I think Quinn is the only one who can wield martial weapons, I nominate him to have it. He's also the strongest of us, so he would have better carrying capacity. 'At least this one isn't already on fire...' Ismene thinks to herself as she pulls and combines reagents from her various pockets, giving them a shake for good measure and tossing the resultant bomb underhanded to cover the distance.
"Quinn, the spirit board said the axe is his weakness..." She softly reminds the cavalier while making sure to stay behind him.
GM Aldizog wrote: His Touch AC is 9, so Ismene just misses. Really? In that case is it too late to figure in inspire courage? I was trying to hurry when I posted and didn't add it to the formulae. Would have been 12 total damage on a hit with IC added in... =D Ismene takes an alarmed step back as the blazing bones barrel into the hallway, scrambling for another Holy Water to throw before it can bring anyone else down. Ranged Touch Attack, PBS, IC: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24 Holy Water Damage, PBS, IC: 2d4 + 4 + 1 + 1 ⇒ (4, 2) + 4 + 1 + 1 = 12
Ismene frowns on hearing the description called down the hallway. Remembering the furnace, she draws out a holy water as she moves past Luna. "Definitely going to need to research endothermic reactions..." She mutters to herself as she squeezes in beside Quinn and Theodore to lob the flask at the flaming undead. Ranged Touch Attack,PBS: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Holy Water Damage, PBS: 2d4 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
"One of the Harrowstone Five has a penchant for taking heads. Perhaps the Lopper is responsible for this." She adds, gesturing to the headless form.
Ismene follows Tiff, making the usual shaking gesture that indicates she is mixing reagents for a bomb. She makes an underhand toss, clearing the skeleton closest to the group and striking the next in line with exceptional accuracy. Only then does she seem to process the siblings banter. "Tomorrow? But surely he will have dripped dry by then..." She opines in a confused tone, a crease appearing between her brows. Bomb touch attack vs Cyan: 1d20 + 6 ⇒ (20) + 6 = 26 Bomb Fire Damage: 1d6 + 1d6 + 5 ⇒ (6) + (4) + 5 = 15 Crit confirm?: 1d20 + 6 ⇒ (8) + 6 = 14 Crit Bomb Fire Damage: 1d6 + 5 ⇒ (1) + 5 = 6 Splash damage remains 7 to Black and Magenta even if the crit confirms.
Having wasted a perfectly good bomb on the furnace, Ismene considers what she knows of this type of undead...
...and pulls out a Flask of Holy Water as she moves to lobbing range.
Targeting Red, which hopefully gets Yellow with 7 splash damage.
Ismene steps out to better scrutinize the haunted furnace, wondering if a bomb might just exacerbate the situation. "Seems a bit like adding insult to injury. Perhaps I will do some research into the prospect of endothermic reactions." Then with a shrug, she mixes another bomb and tosses it at the mouth of the furnace. Bomb touch attack: 1d20 + 6 ⇒ (7) + 6 = 13 Bomb Fire Damage: 1d6 + 1d6 + 5 ⇒ (1) + (2) + 5 = 8
Ismene combines reagents, giving the mixture a shake for good measure before lobbing it at the poltergeist's last known location, making sure to spare the frontliners from the splash. Bomb touch attack: 1d20 + 6 ⇒ (14) + 6 = 20 Bomb Fire Damage: 1d6 + 1d6 + 5 ⇒ (2) + (2) + 5 = 9 If I can only hit the square, splash damage is 7.
After hearing Theodore pronounce the spell book cursed, she averts her eyes and leaves it to Tiff to deal with. She looks on as the Wizard asks her question with the spirit board. "I surmise that was unsuccessful? Shall I try next?" She will repeat Tiff's actions and question and hope for a better result. Will Save: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11 +2 if this is a fear effect? 1d100 ⇒ 78
Ismene opts to carry her armor in her pack to start and makes sure to have the masterwork tools and a few flasks of the holy water on hand as they make ready to return to the prison. She sets to work on the stubborn lock, applying oil to the mechanism and hissing curses in a variety of languages as she must pause frequently to slide her lenses back upon her nose due to perspiration. +8 DD without armor penalty +2 MW tools, should mean I can take 20 to get it without using reduce person. I figured a temporary bonus wouldn't work since taking 20 requires a significant investment of time.
