merchant - Barter (Treating like Skill Focus (Diplomacy))
Merchant 1 - Narrow Escape
Rogue - Armor Proficiency (Light)
Rogue - Armor Proficiency (Medium)
Rogue - Weapon Proficiency (Marksman)
Rogue - Weapon Proficiency (Swordsman)
Level 3 - Spot Trouble
Rogue 1 - Fence Stolen Goods
Rogue 2 - Fast Talker (Treating like Persuasive)

Gear:

Carried
Worn [7.1]
Masterwork Advanced Cloth Armor (and Court Clothing) [1.5]
- +6 hidden compartment
Masterwork Saber (cutlass) (w/family crest) [1.25]
Masterwork Blade [.35]
Masterwork Dagger [0] (boot)
Masterwork Autopistol [.75]
- Laser Dot Pointer
Masterwork Body Pistol [.25] (hidden on body)
- Laser Dot Pointer
Personal HUD (Monocle)
- Attached Hand Computer
- Attached Personal Com
Masterwork Backpack (also bivvypack) [3]
- +6 hidden compartment
Wristwatch

Belt and Pouches [1.35]
Autopistol Ammo [.25]
Masterwork Hand Computer [.5]
Advanced Digital Camera [.3]
Personal Communicator [.3]
Medical Drug

Pack [2.75]
Autopistol Ammo [.25]
Cold Light Lantern [.25]
Combination Viewer [2]
Masterwork Lockpick Set [.25]
Medical Drug x4
Truth Serum x2

Total Weight: 11.1 kg

Stored
Recreational Drugs x?
Truth Serum x2
Masterwork Handcuffs (Break 30, Pick 30) x2 [.6]
Atache Case [1]
Light Cloth (And Formal Clothing) [1]
Light Cloth (And Professional Clothing) [1]
Masterwork Advanced Armored Cloth (And Professional Clothing) [1.5]

Credits: 45,972

Backstory:

The Lazarev family was an old family, though not one with the most profound of lineages. Before everything had gone dark, they had been a small family of merchants and their guards, with their trade being a scattered array of electronics, entertainment goods, and fine alcoholic beverages. They had tried to brand themselves as traders in 'luxurious recreation', specializing in low volume, high dollar trades to the few people that could afford such goods.

And when the planet was cutoff, and families began plying their proper noble titles, was when the Lazarev family found themselves in high demand. With no more space trade, but still the need for a good economy, recreational goods became a primary way for the newfound nobility to show off their status and money. And thus, the Lazarevs were granted a minor title and minor holdings.

But as the years wore on, as complacency set in, and as the social chain was made ever more rigid, the Lazarev family found itself dwindling, until there was but one family of direct descent, orbited by a smattering of thin-blooded distant relatives. But the current Patriarch of the Lazarev family, Viscount Leonid the V, intended to change that. His wife, Nadezhda, bore him a strong heir, Leonid VI, and two years later bearing their twin daughters, Olesya and Fedosia.

The family, and their business, was gaining strength, when another son was born, Ivan Arkady Leonid Lazarev, born twelve years after their daughters, Ivan was a surprise for the family, though not an unpleasant one. He was clearly a very bright child, showing an early penchant for language and reading. But he had been slow to crawl, and slow to walk.

It was found that Ivan had a rare genetic disorder that caused his muscle tissue to slowly degenerate and atrophy. But, with much physical therapy, and a cocktail of treatments, the doctors said that he would still mobile. As such, Ivan spent much of his youth in hospitals and clinics, especially since the medical regimen he was on tended to suppress his immune system. He read a lot, and he had the best private tutors that his parents could afford. But Ivan often found himself lonely, bored, and envious of his siblings.

By the age of five, Ivan could walk with the assistance of braces. At seven, he only needed a cane. And at eight he could run, albeit only short distances. But this was a turning point for him, and thus he began sneaking out of his room at night. At first, he only walked around the halls of his clinics, or the outer grounds of the family manor. But as he grew more confident, and more able, he explored further.

It at age nine that he got his first real friends, two boys, Zanobi and Maso, each from a different servant family. They, like him, would sneak out at night, though they had a much better nose for finding trouble than Ivan did at the time, though mostly breaking into places just to look around, something Ivan had termed 'Urban Exploration'.

By age twelve Ivan had completed all of his required schooling and had passed all of his exams with flying colors, thanks both to his intellect and his lack of daytime distractions. That year was also when the doctors told him that the treatments had worked and that his condition had gone into remission. Not that it couldn't return and that it hadn't already ravaged his body, leaving him rather gaunt looking and with a constant dull pain from the uneven development of the muscles around his spine, but he no longer needed treatment and he could expect it to grow no worse.

Being off of his medications, for some of the first times in his life his over-protective parents allowed him outside the confines of his home. Ivan spent the next two years catching up on all of the socializing he had missed out on. There wasn't a party happening in a seventy-five mile radius of his home that he didn't know about and couldn't find some way to finagle his way into.

But he still found himself jealous of his siblings, as they were being quite successful in helping further the family business, and not a family dinner went by where his parents didn't spend their time 'discussing shop' at the table. Eventually, Ivan had had enough, but Ivan knew he didn't yet have the skills necessary to run a business. It was but a few weeks later when Ivan packed his things and left for an Royal Lysandrian Academy.

