Demon Lord, Deskari

Iruaka's page

17 posts. Alias of YoricksRequiem.


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F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]
Raxsortun Steelshaper wrote:
Rax grimaces at the readouts. "Well Captain, I'm not getting Drift beacons near Eox any longer, so if we jump, we're still slogging through normal space, just from a different direction. Let's warm up our guns and our thrusters, we'll punch through these weak little smoothskins and then have the next few days of travel to repair shields and hull."

"That's... not ideal. But it sounds like a problem for Future-Us. Agreed with your assessment. Get ready." Iruaka smiles, despite the coming threat, thinking how lucky she is to have a crew on the same page as she is. There wouldn't have been time for disagreements, and if it entered into anyone's mind to surrender the Captain, they never spoke it.

Loram wrote:
Loram takes his usual position in the gunnery control room. "Ready here, Captain. Lets give these pirates the answer they deserve."
Kibbens wrote:
Kibbens hops onto his miniture console and begins pressing buttons and pulling levers, some altogether unnecessary. "A traditional Ysoki greeting to pirates usually involves our largest gun. Permission to fire captain?"

"You've got it, my comets. Fire when ready. Let's make them work for it."

As the ship launches forward and she waits for the guns to begin firing, Iruaka looks at the readout of the other ship's stats. "Hmm... They don't have us on maneuverability or speed..." She mutters. "If they have us beat on guns, though, we'll have to get creative..."


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Bluff: 1d20 + 19 ⇒ (12) + 19 = 31

"Technically we're probably the pirates here." Iruaka mutters, before opening up the comms channel. "You must have us confused with someone else, I'm the only Captain on board this vessel."

Glancing back over her shoulder, she mutters, "Doubt they'll fall for that but you never know." Louder into the internal comms, "Hope you're ready on those guns, gentlemen. Rax, how long until we can jump?"


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

While her pacing back and forth across the bridge had previously been out of boredom and impatience, the approaching ship had brought a chance to Captain Iruaka's movements. She was more rigid, and kept making glances from the corner of her eyes at the various displays. "Neither do I." She responds to Loram, pausing in her stride to place a hand on his shoulder, before continuing on her way, back and forth across the bridge. "'Course, I'm not sure I'd like the look of any ship right now, so I might be biased."

Still, it did look particularly menacing... Pausing, she frowns. "Rax, how much longer until we can jump?"


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

This all sounds great to me!


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

...


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

So, correct me if I'm wrong, but I think the following ship positions are set:
- Xera - Android Mystic - Pilot
- Deneth - Lashunta Technomancer - Science Officer
- Raxsortun - Vesk Mechanic - Engineering

Which leaves the rest of us to run around like chickens, plus one Captain.
- Kibbens - Ysoki Solarian
- Loram - Kasathas Soldier
- "Wraith" - Human Operative
- Iruaka - Shirren Envoy

Given what kind of ship we are as far as our mission, I suspect that Wraith or Loram would be a good fit for being our captain.

Xera Driftspeaker wrote:
GM: since there are seven players, could we house rule an extra control position to allow all seven characters to participate in space combat? If 3 BP allows you to add an extra gun position. maybe 3 BP would allow an extra chair and cnosole to be installed on the bridge?

I think that would be a good solution to allow us some flexibility.

Deneth Viatre wrote:
By the way, the only person in the party to have maxed Medicine is the Vesk mechanic, Raxsortun. There are a few others with 1-2 ranks.

I actually have maxed Medicine as well. +20-25


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Forums have been down all day, just wanted to say that I'm happy to be here! I'll get some actual thoughts / character sheet up tomorrow.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Ack, sorry guys, Easter weekend, I've been a bit preoccupied.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Apologies, the site was down for maintenance last night when I went to post.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

The night before

Iruaka looks down in surprise as the group takes out the Shamblers with little trouble. 'Perhaps we have underestimated them.' He thinks, continuing to contemplate their abilities long into the night.

The next day

The morning sun is met with cold disdain from Iruaka, and it has barely more than risen before he has his hood up, blocking himself as much as he can from its bright rays. He watches the others go about their morning routines, dreading travel during the day, and thinking that this is by far the worst part of being a bodyguard.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Hrm, since I'm still 40 feet away, I'm going to do a double move to get closer, still staying on the trees, and continuing to do the Study maneuver. I want to get pretty much directly above them so that I can drop down on one next round.

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Seeing the Shamblers still some distance away, Iruaka narrows his eyes, watching the others prepare to run towards them. Shaking his head, he thought to himself how risky that kind of thing was, and how much better it might be not to play their game. Scaling a tree, he began to leap across, getting close to them while still keeping a safe distance.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

Jumping from tree to tree to get closer, if any of them looks more dangerous than the others, I'd like to study him as I go, otherwise any of them is probably fine. I'm not sure how long it'll take to get to them, so death attack might not work anyway.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

As the others busy themselves with getting a fire going, Iruaka begins immediately scaling trees, and leaping between them gracefully, doing his best to get a look in each direction, for anything that might be a danger. 'Is this what life has come to?' He thinks to himself, leaping from one tree to another with ease. The past several days had been easy.

