I did the 5 dollar version because it got me the DM Screen pdf (OGL) and the remastered Iconics... but I think there is an error on the Oracle... I thought revelation spells lost their connection to the curse.
From the Remastered Oracle on AoN, it seems that revelation spells are connected to their mystery, which is in turn connected to its curse.
Yes, but on AoN, you the revelation spells LACK the cursebound trait, and there is nothing regarding the cursebound trait in the section on revelationspells. On the Oracle's level 1 character sheet, the Revelation spell has the cursebound trait, and the text states it's supposed to. Further He starts with his Cursebound 1 penalty already active on the character sheet (weakness 1 to lightening)
After all that they went through in Sandpoint, I know Ishmael, Parthenia and Aliexabeth cannot wait for their ship to dock.
Ishmael has to rustle up some new and old contracts for his Herbalism side hustle.
Parthenia is off to the first or second or third temple to see what is new in the world of monkishness.
Aliexbeth just wants to find a temple park and let the peace flow back into her.
Who knows, they may event run into Rork, the Gentleman Giant.
an adventure path where the pc's are bumbling actors doing a play about legendary heroes who get mistaken for actual heroes by a small village and through a miscommunication think they will be putting on a show at the village. The actors must rise up to fight the villians and truly become heroes.
I would love to see lore, but lore that we would not expect. What's a region known for in it's local produce, where to find the best bowl of noodle/curry/rice/kimchi/what ever else is going. Were is the safest place to sleep, who do I NEED to know.
Gimme,Gimme,Gimme
It just dawned on me how much this AP is ripping off - sorry, paying homage - to Final Fantasy 10. Evil whale monster? Check. Escorting Mary-Sue VIP on spiritual journey? Check. Travel between different worlds? Check. If we have to win the Blitzball cup in book 3, then so help me....
The day that blitz freaks across Spira have been waiting for is finally here! That's right, folks! Blitzball season has begun!
------------------------------
SPECIAL ABILITIES
------------------------------
Crystalline Dust (Su): An aphorite can manifest a haze of crystalline dust that forms into indistinct runes and glyphs surrounding its body. This effect grants the aphorite a 20% miss chance against melee and ranged attacks. Activating this dust is a move action, but it can be maintained each round as a free action. The effect cannot be disrupted, but it ends immediately if the aphorite is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. An aphorite can use this ability a number of rounds per day equal to its Hit Dice, but the rounds do not need to be consecutive.
Spell-Like Ability: Aphorites can use protection from chaos once per day as a spell-like ability (caster level equal to the aphorite’s class level).
Student of Darkness (Ex): A gloomblade gains Acrobatics, Knowledge (planes), Perception, and Stealth as class skills, but does not gain Climb, Handle Animal, Ride, or Swim as class skills.
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells.
Battleshaping (Su): As a swift action, you grow a single natural weapon. The natural weapon lasts for 1 round and has a +1 enhancement bonus on attack and damage rolls for every four wizard levels you possess. You can grow a claw, a bite, or a gore attack. These attacks deal the normal damage for a creature of your size.
1 Furious Focus
B Power Attack
2 Spell Focus (Transmutation)
3 Improved Initiative
5 Arcane Strike
6 Multimorph
7 Arcane Armor Training
B Arcane Armor Mastery
9 Vital Strike
11 Alchemical Affinity
B Weapon Focus (Claw)
Eyes of the Eagle
Amulet of Mighty Fists (Arcane Bond) @4 (for Alter Self, will cost 2600gp)
Cloak of Resistance
Ring of Protection
Shifter's Headband
Gauntlets of Rending (Claw damage)
Ring of Rat Fangs (Bite)
Helm of the Mammoth Lord (Gore)
Most of his GP will go into a cloak and stat bump items as the ones above aren't really that useful unitl 6th. No proper armor until 7th (then busting the bank with +1 Mithral Chainmail).