Danse Macabre

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Have a few short questions all relating to the Mythic Ability Amazing Initiative, this could be an up for debate style unless I am missing something but I am looking for opinions if not a quote somewhere.

But if a user is staggered (condition: 1 movement or 1 standard, plus swift and immediate), could they pop the ability gain the standard and spend the movement/standard as a Full-Round Action?

Is a full-Round Action just that? No extra standards? Right kinda like Dimension Door states you get no more actions, is a full-round action something that takes the full round and leaves no room for anything else besides a 5-foot?

(RAW TEXT): A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.

What do you guys think?


Spell Recall
At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). The spell is prepared again, just as if it had not been cast.

My question to you is:
If you prepared a Intensified Shocking Grasp. Then cast this Intensified Shocking Grasp in round 1. On round 2 as a swift action you use spell recall to bring back that spell you just cast, is it brought back as a Shocking Grasp, or as a Intensified Shocking Grasp?

And please provide your evidence, either way. Thank you.


What level should the players be on average after beating liebdaga at the end of the infernal syndrome?


I am currently GMing a game of sort of new players. They have played Tabletops and have played through 3 books of Council of Thieves. They have just had a run in with their first succubus. The fighter had protection from evil, and the succubus casts dominate person. He failed his first roll succeeded on his second. The succubus got away. Now if you read protection from evil the dominate will still be in effect caster lvl days later, in this case 12 days.

So I am looking for some cruel things to do to the party to cause confusion and fun.

My current plan is to have the succubus pick up a potion of invisibility and convince the fighter to get naked (she has the hots for him). And then use her dominate for that day to try and get the Sorc to do some damage to people.

The more fun that can come of it the better. I am not looking to TPK, just mess with the party.


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I have viewed a lot of advice comments and things people say to new DMs.

Things that range from, "My player thinks I role played this wrong, was he right or am I?", to "Did I use this rule right?".

CONFIDENCE. CONFIDENCE. CONFIDENCE. CONFIDENCE. CONFIDENCE. CONFIDENCE.

I have been DMing for many years now, I make rule mistakes ALL the time. If I make an obvious mistake my players point it out, I go oops and deal with it. The key is make them think you know what your talking about and they will not question you. If you changed a rule or made a slight alteration out of either a mistake or not, who cares your the DM.

The rules are not set in stone for the DM. They are guide lines to help you make a fair and fun game.

Fair is easy. As long as your players are having fun, the rules don't matter.

As DM you are a leader, and confidence is what makes the players follow.


Ok this is a specifically related to Bardic performance, if it matters.

The rules state:
"Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect."

And more specifically for the Bardic performance:
"Distraction of a nearby combat or other dangers prevents the ability from working."

So I guess this is a "your interpretation" situation. So let's hear some opinions.

What classifies as "nearby combat"? 5ft, 10 ft, within the battle mat?

Do potential threats include enemies not focusing their attacks on the fascinate creature?


So my players have picked up the Marrowfall from Delvhaven and have now seen the mansion go boom. While exploring the ruins of Abarion's Folly, there was an encounter with the vampire Jerusen. He simply wants the Marrowfall from the players to give to his master. Well my players sorta, lost the Marrowfall to the vampire and he simply flew away. As is his goal.

I am looking for a way my players can get the Marrowfall back without it looking like I just gave them the Marrowfall. I want it to be a "wow you got really lucky he was still around." So far I have come up with, he is staying at the location specified in the adventure path the guardhouse, until further instructions from his master. This gives the players one more opportunity to kill him and take back the Marrowfall.

Anyone have anything better or different? I am just looking for more thoughts then my own.

Thanks in Advance.


I am having difficulties with this, I seem to be viewing contradictory rules. A player in my campaign is attempting to use a tyrano as a mount. Now at LV7 he can make this a large Tyrano, which allows his medium creature to ride. But the issue I am having is not with the size, it is with these 2 glorious lines of text about BeastRider mounts.

http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---ca valier-archetypes/beast-rider

"At 4th level, a Medium beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus, elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, giant snapping turtle, tiger, triceratops, or tyrannosaurus as his mount. Additional mounts might be available with GM approval."

vs

"beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments)."

The first paragraph states he can choose a Tyrano, but the second paragraph, only about 2 paragraphs below in the PFSRD, states the mount has to have 4 legs, which a Tyrano last I heard has 2 arms and 2 legs.

Contradictory info. Anyone have an opinion or clarification?