White Dragon

Ivan Blanco Catalán's page

Organized Play Member. 39 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So many feats?
Try featsWeb


Errata 1.3 wrote:

The GM sets the DC of your recovery saving throw when you’re knocked out. This DC is equal to the DC of the spell or ability that dropped you plus your current dying value.

If damage that reduced you to 0 Hit Points came from something that doesn’t have a DC, such as an attack roll, use the attacker’s class DC. Though a class DC usually includes the key ability modifier for a character’s class, the GM might sometimes decide a different ability score is appropriate; for example, a wizard’s class DC usually uses Intelligence, but if he knocks someone out with his staff, the DC might use Strength or Dexterity. For monsters, the GM will use a high difficulty skill DC of the monster’s level (see page 336).

So you can split the process in two parts:

  • 1. What brought you to 0 HP?
    __a) Spell, power, hazard, ability that needed you to roll against a DC. The consequences of that roll sent you to 0 HP.
    __b) Attack roll from a NPC
    __c) Attack from a Monster

  • 2. Calculate the Recovery Saving Throw DC
    __a) RST DC = Same DC + current dying value
    __b) RST DC = Attacker's class DC (10+Lvl+NPC key ability) + current dying value (it's not in the text above)
    __c) RST DC = high hard difficulty skill DC of the monster’s level + current dying value (it's not in the text above)

In bold what I think that is missing.

I would gladly thank more examples on this subject...

MY QUESTION:

Errata 1.3 wrote:
A hard skill DC, the most common in the game, represents something that an average commoner might not try but that adventurers attempt frequently. This DC challenges even characters who have strongly focused on the skill and can often be overcome by a character who has increased their modifier or proficiency rank. A character who’s really strong in the skill starts at around a 50% chance of succeeding but ends up almost certain to succeed at higher levels.

Bolded text means, that higher level characters are certainly going to succeed the RST. Is that their intention?


You're hit by a weapon with poison.

When you are hit, you make a fortitude save throw, and you fail.

The poison has no onset time, so you immediately enter stage 1, and you take its effects.

If the duration of the stage 1 is 1 round, when do you make the second save?

1. When does it start your turn?

2. When does it end your turn?

3. When is the foe, that hit you, turn?

Might anyone help me?


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I wanted to list some web places I find really handy to playtest.


I really appreciate if you add more web sites that can help playtest the game.


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Hi there,
I've been working with a free web application that it can help you to look for your needed action.
It's simple and easy. Includes all the feats within the playtest rulebook.
I need your feedback, because I want to improve it.
Paizo guys, is it legal? If it is not, I can kill the application and use it personally.

http://pf2.espigabb.com

Thanks in advance
Nanmaniac


AoO gets me confused. Some monsters have an AoO entry as a reaction, for example Skeletal Champion. But the regular Skeleton does not show the AoO entry. Does that mean that a normal Skeleton is not able to AoO?
Can anyone help me?


For example: Tiger.
A normal Tiger has rake and pounce.
A 6th Level Druid can transform to a Large Animal (Tiger) plus it can have pounce hability as Beast Shape II says.
Then when a 8th Lvl Druid transforms to a Tiger, can the Druid have Rake hability as Beast Shape III says?
Another example:
A 4th Lvl druid can transform to a dire Rat and as Beast Shape I says it can have Climb movement, 30 feet.
But when the Druid is 6th Lvl, when that druid transforms to a rat, will he have Climb movement, 60 feet? And when the druid is 8th level, will he transform to a fast 90 feet climb dire rat?
Just wondering, thanks in advance!!


I'm afraid that the buiding as it is described in the map is quite unstable.
I've made a video with a 3-D animation of the building. I've tried to follow the building dimensions and the stairs position among floors.
See VIDEO