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This is a common quesiton also in d&d but the common idea is that either the called must be able to complete the task on its own (MR. Meeseeks!) or it should have a limited duration.

The caster has to negotiate the agreement with the called and any tasks lasting longer then normal 1-20 days should be prohibitively expensive if at all possible. You could have the caster tricking the called - but Planar ALLY is actually the caster begging for help from their Diety who could be upset if it was abused. The called putting its life on the line would turn down any offer not worth it or made by faithfuls who shared their dogma.

It didn't come up for us as we skipped this dungeon entirely since I had swapped the plot devices of AP 3 and 4. Casandalees AI core was trapped in the choking tower calling out for help to nearby timeworn equipment and establishing a dialogue with the players. The next AP was about returning her to her body.


Thanks! Perhaps it is better to start small.


We are a group well experienced with d&d, but with only one Paizo AP (Iron Gods).

Any advice for which AP is a good start for 2E? We want to try Kingmaker 2E, but heard it will be harder to GM for a group not experienced with 2E?


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Pathbuilder2e!! We are a new group getting ready for the first play 2E and it helped us a lot translating our PF1 knowledge into PF2 without having to read all the rules.

Everyone has made 3 characters to pick between for when we start our AP.


Hi all players!

My group and I are experienced d&d players, various editions, but have just played one Pathfinder AP (Iron Gods) and never touched 2E.
After trying the computer game we are interested in Kingmaker.

Is it a hard start for a group completely new to 2E? Should we play the 1E with familiar rules to get the most of it?

Any guides or tips to give us an easy start?