Full Name |
Issac-2 |
Classes/Levels |
(Unused Character) |
Size |
M |
Alignment |
LN |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
11 |
Charisma |
8 |
About Issac-2
Issac-2
Android Spacefarer Technomancer 1
LN Medium
Init +6; Senses Low-light, Darkvision; Perception +1
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Defense
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EAC 13, KAC 14
Stam 6 hp 9
Fort +1, Ref +2, Will +2
+2 racial bonus against disease, mind-affecting effects, poison, and sleep.
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Offense
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Speed 30 ft.
Melee Tactical Baton +0 (1d4)
Ranged Semi-auto Pistol, Tactical +1 (1d6 P) (30 ft range) (9 rounds) (Analog)
Special Attacks Spell Cache (Circuit markings)
Technomancer Spells
1st (3/day)—Magic Missile, Holographic Image
0 (at will)—Energy Ray, Mending, Psychokinetic Hand, Telepathic Message
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Statistics
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Str 10, Dex 14, Con 12, Int 18, Wis 11, Cha 8
Base Atk +0
Feats Improved Initiative
Skills Acrobatics + 3, Athletics +0, Bluff -1, Computers +8, Culture +4, Diplomacy -1, Disguise -1, Engineering +8, Intimidate -1, Life Science +8, Medicine +4, Mysticism +4, Perception +1, Sense Motive -1, Stealth +2, Survival +1
Languages Common
EquipmentTactical Baton (L), Semi-auto pistol Tactical (L), 90xRounds (3L (1L/30xRounds), Second Skin (L), 100 feet of Cable Line (titanium alloy) (10L), Personal Comm (L), 3xBattery, Flashlight (L), 49 credits.
Total Bulk1.8
Carry Capacity Encumbered 5
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Abilities
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Theme Knowledge Reduce DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks.
Constructed +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep. Do not breath or suffer he normal environmental effects of being in a vacuum.
Exceptional Vision Low-light vision and dark vision.
Flat Affect -2 to Sense Motive checks, but the DCs of Sense motive checks against them increase by 2
Upgrade Slot Androids have a single armor upgrade slot in their bodies.Regardless of weather androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Spell Cache (Circuit Markings) Once per day you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.