Really the worst part of the job was that everyone insisted on traveling during the day. Iruaka wasn't sure that he could ever get used to that, and took as many watches as he could, while still being able to get some sleep. He suspected that his desire to stay up all night seemed suspicious, but hardly cared. He said he would protect the caravan, he had done so, that was what mattered.

Glancing down at the camp, Iruaka can not fathom why Lambrecht would want to camp here. It was open and exposed, and the fact that others used it frequently meant only that it was a known spot. If there were truly bandits around, surely they would come here, where others rested and felt safe.

Iruaka gently rakes his blades against a tree, ensuring that they were sharp. 'That will not happen.' He insists. Looking down at the others gathering around the fire, they seem like children somehow, with their teasing and games. He had not gotten to know any of them, more concerned with how useful they were in a fight than why they joined up. Still, it might be beneficial to have their trust, especially if battle was indeed going to befall them.

Survival: 1d20 + 6 ⇒ (11) + 6 = 17

Gathering up several decent branches, Iruaka carries them over to the group. He says nothing, but regards the others with his golden eyes, cocking his head at them as he does so. After a few seconds, he places the pile of branches down on the ground.


F Shirren Envoy [ HP: 66/66 | SP: 80/80 | RP: 11/11 | EAC: 26 | KAC: 27 | Fort +5 / Ref +11 / Will +9 | Init +8 / Percept +15 (Blindsense 30) ]

Wooo! I'm excited for this.

1) Are racial languages a thing in this or does everyone just know Common? I still need to choose my languages for my Int score and don't really know what would be useful.

2) Assuming that the racial trait doesn't mean I start with 2 ragh naka, how much do they cost from my starting gold?


I threw together a relatively quick background, which I'm not super happy with, but it works for a first draft. The book is a little sparse on Koroku information, so I took a few liberties, but hopefully nothing too out of line. I am, of course, entirely open to feedback on it.


Chingo Chaplo wrote:
@Jonakhan Hi Jonakhan. I like Hrusk the Heft, but how do you get that much damage with the greataxe?

The Greataxe is a 1d12 weapon for Medium characters. For Large characters, it goes up one step, which takes it to 3d6, as described here.

I still need to finish my own fluff, which I will be hopefully doing today.


Great, thanks Chingo! My crunch is done, aside from Equipment. Going to be working on the fluff tomorrow!

Full Name

Ingrid

Race

Witch 6 HP 41| AC 13; Touch 13; FF 12 | F +4; R +2; W +5| CMB +2; CMD 14 | Speed 30 ft | Init +1 | Perc +1| Stealth: +1

Classes/Levels

witch 5

Gender

female

Size

Med.

Age

28

Alignment

NG

Languages

Abyssal, Aklo, Common, Elven, Giant, Gnome, Goblin, Hallit, Kelish, Orc, Skald, Sylvan

Strength 12
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Ingrid Trollbiter

Ingrid Trollbiter
Female human (Ulfen) witch (winter witch) 6 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65)
NG Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 12 (+2 deflection, +1 Dex)
hp 41 (6d6+15)
Fort +5, Ref +3, Will +6
Resist cold 5
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Offense
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Speed 30 ft.
Melee club +3 (1d6) or
shortspear +3 (1d6)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG], healing[APG])
Witch Spell-Like Abilities (CL 6th; concentration +11)
Constant—endure elements (cold only)
Witch (Winter Witch) Spells Prepared (CL 6th; concentration +11)
3rd—dispel magic, fly, ice spears (DC 20)
2nd—cure moderate wounds, delay poison, flurry of snowballs (DC 19), glitterdust (DC 17)
1st—enlarge person (DC 16), frostbite[UM], mage armor, ray of enfeeblement (DC 16), summon monster I
0 (at will)—dancing lights, detect magic, guidance, light
Patron Winter
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Statistics
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Str 11, Dex 12, Con 14, Int 20, Wis 12, Cha 12
Base Atk +3; CMB +3; CMD 16
Feats Accursed Hex[UM], Elemental Focus (cold)[APG], Improvisational Healer, Spell Focus (enchantment)
Traits poverty-stricken, resilient
Skills Heal +12, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (nature) +14, Knowledge (planes) +12, Linguistics +11, Profession (herbalist) +9, Spellcraft +14, Survival +11, Use Magic Device +6
Languages Abyssal, Aklo, Common, Elven, Giant, Gnome, Goblin, Hallit, Kelish, Orc, Skald, Sylvan, Tien
SQ witch's familiar (arctic fox named Arcane Familiar)
Combat Gear pearl of power (1st level), pearl of power (2nd level), wand of cure light wounds, alchemist's fire, healer's kit; Other Gear club, light crossbow, shortspear, handy haversack, headband of vast intelligence +2, ring of protection +2, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 3,130 gp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Evil Eye -2 (8 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Healing (2d8+6) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Improvisational Healer Treat without using healer kit charges (+2 if use charge). Can use heal ranks as CL for certain potions.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.