Seltyiel

Issa Illander's page

No posts. Alias of vlaovich88.


Race

| HP 7/7 | AC 15 T 11 FF 14 | CMB +0, CMD 14 | F: +1, R: +4, W: +2 | Init: +4 | Perc: +2, SM: +0

Classes/Levels

| Speed 20ft | Arcane Pool 5/5 | Spells: 1st 2/2 | Active conditions: None.

Gender

Male N Elf Magus (Hexcrafter) 1

About Issa Illander

Wealth 304 GP
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Name Issa Illander
Magus (Hexcrafter) 1
N Medium humanoid (Elf)
Init +4; Senses Perc +2, SM +0, Low light vision

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Defense
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AC 15, touch 11, flat-footed 14
HP 7
Fort +1, Ref +4, Will +2

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Offense
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Speed 20 ft.
Melee Rapier +4 (1d6), Sap +4 (1d6) R
Ranged Longbow + 4 (1d8)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spells per day 0th (3) 1st (2)
Spells known 0th Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Brand, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
1st Blade Tutor's Spirit, Expeditious Retreat, Frostbite, Grease, Infernal Healing, Keep Watch, Long Arm, Monkey Fish, Obscuring Mist, Shocking Grasp
prepared spells 0th Detect magic, Brand, Daze 1st Infernal healing, grease, obscuring mist

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Statistics
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Str 10, Dex 18, Con 8, Int 18, Wis 10, Cha 13
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits Focused Mind, Influence (intimidate)
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ
Skills Intimidate +7 1 rank, 3 class skill, 1 ability mod, 1 trait K. Arcana + 8 1 rank, 3 class skill, 4 ability mod K. local + 5 1 rank, 4 ability mod K. nobility + 5 1 rank, 4 ability mod Perform:Dance +3 1 rank, 1 ability mod Spellcraft +8 1 rank, 4 ability mod, 3 class skill
Combat Gear rapier, scimitar, sap, longbow, chain shirt, blunt arrows (10), potion of cure light wounds (x3), alchemical fire (x3),
Other Gear Ioun Torch, Grappling Hook, Common, Magus Spellbook, backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

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Special Abilities
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Spell Combat (Ex) You can cast spells and wield your weapons at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, you must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, you can make all of your attacks with your melee weapon at a -2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If you cast this spell defensively, you can decide to take an additional penalty on your attack rolls, up to your Intelligence bonus, and add the same amount as a circumstance bonus on your concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. You can choose to cast the spell first or make the weapon attacks first, but if you have more than one attack, you cannot cast the spell between weapon attacks.
Arcane Pool (Su) You have a reservoir of mystical arcane energy that you draw upon to fuel your powers and enhance your weapon. This arcane pool has 5 points. The pool refreshes once per day when you prepare your spells. You can expend 1 point from your arcane pool as a swift action to grant any weapon you are holding a +1 enhancement bonus for 1 minute. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

Notes:
Concentration checks 1d20 + level + ability mod
casting on defensive dc 15 + x2 spell level
Level 0 spell dc=15 check= 1d20 + 6 + 5 + 2 + 5=18
Level 1 spell dc=17
Level 2 spell dc=19