Ismene shakes her head sadly to hear that the Professor's remains were put to such nefarious use. "Given what we learned about his murder, is it possible his body was... profaned by those foul actors before it was discovered? Are there any preparations we might make to be certain his rest will not be disturbed again? I wonder if cremation might be a workable solution..." "I will let Kendra know and inquire as to her wishes." Ismene said, self-conscious of her night clothes and eager to return to the house. They were quite modest in coverage, but still clearly night clothes all the same. I will get Ismene leveled today. I tend to work all weekend these days. >_<
Ismene cautiously steps out with Theodore, Tiff, Quinn and Luna. She peers down at the tracks by the light of Theodore's pillow, trying to note anything odd about them. "I suppose it wasn't a spirit... The incorporeal don't generally leave tracks. It's not my best skill, but I will give it the old Academy Attempt." Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Is Kendra roused with us? If not, Ismene will go check on her next. Ismene's mouth twists sourly as she considers their options, then she turns and blinks rapidly as she spies a phantom equine. Squinting, she removes her lenses and swiftly cleans them on her night shirt before putting them back on to scrutinize the apparition properly. "Er... Quinn, there is something behind you just there."
GM Aldizog wrote: For wizards at least, it is 1 hour to learn a spell and (spell level) in hours to scribe it. So a wizard would need 2 hours for a 1st-level spell. Is it different for alchemists? Oops, I guess not. I was thinking that extra hour was due to having to decipher the arcane writings, which an alchemist does not need to do. I'll go with Abjuring Step, Comprehend Languages and Detect Undead for now. Ismene looks over the tools and nods with approval. "Yes, these will do quite nicely. I'll write them a thank you note. Never hurts to have a monylender in your corner." "Given what we know about the forces working against us, I move that we arrange a watch. These spirits are apt to do worse than simply go bump in the night..."
Ismene takes stock of the spellbook briefly. "My formulae are bit different from a wizard's spells. But I do see a few here that I can convert. Thank you, Kendra, we will take utmost care with it." Ismene can copy Abjuring Step, Crafter's Fortune, Comprehend Languages, Detect Undead, Identify, and True Strike. Which will consume 60 gp in Materials and take 6 hours. Take 10 on Spellcraft checks to ensure no mistakes for a total of 18.
GM Aldizog wrote:
Ismene nods, "Yes, though I can't help but wonder about the mechanics of it all. If his spirit is still trapped, how is he spelling upon the monument outside? With what blood? Person... animal? And how can one ghost murder another? Surely they cannot die twice..." Ismene shakes her head at the unfathomable predicament as she gratefully accepts a cup of tea. "And what about this mysterious necromantic cabal? If the Professor observed them at the prison, is it possible other locals did as well? Did they travel from some distance and simply had their passage unremarked or are they hiding in plain sight among the populace?" "Too many questions and not enough answers. All I know for certain is we'd better load up on holy water. There seems to be no end of spectral activity."
Linguistics in place of Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27
"Do the other ghosts know about you, that you work against them. If so, beware, the spelling has already begun beyond the confines of the prison. It started with 'V'..." And with that she takes her leave. ******* "Yes, do let's sit down to to a bite, Kendra. We have some news that may be hard to hear, though it should not come as a shock to you." She said as she stood ready to give comfort, if it was needed. Didn't want to usurp the big reveal since I was largely absent during the big exposition scene. XD
Knowledge(Arcana): 1d20 + 15 ⇒ (4) + 15 = 19 "Fire, yes. That's my cue!" Ismene takes a step in front of Theodore to clear her line of sight, combining her reagents and lobbing a bomb at the straightjacket. Ranged Touch Bomb Attack: 1d20 + 4 ⇒ (12) + 4 = 16 Bomb Fire Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Ismene takes a step back from Quinn and catches his eye as she combines the reagents for a bomb and calls, "Get clear of it!"
Once Quinn steps away from the shackles, she throws her bomb.
Ismene's lips twitch worriedly as she tracks the undead back to a grave in the Restlands. Once they seek out the priest, she asks him, "Father Grimburrow, I do not mean to be indelicate, but how is it that a body properly interred in hallowed ground was able to rise like this? Is there no way to protect the dearly departed from this unholy state?"
