Full Name |
Sir Isaiah Ferstwaine |
Race |
Human (Taldane) |
Classes/Levels |
Wizard 1 |
Gender |
Male |
Age |
31 |
Languages |
Taldane, Skald, Polyglot, Varsian, Draconic, Ancient Osiriani, Osiriani. |
Strength |
7 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
20 |
Wisdom |
12 |
Charisma |
10 |
About Isaiah
Sir Isaiah Ferstwaine
Male Human (Taldane)
Wizard 1 (Evoker: word-caster)
Lawful Neutral Male Humanoid
Init +4; Senses Perception +1
Speed 30'
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 dex)
CMD 10
HP 8, current (8)
Fort +2, Ref +2, Will +3
Concentration: +6
OFFENCE
Melee Dagger -2 (1d4-2, 19-20/x2)
Ranged Light Crossbow +2 (1d8, 19-20/x2)
STATISTICS
Str 7 (-2), Dex 14 (+2), Con 14 (+2), Int 20 (+5), Wis 10 (+1), Cha 10 (-)
Base Atk +0; CMB/b] -2; [b]CMD 10
Feats Spell Focus (Conjuration), Augment Summoning
Skills
Bluff +1 (+1 trait)
Diplomacy +1 (+1 trait)
Linguistics +9 (+1 rank, +5 int, +3 class)
Knowledge(Arcana) +9 (+1 rank, +5 int, +3 class)
Knowledge(Dungeoneering) +9 (+1 rank, +5 int, +3 class)
Knowledge(Geography) +9 (+1 rank, +5 int, +3 class)
Knowledge(History) +9 (+1 rank, +5 int, +3 class)
Knowledge(Nobility) +9 (+1 rank, +5 int, +3 class)
Knowledge(the Planes) +9 (+1 rank, +5 int, +3 class)
Sense Motive +6 (+1 rank, +1 wis, +3 class, +1 trait)
Spellcraft +9 (+1 rank, +5 int, +3 class)
Class Features
Specialist School (Evocation, prohibited: Illusion, Divination):
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.
Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (8/8).
Arcane Bond: Signet ring of House Ferstwaine.
Languages Taldane, Skald, Polyglot, Varsian, Draconic, Ancient Osiriani, Osiriani.
Favored Class Wizard (Skill points: 1, Hit Points: 0, Words: 0)
TRAITS
Fashionable: +1 trait bonus to Bluff, Diplomacy and Sense Motive when wearing at least 80gp worth of clothing and jewelry, and Sense Motive is a class skill
Reactionary: +2 trait bonus to Initiative
SPELLBOOK
All target words
All 0 level effect words
All 1st level effect words
SPELLs
Cantrips (3 points): (3)
Spark (Target: Single, Effects: Spark): 1d4+1 electricity damage as a melee/ranged touch attack. range: 25'
Cramp (Target: Single, Effects: Cramp): one target within 25' has its base land speed reduced by half (to a minimum of 10'), Fort DC 15 negates.
Force Block (Target: Single, Effects: Force Block): one target within 25' gains a +1 armour bonus to AC for 1 round. This is a force effect.
1st (5 points): (1+2+1)
Spook (Target: Single, Effects: Spook): one target within 25' becomes frightened for 1d4 rounds, Will DC 16 negates.
Least Extra-planar Servitor (Target: Single, Effects: Servitor I, Force Block): Summon one creature from the summon monster I list within 25' for 1 round, during which it gains a +1 armour bonus to AC.
Least Extra-planar Servitor (Target: Single, Effects: Servitor I, Force Block): Summon one creature from the summon monster I list within 25' for 1 round, during which it gains a +1 armour bonus to AC.
Flaming Arc (Target: Single, Effects: Spark, Flame Jet) 1d4 electricity damage + 1d4 fire damage, +1 point of fire/electricity damage, as a melee/ranged touch attack. range: 25'