Cayden Cailean

Ironic Hero's page

Goblin Squad Member. Organized Play Member. 96 posts (161 including aliases). No reviews. 1 list. No wishlists. 4 aliases.


Liberty's Edge

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Synthesist Summoner 1/Vivisectionist Alchemist 1/Barbarian 1

Biped eidolon; ability increase (str) and improved damage (claws) as evolutions, with improved natural attack as eidolon feat.

Add power attack, and assuming a raging, mutagened full attack, you get two claws at 1d8 + 10 (+1d6 if a sneak attack)

This is off the top of my head, and I'm sure it can be improved.

Liberty's Edge

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Perhaps have spells count as a number of d20 rolls equal to the spell level?

Liberty's Edge

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I've wanted to try out a whip-based Fighter (Lore Warden) / Magus (Kensai) for a while. Use a whirlwind attack to trip all enemies within 15', greater trip and improved whip mastery to then hit all within 10' that fell (with combat reflexes and superior reflexes you should have plenty of AoOs to spare) and still get a Spellstrike with 15' range on top of it. Also, Dex and Int are basically all you need.

Liberty's Edge

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Bob_Loblaw wrote:

Simply taking feats like Weapon Focus and Greater Weapon Focus will have a pretty good impact.

Especially considering the optional rule that allows someone with Weapon Focus to choose your result out of two effects (three with Greater). I have used this optional rule, and it works wonderfully in both the crit deck and the fumble deck.

Liberty's Edge

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Aristocrat

Liberty's Edge

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Batman is a level 20 Batman.

Liberty's Edge

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Improved Initiative is always good, if not great.