University, like his other studies, had come easily to Ivan, but he found no fun in it. But he did draw great pleasure in arranging deals with the other students. He quickly became to goto guy for discrete deliveries of (mostly) legal but questionable substances, mostly liquor to under-aged classmates or completely legal recreational drugs that students with strict parental restrictions didn't want showing up on their transaction records. Still, Ivan found himself to be a shrewd negotiator, and he took great joy in crafting deals that greatly favored himself, especially if the other party was still happy about it. Plus, the covertness of the action tingled that desire for adventure within him.

Ivan also knew the advantages of networking, and as such, had very quickly decided to join the 'cadet' program of the Merchant Marines, a group of professional diplomats, traders, negotiators, and bureaucratic specialists that were employed primarily in service to agencies of the monarchy (hence their 'military' trappings), though some private business was done as well. At first they were off put by his thin frame and weak physical strength, but he showed that he had endurance, was dedicated, and scored highly on all of their entrance exams. Indeed, he did rather well in the program, and by the time he graduated he had become a licensed starship pilot, had several administrative certifications, and earned the rank of O2 <insert title here> (not that the 'rank' meant much other than his starting service prices). Though upon leaving he pulled some strings and gotten himself placed in 'reserve' status, which in this case really meant 'actively employed elsewhere' instead of fulfilling his service contract. Still, one could not turn down the social perks of holding such a prestigious rank in trade for a couple hundred hours of pro-bono work a year.

Upon his return home he immediately propositioned his father to learn the family trade, and while his father agreed heartily, Ivan was disappointed to be placed under his brother and not his father directly. But still, business was business and he tended to his duties well. He enjoyed working deals and handling the cargo transactions, but there was just this itch that was not being scratched. These deals were too small, too... pre-scripted. There was little to no room for improvisation. Ivan felt like an artist that was only allowed to use three shades of paint... and they were all shades of gray.

But Ivan thought back to college and realized he had an opportunity. So with the help of Zanobi and Maso, who now worked for him, Ivan began doing deals on the side using the spare room space in whatever vessel he happened to be transporting goods in. At first it was a full disclosure deal, everything in the open. But after a close call that Ivan barely avoided on a hunch, he decided that maybe that wasn't the best way to handle things.

So Ivan became a blind middleman. He wanted to know nothing about what was being shipped and he had only two rule: No live cargo and no weapons. All deals had covers as legitimate transactions with falsified documentation. That way Ivan could claim detachment and a lack of knowledge if he were caught, and the client did not have to worry about Ivan being able to report on what he was transporting.

This business worked well for him, and often he felt like he was not only making good money, some of which he slipped back to the family business, but he also felt like he was helping people, in his own way. Plus, again, he found the covertness of it all quite exhilarating, even more so during the few close calls he had with the authorities.

But one bad run was all it took. Nothing about this run had gone right, and Ivan found himself jetting off in a shuttle with the authorities close behind. Maso had been left behind at port and the cargo hadn't even really had the time to be secured, much less properly scanned and documented. And despite his best efforts, Ivan found himself trapped by a police blockade.

And when the police cracked open the transport crates Ivan's jaw dropped. Mylthani were chained to the walls and not looking well.

Ivan worked with the authorities and explained that he had no idea about the contents of the crates. He wasn't believed, but the police were much nicer once Ivan offered to give up the identities of the clients that had asked for this transfer. Still, even with his cooperation, Ivan was looking at a long sentence, but one he doubted he would be able to serve fully given how upset the crime family he informed against would be.

But as his court day approached he was surprised to be visited by his father and the family lawyer. Ivan could see the look of anger and disappointment on his fathers face. And while his father did believe him when he said that he was unaware of the contents of the cargo, it did little to calm the patriarch's scowl. In a firm voice he said "I've spoken with the judge and with the magistrate. They've agreed to remove the slave trafficking charges and seal the records against you. However, this comes at a price. Firstly, your contract with the Merchant Marines has gone active and you've been contracted out to the Scouts for the next four years. You'll be brought in as a contracted specialist. If you leave, are convicted of a crime, or are discharged in bad faith, then you are subject to your entire prison sentence."

Ivan nodded and thanked his father, but the elder Leonid simply waited before continuing. "Secondly, you are not to return home, or operate in the name of the family business, until such a time as you are contacted and told otherwise, though you retain your name and title. Even one single violation of this condition and you will be stripped of your rank and title and be expunged from the family. Is this understood?"

Ivan looked at his father wide eyed in disbelief, but he nodded none-the-less. The lawyer slide a set of thick paperwork before him and placed a pen beside it. "Sign here, here, and here to indicate your agreement. And initial and date here..." Ivan did not say a word, and the scribbling sounds of the pen seemed to echo loudly off the walls.

The two turned to leave, but his father stopped and added "I hope you realize that this is for your own good. It will be hard, but you've faced harder. Make me proud son.". There was silence and stillness for a moment, before the door opened and Ivan watched his father leave.

- - - - -

The military training had been simple, not much different than when he was in college, though the physical requirements were more strenuous. He was told he would be the quartermaster of a new ship that was being sent out to explore the reaches of known space. This thought both intrigued and terrified him, and his thoughts flipped between remembering those nights of 'Urban Exploration' with the feelings he had when he was sure he was going to be murdered in prison. But, it wasn't like he was going to be expected to actually go land on those planets, and be on the front lines... right? Right?