| Race |
Female Dhampir N Arcanist 1 | AC 12, T 12, FF 10 | 8/8 hp | Fort +1, Ref +2, Will +2;| Init +2 | Percep +7 | CMD 11 |
About Isyphene "Izzy" Thrice-Born
Isyphene "Izzy" Thrice-Born
Female dhampir arcanist 1 (Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 2 89)
N Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity; Resist undead resistance
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger -1 (1d4-1/19-20)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks arcane reservoir (1/4), arcanist exploit (quick study[ACG]), consume spells
Arcanist Spells Prepared (CL 1st; concentration +3)
. . 1st (3/day)—mage armor, silent image (DC 13)
. . 0 (at will)—detect magic, ghost sound (DC 12), mage hand, prestidigitation
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Statistics
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Str 8, Dex 14, Con 13, Int 15, Wis 11, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Life Dominant Soul
Traits ancient explorer, seeker
Skills Acrobatics -1 (-5 to jump), Bluff +4, Craft (alchemy) +6, Knowledge (arcana) +6, Knowledge (history) +7, Perception +7, Spellcraft +6, Use Magic Device +6; Racial Modifiers +2 Bluff, +2 Perception
Languages Common, Cyclops, Halfling, Varisian
SQ resist level drain
Other Gear dagger, light crossbow with 20 bolts, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, isyphene's apprentice spellbook, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 10 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Life Dominant Soul Heal half from energy channeled to heal living or undead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
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