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Isabella Castile's page

95 posts. Organized Play character for ginganinja.


Full Name

Isabella Castile

Race

Human

Classes/Levels

Inquisitor 5 HP: 33/33 | AC: 19 | T: 12 | FF: 17 | CMD: 21 | Fort: +6 | Ref: +4 | Will: +7 | Init: +6 | Perc: +10 | Sense Motive: +12

Gender

Female

Size

5'5

Age

18

Alignment

CN

Deity

Cernunnos

Languages

Common

Strength 22
Dexterity 14
Constitution 12
Intelligence 7
Wisdom 14
Charisma 9

About Isabella Castile

Crunch:

Isabella Castile
Female human inquisitor (sanctified slayer) of Cernunnos 5 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
CN Medium humanoid (human)
Init +6; Senses Perception +10
Aura predator's grace (15 ft.)
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 33 (5d8+5)
Fort +6, Ref +4, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine greatsword +10 (2d6+10/19-20)
Ranged sling +5 (1d4+6)
Special Attacks bane (5 rounds/day), sneak attack +1d6, studied target +2 (2nd, move action)
Inquisitor Spell-Like Abilities (CL 5th; concentration +7)
At will—detect alignment, discern lies (5 rounds/day)
Inquisitor (Sanctified Slayer) Spells Known (CL 5th; concentration +7)
2nd (3/day)—castigate[APG] (DC 14), invisibility, see invisibility
1st (5/day)—bless, divine favor, litany of sloth[UC], wrath[APG]
0 (at will)—create water, detect magic, disrupt undead, guidance, light, sift[APG]
Domain Animal (Fur subdomain)
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Statistics
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Str 22, Dex 14, Con 12, Int 7, Wis 14, Cha 9
Base Atk +3; CMB +9; CMD 21
Feats Boon Companion, Conceal Scent, Martial Weapon Proficiency (greatsword), Paired Opportunists[APG], Skill Focus (Stealth)
Traits blackthorn rancher (lambreth), reactionary
Skills Acrobatics -1 (-5 to jump), Handle Animal +8, Intimidate +1, Knowledge (religion) +5, Perception +10, Profession (courtesean) +10, Sense Motive +12, Stealth +10, Survival +6
Languages Common
SQ animal companion (tiger named Blake), monster lore +2, solo tactics, stern gaze +2, track +2
Combat Gear oil of bless weapon, oil of daylight (2), oil of magic weapon, potion of delay poison, scroll of bless, scroll of bless, scroll of bless, scroll of bless, scroll of disguise self, scroll of magic weapon, scroll of protection from evil, scroll of remove fear, scroll of true strike, scroll of true strike, wand of cure light wounds, antiplague (2), antitoxin (2), holy water (4), oil (3), soothe syrup (2), stillgut, tanglefoot bag (3), weapon blanch (silver) (3); Other Gear mwk agile breastplate, +1 adamantine greatsword, sling, sling bullets (30), amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, handy haversack, backpack, bedroll, flint and steel, hemp rope (100 ft.), powder (6), trail rations (3), training harness, 1,135 gp, 4 sp, 4 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Blackthorn Rancher (Lambreth) +1 trait bonus on on Handle Animal checks, Handle Animal becomes a class skill.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Conceal Scent Can't be tracked by scent, it detects at half distance & can't pinpoint square.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Inquisitor (Sanctified Slayer) Domain (Fur)
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Predator's Grace (+15 ft, 5/day) (Su) Swift action: +10 speed, Low-light vision for 1 round.
Scroll of bless Add this item to create a scroll with spells on it.
Scroll of bless Add this item to create a scroll with spells on it.
Scroll of bless Add this item to create a scroll with spells on it.
Scroll of bless Add this item to create a scroll with spells on it.
Scroll of disguise self Add this item to create a scroll with spells on it.
Scroll of magic weapon Add this item to create a scroll with spells on it.
Scroll of protection from evil Add this item to create a scroll with spells on it.
Scroll of remove fear Add this item to create a scroll with spells on it.
Scroll of true strike Add this item to create a scroll with spells on it.
Scroll of true strike Add this item to create a scroll with spells on it.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to survival checks made to track.

Blake (Tiger Animal Companion):

Blake
Tiger
N Medium animal
Init +4; Senses low-light vision, scent; Perception +2
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Defense
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AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 35 (+13)
Fort +5, Ref +8, Will +5
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +5 (1d6+2), 2 claws +5 (1d4+2)
Special Attacks rake (2 claws +5, 1d4+2)
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Statistics
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Str 14, Dex 18, Con 13, Int 3, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 19 (23 vs. trip)
Feats Iron Will, Power Attack, Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Detect, Down, Flank, Heel, Menace, Sneak, Track, Watch
Skills Acrobatics +4 (+8 to jump), Stealth +12
SQ attack, attack any target, defend, detect, down, flank, heel, menace, sneak, track, watch
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Detect [Trick] Indicates unusual smells, noises, etc.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Menace [Trick] Attempts to keep creature from moving.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.