Starled, Ismene scurries up beside Tiff, grabs her reagents from her belt, combines them to form a bomb and lobs it. Throw Bomb(Ranged Touch): 1d20 + 4 ⇒ (20) + 4 = 24 Bomb Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Theophania "The Great Tiff" wrote:
"Warden Hawkran, I presume. Though I'm not sure I recorded his first name." 1d20 ⇒ 2
Ismene gives Quinn a bracing pat on the back, "Just remember that it is not your own sensory perception at all, merely the psychic resonance of this place." She says in what she hopes is a reassuring tone. Adjusting her lenses, she follows Tiff inside and peers about. Perception: 1d20 + 4 ⇒ (19) + 4 = 23
"Burning?" Ismene asks, her magnified eyes blinking rapidly. "Could it be a psychosomatic symptom, some psychic echo of what the victims of the fire experienced?" She immediately begins scribbling notes in her journal as they progress. "Do you often feel anxiety in enclosed spaces?" She asks Quinn curiously. Knowledge(Religion): 1d20 + 8 ⇒ (18) + 8 = 26
Theophania "The Great Tiff" wrote: Tiff shrugs as they walk away from the paranoid girls towards Harrowstone. She speaks without stopping to breathe in a long meandering way, "I guess Father Grimbarrow's guards already left. Anyway it makes sense that the Splatterman would have rhymes made about them long afterwards that kind of incident can leave long lasting effects on peoples and rhymes like that are a way to deal with the trauma." Ismene nods in agreement, "Yes, it seems events at Harrowstone have had a lasting effect on the residents here. More than just the Splatter Man was referenced in that skipping song, though. Each couplet referred to one of the five most notorious inmates at the time of the fire. I take it you suspect the Splatter Man is the primary focus for this cabal the Professor was investigating?"
Ismene seems quite interested in the song and twiddles her gloved fingers at the little girls in a shy greeting. She speaks more to her companions, but moves close enough for the rope skippers to hear as well. "Children's rhymes are a bit like a time capsule, you know. Adults prefer to forget about unpleasant things but children pass these little ditties to their younger cohorts and they are embraced and shared with friends. My, what brave girls to be singing about the Infamous Harrowstone Five." Linguistic Oration to Aid Maril's Influence: 1d20 + 8 ⇒ (8) + 8 = 16
Ismene jots down an inventory of the items as Kendra identifies their properties. Before they leave for the temple again, she asks Tiff to double check the alarm spell and cautions Kendra to keep the doors and windows barred while they are away, just in case. When Father Grimburrow requests the information, she hands over the list. "Of course, Father. You have our gratitude for all your assistance in these troubling matters. The lock had been tampered with and it seems likely the Professor had visited before his untimely demise, so I fear it is not a comprehensive list of all that was secreted there initially." In the Archive, Ismene inhales expansively, savoring the smells of aging parchment and vellum before drawing forth a vial of cobalt blue liquid that seems to glow faintly as if held up to the light. She twists the waxed stopper and tosses the contents back quickly, shuddering delicately at the apparent taste. Then her eyes pop open wide, seeming especially magnified by her lenses and she nods to herself as she sets to work. Cagnatogen, +4 Int, -2 Str. She can hit the DC just by taking 10, but in case that's not ok, rolling as well. Primary checks with aid bonuses factored in. Knowledge(History), Cognatogen, Library, Tiff Aid: 1d20 + 8 + 2 + 4 + 2 ⇒ (3) + 8 + 2 + 4 + 2 = 19 Poo!
"My apologies for the splash-back. I have proven a theory that such discharges can be made malleable under the right conditions, however I have not been able to replicate the experiment outside of the laboratory, yet. I will endeavor to persevere." Ismene rearranged her mental priorities now that she had companions she would rather not reduce to collateral damage... "We do still have the Pharasman Archives available for research." She offers as a reminder, but doesn't oppose the idea of returning to Kendra.
"Turn your faces, and don't inhale!" Ismene advises as she takes a step to better line up her shot, draws an acid flask and lobs. Acid Flask Ranged Touch: 1d20 + 3 ⇒ (13) + 3 = 16 Acid Damage: 1d4 + 4 ⇒ (4) + 4 = 8 Targeting one in front of Tiff, which should be the opposite of Maril's target. Tiff, Quinn and the other critter will take 1 splash damage. Sorry, but it's way better than my bomb's splash. Will be taking Precise Bombs at first opportunity... >.<
"I can perhaps aid in identifying the liquid within the flasks and vials..." Ismene says as she steps closer and lifts one to examine it more closely by the light. Craft(Alchemy): 1d20 + 8 ⇒ (12) + 8 = 20
Holding each one for one round to identify.
Linguistics: 1d20 + 8 ⇒ (13) + 8 = 21 Ismene smiled and patted Theodore on the shoulder, her voice taking on a mildly lecturing tone, "I suspect your sister enjoys etymology, like myself. The origin of the word sinister bears no malice in it's context, it merely referred to the direction, "left". It was only later, when the direction and left-handedness became associated with "wrongness", as opposed to "rightness", you see, that the word gained the connotation for wickedness." She explained sharing an amused look with Tiff and Quinn. I would have moved Ismene onto the map, but it's currently set to view only.
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